The Hobbit
Spellseer
46 new cards spoiled today
Learn 52 new cards →19 / 71 cards learned27%
46
New today
17
Due for review
1
Mastered
0
Struggling
Weak spots
Shaky synergies
Pairs you keep missing in the synergy quiz.
The Lonely Mountain ↔ An Unexpected Party // At the DoorIts Dwarf tokens get +2/+2 under the Party naming Dwarves — the land's late-game output becomes a real clock.— 0/2 correct
Belladonna Took ↔ An Unexpected Party // At the DoorAt the Door creates X tokens at once, walking Belladonna up the full ladder (life, card, team pump) in a single turn.— 0/2 correct
Belladonna Took ↔ The Misty Mountains ColdA guaranteed Treasure token every turn is exactly the steady token stream Belladonna wants — and it works even with no creatures.— 1/2 correct
An Unexpected Party // At the Door ↔ Orcrist, Goblin-cleaverA board of same-type tokens maximizes Orcrist's 'Treasure per creature of the chosen type' payout.— 1/2 correct
Quiz accuracy
31%
Synergy quiz · 4/13
82%
pick_comparison · 9/11
40%
review_archetype · 2/5
25%
review_enabler_payoff · 1/4
0%
play_around · 0/3
33%
review_synergy · 1/3
0%
review_roles · 0/3
0%
Archetype: role · 0/2
0%
Archetype: belongs? · 0/1
0%
play_around_recall · 0/1
0%
review_synergy_multi · 0/1
Learn New Cards
52 cards you haven't studied yet
Review
17 cards due now
Synergy Trainer
Which cards work together, and why
Archetype Trainer
Learn each deck's plan and key cards
Archetypes
BG Wolves / FerociousBG Wolves / Ferocious — GolgariMidrange deck about power 4+ creatures (Ferocious). Wolves and pump effects turn on payoffs that reward having a big creature on board.How it plays: Count your reliable Ferocious enablers before valuing payoffs highly. Cheap ways to make a 4-power creature early are gold. Grind-oriented: favors trades and late-game value.BR Goblins / AmassBR Goblins / Amass — RakdosAggressive Goblin tribal deck using Amass to grow an Army while chipping in damage. Sacrifice and death-trigger payoffs convert expendable bodies into value.How it plays: Amass stacks onto a single Army creature, so protect it or diversify threats. Removal-dense colors: use it to clear blockers and keep tempo. Death triggers make trades profitable.GU Elves / LandfallGU Elves / Landfall — SimicElf ramp-tempo deck using Landfall triggers. Extra land drops and land recursion snowball incremental advantages into oversized threats and card flow.How it plays: Extra-land effects are the engine: value them above replacement-level creatures. Hold fetch-style lands to trigger Landfall at the best moment. Can pivot between aggro tempo and ramp endgame.RW Dwarves / StoriedRW Dwarves / Storied — BorosDwarf tribal deck built around Storied: once you control three or more artifacts, legendaries, and/or Sagas, you have an 'enduring story' for the rest of the game, permanently upgrading your Storied cards.How it plays: Count your artifacts, legendaries, and Sagas when building — you want to turn on the enduring story early and reliably. Equipment counts twice here (artifact + Dwarf tribal support). Once the story is on, it stays on, so cheap enablers that die don't turn it off.WU Humans / RecruitWU Humans / Recruit — AzoriusGo-wide Humans deck built around the Recruit mechanic: assemble a board of Human tokens and creatures, then leverage payoffs that reward a large Human count.How it plays: Prioritize cheap Humans and Recruit enablers early, then curve into anthem-style payoffs. Watch for sweepers; commit only as much as you need. Token generation makes chump-blocking and race math favorable.