Troll Negotiations
Troll Negotiations2 G G
Sorcery
Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
uncommon

Troll Negotiations

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Premium green fight spell that permanently adds two +1/+1 counters before combat damage is exchanged, often producing both removal and a large surviving threat. It is especially valuable in BG, where turning a small creature into a 4-power Ferocious enabler advances the deck's main plan.

Roles

RemovalRole — Kills or neutralizes opposing creatures or permanents.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Gameplay notes

Cast this before combat when the counters will enable Ferocious attack triggers. Because losing your targeted creature in response can turn the spell into a major tempo loss, prefer a protected creature or wait until the opponent is less likely to have instant-speed interaction.

Key synergies

Wargling
WarglingEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Casting Troll Negotiations before combat turns Wargling from a 2/2 into a 4/4, so it immediately satisfies Ferocious and attacks as a 5/4 while granting trample to the team; the fight can also remove a blocker first.

Ravening Warg
Ravening WargComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

The counters make Ravening Warg a 4/4, turning on its own Ferocious trigger, while deathtouch lets its fight damage kill creatures of any size and the toughness boost improves its chance of surviving.

Head of the Hunt
Head of the HuntComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

The two +1/+1 counters make Head of the Hunt a 6/5 before it fights, helping it kill a large opposing creature and survive; that creature is then exiled and replaced with a 2/2 Wolf.

Warg Tactics
Warg TacticsDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

If the opponent tries to remove the creature targeted by Troll Negotiations, Warg Tactics can give it hexproof to stop the interaction while adding another counter and trample; the extra size also helps it survive the fight.

The Chief Warg
The Chief WargEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

The two counters turn The Chief Warg into a 5/5 that survives many fights and satisfies its own Ferocious condition, allowing the following attack to draw a card.

Synergy graph

Min strength
Head of the Hunt ↔ The Chief Warg Enabler → Payoff · strength 3/3Ravening Warg ↔ Head of the Hunt Direct Synergy · strength 2/3Wargling ↔ Head of the Hunt Enabler → Payoff · strength 2/3Warg Tactics ↔ The Chief Warg Enabler → Payoff · strength 3/3The Chief Warg ↔ Ravening Warg Mechanic Synergy · strength 2/3Troll Negotiations ↔ Wargling Enabler → Payoff · strength 3/3Troll Negotiations ↔ Ravening Warg Combo · strength 3/3Troll Negotiations ↔ Head of the Hunt Combo · strength 3/3Troll Negotiations ↔ Warg Tactics Direct Synergy · strength 2/3Troll Negotiations ↔ The Chief Warg Enabler → Payoff · strength 2/3Troll Negotiations (this card)
Showing 10 of 10 connections · click a card to explore its graphLine thickness = strength