Settle the Wreckage
Settle the Wreckage2 W W
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
rare

Versions

Settle the Wreckage — Base #26
Base #26
Settle the Wreckage — #288
#288

Settle the Wreckage

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

A premium instant-speed, one-sided sweeper that can turn an opponent's all-out attack into a devastating blowout. Giving the opponent tapped basics matters in longer games, but exiling multiple creatures for four mana is usually game-winning.

Roles

RemovalRole — Kills or neutralizes opposing creatures or permanents.BombRole — Can win the game on its own if unanswered.

Archetypes

Play around this

When the opponent leaves four mana including two white available, attack with only the creatures needed to advance the game rather than exposing the entire board. Smaller attacks also limit how many basic lands the spell grants.

Gameplay notes

Avoid revealing the card by consistently passing with exactly four mana unless necessary. It is strongest after encouraging an all-out attack through race pressure or an apparently weak defense; remember that it exiles only creatures attacking the targeted player, not creatures attacking planeswalkers or battles.

Key synergies

Supper for Spiders
Supper for SpidersAnti-SynergyThese cards actively work against each other — a “nonbo”.Synergy strength 2/3 — Meaningful

Creatures exiled by Settle the Wreckage never enter the graveyard, so Supper for Spiders cannot turn them into Food artifacts despite both cards appearing to reward a large combat exchange.

Dáin, Lord of the Iron Hills
Dáin, Lord of the Iron HillsDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Dáin taxes each attacker, so an opponent who commits several creatures often spends most of their mana before Settle the Wreckage exiles them, leaving less mana available for protection or follow-up plays.

Synergy graph

Min strength
Settle the Wreckage ↔ Supper for Spiders Anti-Synergy · strength 2/3Settle the Wreckage ↔ Dáin, Lord of the Iron Hills Direct Synergy · strength 2/3Settle the Wreckage (this card)
Showing 2 of 2 connections · click a card to explore its graphLine thickness = strength