Wizard's Staff
Wizard's Staff1 U
Artifact — Equipment
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If an ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard 1 Equip 3
rare

Versions

Wizard's Staff — Base #59
Base #59
Wizard's Staff — #294
#294

Wizard's Staff

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Wizard's Staff is a build-around Equipment that turns every noncreature spell into +2/+2 through doubled prowess and can generate major value by copying an equipped creature's other triggered abilities. Its equip cost is inefficient without a Wizard or Equipment support, so it ranges from clunky filler to a powerful engine depending on your creature suite.

Roles

Build-AroundRole — Worth warping your deckbuilding to support.PayoffRewards you when the archetype's condition is met — only as good as your enabler count.

Archetypes

Gameplay notes

Prioritize creatures with attack or spell-cast triggers, since ETB triggers usually happen before you can equip the Staff. Remember that the prowess granted by the Staff is itself an ability of the equipped creature, so each noncreature spell gives +2/+2 rather than +1/+1.

Key synergies

Bothersome Noisemaker
Bothersome NoisemakerComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping the Staff to Bothersome Noisemaker makes its triggered ability trigger twice, so every noncreature spell amasses Goblins 2 instead of 1; prowess also lets the Noisemaker attack more effectively in the same spell-heavy deck.

Eagle of the Great Shelf
Eagle of the Great ShelfComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping the Eagle makes its attack ability trigger twice, effectively giving it +2/+2 for each other creature you control on every attack.

Master's Councillors
Master's CouncillorsComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping the Councillors makes its second-draw ability trigger an additional time, milling six cards instead of three and rapidly enabling its graveyard-based power bonus.

Bifur, Melodic Rider
Bifur, Melodic RiderDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Equipping Bifur makes his enter-or-attack ability trigger an additional time; once the enduring story is active, Bifur also doubles his own Dwarf trigger, producing three +1/+1 counter triggers whenever he attacks.

Elven Raft-Steerer
Elven Raft-SteererDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Equipping the Raft-Steerer makes every landfall ability trigger an additional time, letting each land tap or untap two creatures or provide two separately chosen effects.

Bard the Bowman
Bard the BowmanComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Bard makes his second-card-drawn ability trigger an additional time, producing two +1/+1 counters and granting lifelink to up to two creatures from each successful trigger event.

Bilbo, Luckwearer // Burglar's Plot
Bilbo, Luckwearer // Burglar's PlotComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Bilbo makes his combat-damage ability trigger twice whenever his unblockability lets him connect, producing two loot effects per attack; prowess also turns noncreature spells into guaranteed extra damage.

Dwarven Mauler
Dwarven MaulerDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Dwarven Mauler reduces the Staff's equip {3} to {1}; once equipped, the Staff grants prowess and causes that granted prowess ability to trigger an additional time, making each noncreature spell give the Mauler +2/+2.

Misty Mountains Raider
Misty Mountains RaiderComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Misty Mountains Raider doubles its attack trigger, causing it to amass Goblins 4 each time you attack instead of 2.

Ravenhill Flock
Ravenhill FlockComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Ravenhill Flock makes its card-draw ability trigger an additional time, so every card drawn puts two +1/+1 counters on it instead of one; prowess also provides extra temporary growth from noncreature spells.

Gandalf, Goblins' Bane // Flameshape
Gandalf, Goblins' Bane // FlameshapeComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Gandalf is a Wizard, so the Staff equips for only {1}. Each noncreature spell then triggers doubled prowess and Gandalf's own ability an additional time, giving Gandalf a total of +4/+4 and dealing 2 damage to each opponent.

Bard's Company
Bard's CompanyDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

When the equipped Bard's Company attacks, Wizard's Staff makes its Recruit ability trigger twice, producing two loot effects and potentially two Human tokens from one attack.

Belladonna Took
Belladonna TookComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Doubling Belladonna's triggered ability means a single token advances her first two resolutions, gaining 1 life and drawing a card; a second token that turn then reaches the team-wide +1/+1-counter reward.

The Queen of Dale
The Queen of DaleComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping the Queen makes her triggered ability trigger an additional time, so an opponent's first noncreature spell each turn produces two recruit resolutions instead of one.

