Glossary

The Limited vocabulary Spellseer uses — how cards are tagged, how synergies are described, and what the studying terms mean. It applies to every set in the app.

Card Roles

Every analyzed card is tagged with the jobs it does in a Limited deck. A card can play several roles at once.

Mainly provides a body on the board.
Kills or neutralizes opposing creatures or permanents.
Instant-speed effect that swings combat math.
Generates extra cards or value over time.
Sets up a condition that other cards reward.
Rewards you when a condition is met.
Closes out the game once you're ahead or the board stalls.
Can win the game on its own if unanswered.
Worth warping your deckbuilding to support.
Helps cast multicolor spells or a splash.
Accelerates your mana ahead of curve.
Hard to block — flying, menace, unblockable, and similar.
Answers spells while they're on the stack.
Lets you sacrifice your own permanents for value.
Creates token creatures or artifacts.
Mainly brought in for specific matchups.
Playable but replaceable — fills out the curve.

Enabler & Payoff

The engine language of Limited: enablers set up a condition, payoffs reward you for it. A deck full of payoffs with no enablers doesn't function — and vice versa.

Sets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.
Rewards you when the archetype's condition is met — only as good as your enabler count.
Works as both an enabler and a payoff for its archetype.
Neither an enabler nor a payoff.

Archetypes

Modern sets are built around ready-made Limited decks, usually one per color pair. These are the words Spellseer uses to talk about them.

A deck the set is designed to support in Limited — a color pair (or trio) with a plan, like Golgari sacrifice or Boros aggro. Drafting well is largely about finding the open archetype and taking the cards it wants.
A card — classically a multicolor uncommon — that announces an archetype and shows what its color pair is trying to do. Seeing one late in a pack is a signal that the archetype is open.
A card the archetype actively wants: a signpost, a top payoff, or a piece the deck is built around. In the archetype trainer these are the highest-relevance cards.
A solid card that does its job in the deck without defining it — the bulk of a good Limited deck.
A card you run when you need to fill the last slots. Fine, not exciting — interchangeable with other filler.

Color-pair names

The community names two-color pairs after the Ravnica guilds, and three-color combos after the Alara shards and Tarkir wedges.

AzoriusWU
DimirUB
RakdosBR
GruulRG
SelesnyaWG
OrzhovWB
IzzetUR
GolgariBG
BorosWR
SimicUG
BantWUG
EsperWUB
GrixisUBR
JundBRG
NayaWRG
AbzanWBG
JeskaiWUR
SultaiUBG
MarduWBR
TemurURG

Synergies

Card pairs are linked with a synergy type explaining how they work together, plus a strength rating.

Explicit mechanical interaction between the two cards.
One card sets up the condition the other rewards.
Both play complementary roles in the same Limited archetype.
Creature types matter between these cards.
Both care about the same set mechanic.
They complement each other in sequencing or mana curve.
A specific, particularly strong two-card interaction.
One card gets much better because the other exists.
These cards actively work against each other — a “nonbo”.

Synergy strength

Each synergy is rated 1–3 pips for how much the pairing matters in practice.

Nice to have
Meaningful
Strong

Studying

Spellseer uses spaced repetition (the FSRS scheduler, as in Anki): you grade how well you knew each card, and the app decides when to show it again — ideally just before you'd forget.

Your first pass over a card: read its analysis, then grade yourself. Learning a card starts its personal review schedule.
Recall practice on cards you've already learned. Due cards come back with a quick-check question before the analysis is revealed.
Didn't remember it — you'll see this card again very soon.
Barely remembered — it comes back on a shorter interval.
Remembered with a little effort — normal interval.
Knew it instantly — it won't return for much longer.
A card is due when its scheduled review date has arrived. The dashboard counts everything due right now.
A lapse is failing (grading “Again”) a card you previously knew. Cards with repeated lapses show up on the dashboard as struggling — worth an extra look.
A card that has settled into long-term review: several successful reviews without repeated lapses.
A card is spoiled (officially, “previewed”) when it's publicly revealed before the set releases. Spellseer syncs new spoilers as they appear, so you can learn a set during preview season.

Trainers

Beyond flashcards, each trainer drills one Limited skill.

Pick every card that works well with an anchor card. Trains you to spot the synergy webs that make picks better than their face value.
Two cards, one archetype — which would you rather have? Trains pick order judgment inside a specific deck's context.
Name the instant-speed interaction your opponent's colors and open mana allow. Trains playing around tricks, removal, and counterspells.
Decide which cards belong in an archetype and what job they do there. Trains knowing each deck's plan, key cards, and role players.
In the Play Around trainer: hides how many answers exist, so you decide for yourself when you've named everything — like at the table.