Enchanted River's Grasp
Enchanted River's Grasp2 U
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
common

Enchanted River's Grasp

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Efficient common removal that taps a creature, strips its abilities and counters, and keeps it locked down. It is especially strong against amassed Armies and creatures built up with +1/+1 counters, though enchantment removal can free the target.

Roles

RemovalRole — Kills or neutralizes opposing creatures or permanents.

Archetypes

Gameplay notes

Prioritize creatures with dangerous static or triggered abilities, amassed Armies, and creatures carrying several +1/+1 counters. Remember that ward still applies when you cast the Aura, and destroying or bouncing the Aura allows the creature to untap normally on its controller's next untap step.

Key synergies

Uncover the Moon-Letters
Uncover the Moon-LettersEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Casting this three-mana noncreature spell triggers Uncover for a substantial draw-three, discard-two effect, letting a necessary removal spell also improve your hand.

Magnificent End
Magnificent EndAnti-SynergyThese cards actively work against each other — a “nonbo”.Synergy strength 1/3 — Nice to have

The Aura does tap the creature and make Magnificent End cheaper, but spending a second removal spell on a creature already locked down is usually inefficient.

Synergy graph

Min strength
Enchanted River's Grasp ↔ Uncover the Moon-Letters Enabler → Payoff · strength 2/3Enchanted River's Grasp ↔ Magnificent End Anti-Synergy · strength 1/3Enchanted River's Grasp (this card)
Showing 2 of 2 connections · click a card to explore its graphLine thickness = strength