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Wizard's Staff
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Wizard's Staff is a build-around Equipment that turns every noncreature spell into +2/+2 through doubled prowess and can generate major value by copying an equipped creature's other triggered abilities. Its equip cost is inefficient without a Wizard or Equipment support, so it ranges from clunky filler to a powerful engine depending on your creature suite.
Roles
Archetypes
Gameplay notes
Prioritize creatures with attack or spell-cast triggers, since ETB triggers usually happen before you can equip the Staff. Remember that the prowess granted by the Staff is itself an ability of the equipped creature, so each noncreature spell gives +2/+2 rather than +1/+1.
Key synergies
Equipping the Staff to Bothersome Noisemaker makes its triggered ability trigger twice, so every noncreature spell amasses Goblins 2 instead of 1; prowess also lets the Noisemaker attack more effectively in the same spell-heavy deck.
Equipping the Eagle makes its attack ability trigger twice, effectively giving it +2/+2 for each other creature you control on every attack.
Equipping the Councillors makes its second-draw ability trigger an additional time, milling six cards instead of three and rapidly enabling its graveyard-based power bonus.
Equipping Bifur makes his enter-or-attack ability trigger an additional time; once the enduring story is active, Bifur also doubles his own Dwarf trigger, producing three +1/+1 counter triggers whenever he attacks.
Equipping the Raft-Steerer makes every landfall ability trigger an additional time, letting each land tap or untap two creatures or provide two separately chosen effects.
Equipping Bard makes his second-card-drawn ability trigger an additional time, producing two +1/+1 counters and granting lifelink to up to two creatures from each successful trigger event.
Equipping Bilbo makes his combat-damage ability trigger twice whenever his unblockability lets him connect, producing two loot effects per attack; prowess also turns noncreature spells into guaranteed extra damage.
Dwarven Mauler reduces the Staff's equip {3} to {1}; once equipped, the Staff grants prowess and causes that granted prowess ability to trigger an additional time, making each noncreature spell give the Mauler +2/+2.
Equipping Misty Mountains Raider doubles its attack trigger, causing it to amass Goblins 4 each time you attack instead of 2.
Equipping Ravenhill Flock makes its card-draw ability trigger an additional time, so every card drawn puts two +1/+1 counters on it instead of one; prowess also provides extra temporary growth from noncreature spells.
Gandalf is a Wizard, so the Staff equips for only {1}. Each noncreature spell then triggers doubled prowess and Gandalf's own ability an additional time, giving Gandalf a total of +4/+4 and dealing 2 damage to each opponent.
When the equipped Bard's Company attacks, Wizard's Staff makes its Recruit ability trigger twice, producing two loot effects and potentially two Human tokens from one attack.
Doubling Belladonna's triggered ability means a single token advances her first two resolutions, gaining 1 life and drawing a card; a second token that turn then reaches the team-wide +1/+1-counter reward.
Equipping the Queen makes her triggered ability trigger an additional time, so an opponent's first noncreature spell each turn produces two recruit resolutions instead of one.
Equipping Desert Were-Worm causes its twelve-power attack ability to trigger an additional time, creating two additional combat phases instead of one; prowess can also help the equipped Were-Worm contribute enough power to reach the threshold.
Because ward is a triggered ability of the equipped creature, Wizard's Staff makes Gandalf's ward trigger twice. An opponent must effectively pay an additional {6} to resolve a targeted spell or ability against him.
When equipped to Lakeshore Apothecary, the Staff makes its second-card ability trigger an additional time, so each successful trigger adds two +1/+1 counters instead of one.
When equipped to Toymaker, the Staff makes its beginning-of-combat ability trigger an additional time, allowing two attackers to receive +3/+0 and first strike or one creature to receive both power boosts.
Equipping the Staff makes Thranduil's Company's Landfall ability trigger twice, so each land distributes a total of four +1/+1 counters instead of two.
Equipping Wizard's Staff to Woodland Weavemaster makes each Elf entering trigger its ability twice, doubling the temporary power increase and substantially increasing the mana it can produce that turn.
Equipping Wizard's Staff to The Great Goblin makes each counter event deal 4 damage instead of 2 and makes each other Goblin, Orc, or Army death exile two cards, dramatically multiplying both halves of its engine.
When the equipped Stone-Giant attacks, Wizard's Staff doubles its trigger and creates two Stone Boulder artifact creatures instead of one, supplying additional blockers and fuel for the Giant's damage ability.
