Warg Tactics
Warg Tactics1 G
Instant
Choose one — • Destroy target creature with flying. • Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
common

Warg Tactics

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

A flexible common that is either efficient sideboard-quality flying removal or a protection trick that leaves behind a permanent +1/+1 counter. It is particularly valuable in BG, where turning a 3-power creature into a 4-power creature can permanently enable Ferocious while hexproof protects the investment.

Roles

Combat TrickRole — Instant-speed effect that swings combat math.RemovalRole — Kills or neutralizes opposing creatures or permanents.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Play around this

When the opponent leaves two mana including green open, avoid relying on targeted removal against their most important creature unless you can respond again; Warg Tactics can grant hexproof and blank your spell.

Gameplay notes

Prefer using the pump mode in response to removal or during combat rather than spending it proactively. In Ferocious decks, prioritize placing the counter on a 3-power creature so it remains a 4-power enabler after the turn ends; otherwise, preserve the card to answer a relevant flyer.

Key synergies

The Chief Warg
The Chief WargEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Putting the counter on The Chief Warg makes it a 4/4, allowing it to enable its own Ferocious attack trigger on future turns; hexproof can also save this central card from removal.

Bejeweled Warg
Bejeweled WargEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

The permanent counter turns Bejeweled Warg from 3 power into a Ferocious-enabling 4-power threat, while temporary hexproof helps it survive removal and keep generating combat-damage rewards.

Wilderland Scrounger
Wilderland ScroungerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Warg Tactics can turn another 3-power creature into a 4-power Ferocious enabler before Wilderland Scrounger attacks, immediately unlocking Scrounger's team-wide +1/+1 counter trigger.

Nighthowl Pursuer
Nighthowl PursuerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

By permanently upgrading a 3-power creature to 4 power, Warg Tactics enables Nighthowl Pursuer to attack as a 3/3 menace rather than a fragile 1/1.

Troll Negotiations
Troll NegotiationsDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

If the opponent tries to remove the creature targeted by Troll Negotiations, Warg Tactics can give it hexproof to stop the interaction while adding another counter and trample; the extra size also helps it survive the fight.

Synergy graph

Min strength
Wilderland Scrounger ↔ The Chief Warg Mechanic Synergy · strength 2/3Nighthowl Pursuer ↔ Wilderland Scrounger Mechanic Synergy · strength 2/3Troll Negotiations ↔ The Chief Warg Enabler → Payoff · strength 2/3Bejeweled Warg ↔ The Chief Warg Enabler → Payoff · strength 3/3Nighthowl Pursuer ↔ Bejeweled Warg Tribal Synergy · strength 2/3Wilderland Scrounger ↔ Bejeweled Warg Tribal Synergy · strength 2/3Warg Tactics ↔ The Chief Warg Enabler → Payoff · strength 3/3Warg Tactics ↔ Bejeweled Warg Enabler → Payoff · strength 2/3Warg Tactics ↔ Wilderland Scrounger Enabler → Payoff · strength 2/3Warg Tactics ↔ Nighthowl Pursuer Enabler → Payoff · strength 2/3Warg Tactics ↔ Troll Negotiations Direct Synergy · strength 2/3Warg Tactics (this card)
Showing 11 of 11 connections · click a card to explore its graphLine thickness = strength