
Gandalf, Goblins' Bane // Flameshape2 R // 1 R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.
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Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard.mythic2/3
Versions



Gandalf, Goblins' Bane // Flameshape
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Three-mana 2/3 that grows and pings every opponent on each noncreature spell — a prowess engine with built-in reach. Flameshape banks two impulse cards you can cast while you control a Wizard (like Gandalf himself).
Roles
CreatureRole — Mainly provides a body on the board.Build-AroundRole — Worth warping your deckbuilding to support.PayoffRewards you when the archetype's condition is met — only as good as your enabler count.
Archetypes
RW Dwarves / StoriedRW Dwarves / Storied — BorosDwarf tribal deck built around Storied: once you control three or more artifacts, legendaries, and/or Sagas, you have an 'enduring story' for the rest of the game, permanently upgrading your Storied cards.How it plays: Count your artifacts, legendaries, and Sagas when building — you want to turn on the enduring story early and reliably. Equipment counts twice here (artifact + Dwarf tribal support). Once the story is on, it stays on, so cheap enablers that die don't turn it off.enabler + payoff hereBR Goblins / AmassBR Goblins / Amass — RakdosAggressive Goblin tribal deck using Amass to grow an Army while chipping in damage. Sacrifice and death-trigger payoffs convert expendable bodies into value.How it plays: Amass stacks onto a single Army creature, so protect it or diversify threats. Removal-dense colors: use it to clear blockers and keep tempo. Death triggers make trades profitable.
Gameplay notes
Cast Flameshape first, then the creature half later unlocks the exiled cards. In a trick-dense deck he threatens combat blowouts and burns down the last points of life.
Key synergies
Bothersome NoisemakerMechanic SynergyBoth care about the same set mechanic.Synergy strength 2/3 — Meaningful
Both reward the same behavior — casting noncreature spells — so one spell-dense deck turns on two payoffs simultaneously.
The Great GoblinArchetype SynergyBoth play complementary roles in the same Limited archetype.Synergy strength 1/3 — Nice to have
Both convert a stream of cheap noncreature spells into direct damage, doubling the payoff for the same deckbuilding cost.
Synergy graph
Min strength
Showing 3 of 3 connections · click a card to explore its graphLine thickness = strength



