The Hobbit

Spellseer

46 new cards spoiled today

Learn 52 new cards
19 / 71 cards learned27%
46
New today
17
Due for review
1
Mastered
0
Struggling

Weak spots

Shaky synergies

Pairs you keep missing in the synergy quiz.

The Lonely MountainAn Unexpected Party // At the DoorIts Dwarf tokens get +2/+2 under the Party naming Dwarves — the land's late-game output becomes a real clock.0/2 correct
Belladonna TookAn Unexpected Party // At the DoorAt the Door creates X tokens at once, walking Belladonna up the full ladder (life, card, team pump) in a single turn.0/2 correct
Belladonna TookThe Misty Mountains ColdA guaranteed Treasure token every turn is exactly the steady token stream Belladonna wants — and it works even with no creatures.1/2 correct
An Unexpected Party // At the DoorOrcrist, Goblin-cleaverA board of same-type tokens maximizes Orcrist's 'Treasure per creature of the chosen type' payout.1/2 correct

Quiz accuracy

31%
Synergy quiz · 4/13
82%
pick_comparison · 9/11
40%
review_archetype · 2/5
25%
review_enabler_payoff · 1/4
0%
play_around · 0/3
33%
review_synergy · 1/3
0%
review_roles · 0/3
0%
Archetype: role · 0/2
0%
Archetype: belongs? · 0/1
0%
play_around_recall · 0/1
0%
review_synergy_multi · 0/1

Archetypes

BG Wolves / FerociousBG Wolves / Ferocious — GolgariMidrange deck about power 4+ creatures (Ferocious). Wolves and pump effects turn on payoffs that reward having a big creature on board.How it plays: Count your reliable Ferocious enablers before valuing payoffs highly. Cheap ways to make a 4-power creature early are gold. Grind-oriented: favors trades and late-game value.BR Goblins / AmassBR Goblins / Amass — RakdosAggressive Goblin tribal deck using Amass to grow an Army while chipping in damage. Sacrifice and death-trigger payoffs convert expendable bodies into value.How it plays: Amass stacks onto a single Army creature, so protect it or diversify threats. Removal-dense colors: use it to clear blockers and keep tempo. Death triggers make trades profitable.GU Elves / LandfallGU Elves / Landfall — SimicElf ramp-tempo deck using Landfall triggers. Extra land drops and land recursion snowball incremental advantages into oversized threats and card flow.How it plays: Extra-land effects are the engine: value them above replacement-level creatures. Hold fetch-style lands to trigger Landfall at the best moment. Can pivot between aggro tempo and ramp endgame.RW Dwarves / StoriedRW Dwarves / Storied — BorosDwarf tribal deck built around Storied: once you control three or more artifacts, legendaries, and/or Sagas, you have an 'enduring story' for the rest of the game, permanently upgrading your Storied cards.How it plays: Count your artifacts, legendaries, and Sagas when building — you want to turn on the enduring story early and reliably. Equipment counts twice here (artifact + Dwarf tribal support). Once the story is on, it stays on, so cheap enablers that die don't turn it off.WU Humans / RecruitWU Humans / Recruit — AzoriusGo-wide Humans deck built around the Recruit mechanic: assemble a board of Human tokens and creatures, then leverage payoffs that reward a large Human count.How it plays: Prioritize cheap Humans and Recruit enablers early, then curve into anthem-style payoffs. Watch for sweepers; commit only as much as you need. Token generation makes chump-blocking and race math favorable.