
Versions


Inside Information
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A swingy late-game card-advantage spell that can convert mana and life into several opposing cards, but it may miss or reveal spells too costly to cast safely. It is strongest in slower black decks with a healthy life total and should usually be cast before making your land drop.
Roles
Archetypes
Gameplay notes
Cast this before playing a land, since lands among the exiled cards may be played this turn. Choose X based on both your available mana and life total: the stolen spells require no colored mana, but each one costs life equal to its mana value, and unused cards disappear at end of turn.
Key synergies
An equipped Glamdring reduces Inside Information's generic X cost by the creature's power, letting you choose a much larger X while potentially paying only the two black mana.
Casting Inside Information with a large X spends X plus two mana, so Uncover can draw that many cards before discarding two, effectively adding substantial card selection and advantage to an already explosive turn.
Casting Inside Information triggers Noisemaker once, and each noncreature spell cast from the exiled cards triggers it again, potentially generating several Amass triggers in one turn.
Paying life instead of mana for an exiled spell is life loss, so The Master mills you for that spell's mana value in addition to the life payment; casting several expensive stolen spells can rapidly exhaust your library.
Inside Information triggers prowess, and every noncreature spell cast from its exiled cards can trigger prowess again, allowing the equipped creature to grow several times in one turn.
Inside Information triggers Gandalf as a noncreature spell, and stolen noncreature spells can produce additional temporary power boosts and opponent damage during the same turn.