Wizard's Staff is an Equipment that helps enable Kíli's enduring story, after which Kíli can equip it for {0}. While Kíli is equipped, another Dwarf or Equipment entering causes his once-per-turn draw ability to trigger an additional time, drawing two cards.
Equipping Smaug doubles his attack trigger, causing him to deal damage equal to your Treasure count twice and potentially remove two targets or deliver a large amount of direct damage.
Equipping Bilbo makes his attack ability trigger an additional time, allowing you to cast two eligible cards from your graveyard on each attack instead of one.
Equipping Elrond with Wizard's Staff makes his once-per-turn card-draw ability trigger an additional time, turning the first creature ability activated each turn into two cards.
Equipping The Sackville-Bagginses doubles both of their triggered abilities: their entry ability can sacrifice and convert two permanents separately, and each sacrificed token makes the opponent lose 2 life instead of 1.
When an equipped Bejeweled Warg deals combat damage to a player, its trigger occurs twice, letting you create two Treasures, place two +1/+1 counters among Wolves, or choose one of each.
When Dáin attacks, the creature carrying Wizard's Staff gains double strike because it is equipped. Each noncreature spell also gives that creature +2/+2 through doubled prowess, making every prowess boost count in both combat-damage steps.
Whenever an opponent casts a spell of the chosen parity, Wizard's Staff makes equipped Gollum's ability trigger twice. The two resolutions can select two different unused modes, rapidly accumulating counters, life drain, and cards.
Equipping Beorn doubles his beginning-of-combat trigger, allowing two creatures to gain trample counters and become Bears. The first resolution can help reach three Bears so the second resolution draws two cards.
Equipping Dwalin makes his enter-or-attack ability trigger an additional time when he attacks, putting two hone counters on every Equipment you control. Those counters permanently increase the power granted by Wizard's Staff and your other Equipment.
Equipping Old Fat Spider makes its ability trigger twice whenever an opponent targets it, drawing two cards and strongly punishing opposing removal or combat tricks.
After Beorn's Hospitality becomes a creature, equipping Wizard's Staff makes each of its Landfall abilities trigger an additional time, producing two +1/+1 counters per land.
Granting prowess to a double striker makes every noncreature spell add +1/+1 for both combat-damage steps, effectively adding 2 damage per trigger.
The Staff causes Pursuer's Ferocious attack ability to trigger twice, so an enabled Pursuer receives +4/+4 instead of +2/+2; prowess can increase its pressure further.
Equipping The Chief Warg makes its Ferocious attack ability trigger an additional time, so each enabled attack draws two cards instead of one, at the cost of 2 life.
Casting Desolation of Smaug triggers the equipped creature's prowess before the sorcery resolves, giving it +1/+1 and potentially raising a 3-toughness creature out of range of the sweep.
Equipping Wizard's Staff makes each Landfall ability trigger twice, so every land gives Boughside Wanderers +4/+4 instead of +2/+2 for the turn.
Equipping Silvan Reveler makes its enters ability trigger twice, providing two loot opportunities that can each put a discarded land onto the battlefield and generate Landfall triggers.
Equipping Nori doubles his attack trigger, allowing two attacking creatures to gain first strike each combat. The Staff's doubled prowess also makes Nori a more threatening first-striking attacker.
With Ferocious active, the Staff doubles Wargling's attack trigger, giving it a total of +2/+0. The repeated trample grant is redundant, but the extra power combines well with the Staff's doubled prowess.
When Ferocious is active, equipping Ravening Warg makes its attack ability trigger twice, gaining 4 life per attack instead of 2. Doubled prowess can also help another creature reach 4 power before combat.
Inside Information triggers prowess, and every noncreature spell cast from its exiled cards can trigger prowess again, allowing the equipped creature to grow several times in one turn.
Casting Sound the Trumpets triggers the equipped creature's prowess, and Wizard's Staff doubles that triggered ability, producing a total +2/+2 combat boost from the counterspell.
Casting Thranduil's Decree triggers the equipped creature's prowess, and Wizard's Staff doubles that trigger, producing a surprise +2/+2 while also countering and potentially stealing an opposing permanent.
After the Boat is crewed, Wizard's Staff can be equipped to it so its attack-triggered recruit ability triggers twice, producing two loots and potentially two Human Soldier tokens. The Staff must be re-equipped after the Boat stops being a creature.















































