
Magnificent End
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Premium common removal that usually deals 5 damage to an attacker for just {1}{W}, while retaining an expensive fallback against untapped creatures. It is efficient enough for any white deck, though vigilance, ward, and creatures larger than 5 toughness reduce its reliability.
Roles
Archetypes
Play around this
When the opponent has {1}{W} open, avoid attacking or tapping a valuable creature unnecessarily if you can afford to wait. Ward must still be paid, and vigilance prevents the attack itself from enabling the discount.
Gameplay notes
Against attackers, cast this before combat damage to remove the threat for {1}{W}. Preserve five mana only when you must answer an untapped creature; remember that this deals damage rather than destroying, so indestructible creatures survive unless lethal damage is combined with a toughness-reducing effect.
Key synergies
After Magnificent End trades for a creature, Bilbo can cast it again from the graveyard when he attacks. The attack step commonly provides a tapped opposing attacker or blocker, making the second casting inexpensive.
Magnificent End can cheaply kill a tapped opposing creature after it attacks, then Supper for Spiders returns that creature card as Food before the turn ends.
When Magnificent End's 5 damage kills an opposing creature, Head of the Hunt exiles it and creates a 2/2 Wolf, adding a creature to the efficient removal exchange.
The Aura does tap the creature and make Magnificent End cheaper, but spending a second removal spell on a creature already locked down is usually inefficient.
Gaze in Wonder can tap a key untapped creature so Magnificent End costs only {1}{W}; because Gaze is an Adventure, the setup does not permanently cost a full card.




