
Uneasy Partings
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A solid tempo-removal spell that is especially efficient against attacking nontoken creatures. It does not permanently answer a threat because its owner can put it on top to redraw it, but three-mana interaction can still create a major swing.
Roles
Archetypes
Play around this
When the opponent leaves three blue mana available, attacking with a valuable nontoken creature exposes it to a large tempo loss. If it is targeted, choose the top of your library when redrawing the creature is valuable and the bottom when you need a fresh draw more.
Gameplay notes
Prefer casting this on an attacking nontoken creature for three mana. Remember that the creature's owner chooses top or bottom, so this is usually temporary tempo rather than permanent removal; avoid spending it on cheap creatures with valuable enter-the-battlefield abilities unless the immediate combat swing matters.
Key synergies
Uneasy Partings triggers the enchantment as a noncreature spell, turning the three-mana discounted cast into a draw-three, discard-two selection effect while also disrupting combat.
Casting Uneasy Partings triggers Gandalf's noncreature-spell ability, temporarily increasing his size and dealing 1 damage to each opponent while the bounce spell supplies interaction.

