
Charge the Sanctum2 RW
Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.common
Charge the Sanctum
No analysis yet for this card.
Key synergies
No notable synergies recorded — this card mostly stands on its own.