
Enchanted River's Grasp
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Efficient common removal that taps a creature, strips its abilities and counters, and keeps it locked down. It is especially strong against amassed Armies and creatures built up with +1/+1 counters, though enchantment removal can free the target.
Roles
Archetypes
Gameplay notes
Prioritize creatures with dangerous static or triggered abilities, amassed Armies, and creatures carrying several +1/+1 counters. Remember that ward still applies when you cast the Aura, and destroying or bouncing the Aura allows the creature to untap normally on its controller's next untap step.
Key synergies
Casting this three-mana noncreature spell triggers Uncover for a substantial draw-three, discard-two effect, letting a necessary removal spell also improve your hand.
The Aura does tap the creature and make Magnificent End cheaper, but spending a second removal spell on a creature already locked down is usually inefficient.

