
Versions


Settle the Wreckage
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A premium instant-speed, one-sided sweeper that can turn an opponent's all-out attack into a devastating blowout. Giving the opponent tapped basics matters in longer games, but exiling multiple creatures for four mana is usually game-winning.
Roles
Archetypes
Play around this
When the opponent leaves four mana including two white available, attack with only the creatures needed to advance the game rather than exposing the entire board. Smaller attacks also limit how many basic lands the spell grants.
Gameplay notes
Avoid revealing the card by consistently passing with exactly four mana unless necessary. It is strongest after encouraging an all-out attack through race pressure or an apparently weak defense; remember that it exiles only creatures attacking the targeted player, not creatures attacking planeswalkers or battles.
Key synergies
Creatures exiled by Settle the Wreckage never enter the graveyard, so Supper for Spiders cannot turn them into Food artifacts despite both cards appearing to reward a large combat exchange.
Dáin taxes each attacker, so an opponent who commits several creatures often spends most of their mana before Settle the Wreckage exiles them, leaving less mana available for protection or follow-up plays.


