
Troll Negotiations
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Premium green fight spell that permanently adds two +1/+1 counters before combat damage is exchanged, often producing both removal and a large surviving threat. It is especially valuable in BG, where turning a small creature into a 4-power Ferocious enabler advances the deck's main plan.
Roles
Archetypes
Gameplay notes
Cast this before combat when the counters will enable Ferocious attack triggers. Because losing your targeted creature in response can turn the spell into a major tempo loss, prefer a protected creature or wait until the opponent is less likely to have instant-speed interaction.
Key synergies
Casting Troll Negotiations before combat turns Wargling from a 2/2 into a 4/4, so it immediately satisfies Ferocious and attacks as a 5/4 while granting trample to the team; the fight can also remove a blocker first.
The counters make Ravening Warg a 4/4, turning on its own Ferocious trigger, while deathtouch lets its fight damage kill creatures of any size and the toughness boost improves its chance of surviving.
The two +1/+1 counters make Head of the Hunt a 6/5 before it fights, helping it kill a large opposing creature and survive; that creature is then exiled and replaced with a 2/2 Wolf.
If the opponent tries to remove the creature targeted by Troll Negotiations, Warg Tactics can give it hexproof to stop the interaction while adding another counter and trample; the extra size also helps it survive the fight.
The two counters turn The Chief Warg into a 5/5 that survives many fights and satisfies its own Ferocious condition, allowing the following attack to draw a card.