Desert Were-Worm
Desert Were-WormComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Desert Were-Worm causes its twelve-power attack ability to trigger an additional time, creating two additional combat phases instead of one; prowess can also help the equipped Were-Worm contribute enough power to reach the threshold.

Gandalf, Wandering Wizard
Gandalf, Wandering WizardDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Because ward is a triggered ability of the equipped creature, Wizard's Staff makes Gandalf's ward trigger twice. An opponent must effectively pay an additional {6} to resolve a targeted spell or ability against him.

Lakeshore Apothecary
Lakeshore ApothecaryDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

When equipped to Lakeshore Apothecary, the Staff makes its second-card ability trigger an additional time, so each successful trigger adds two +1/+1 counters instead of one.

Lake-town Toymaker
Lake-town ToymakerComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

When equipped to Toymaker, the Staff makes its beginning-of-combat ability trigger an additional time, allowing two attackers to receive +3/+0 and first strike or one creature to receive both power boosts.

Thranduil's Company
Thranduil's CompanyDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Equipping the Staff makes Thranduil's Company's Landfall ability trigger twice, so each land distributes a total of four +1/+1 counters instead of two.

Woodland Weavemaster
Woodland WeavemasterComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Wizard's Staff to Woodland Weavemaster makes each Elf entering trigger its ability twice, doubling the temporary power increase and substantially increasing the mana it can produce that turn.

The Great Goblin
The Great GoblinComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Wizard's Staff to The Great Goblin makes each counter event deal 4 damage instead of 2 and makes each other Goblin, Orc, or Army death exile two cards, dramatically multiplying both halves of its engine.

Stone-Giant of High Pass
Stone-Giant of High PassComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

When the equipped Stone-Giant attacks, Wizard's Staff doubles its trigger and creates two Stone Boulder artifact creatures instead of one, supplying additional blockers and fuel for the Giant's damage ability.

Kíli the Resourceful
Kíli the ResourcefulComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Wizard's Staff is an Equipment that helps enable Kíli's enduring story, after which Kíli can equip it for {0}. While Kíli is equipped, another Dwarf or Equipment entering causes his once-per-turn draw ability to trigger an additional time, drawing two cards.

Smaug the Magnificent
Smaug the MagnificentComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Smaug doubles his attack trigger, causing him to deal damage equal to your Treasure count twice and potentially remove two targets or deliver a large amount of direct damage.

Bilbo, Thief in the Night
Bilbo, Thief in the NightComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Bilbo makes his attack ability trigger an additional time, allowing you to cast two eligible cards from your graveyard on each attack instead of one.

Elrond, Moon-Reader
Elrond, Moon-ReaderComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Elrond with Wizard's Staff makes his once-per-turn card-draw ability trigger an additional time, turning the first creature ability activated each turn into two cards.

The Sackville-Bagginses
The Sackville-BagginsesComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping The Sackville-Bagginses doubles both of their triggered abilities: their entry ability can sacrifice and convert two permanents separately, and each sacrificed token makes the opponent lose 2 life instead of 1.

Bejeweled Warg
Bejeweled WargComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

When an equipped Bejeweled Warg deals combat damage to a player, its trigger occurs twice, letting you create two Treasures, place two +1/+1 counters among Wolves, or choose one of each.

Dáin Ironfoot
Dáin IronfootDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

When Dáin attacks, the creature carrying Wizard's Staff gains double strike because it is equipped. Each noncreature spell also gives that creature +2/+2 through doubled prowess, making every prowess boost count in both combat-damage steps.

Gollum, Riddle Master
Gollum, Riddle MasterComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Whenever an opponent casts a spell of the chosen parity, Wizard's Staff makes equipped Gollum's ability trigger twice. The two resolutions can select two different unused modes, rapidly accumulating counters, life drain, and cards.

Beorn the Fierce
Beorn the FierceComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Beorn doubles his beginning-of-combat trigger, allowing two creatures to gain trample counters and become Bears. The first resolution can help reach three Bears so the second resolution draws two cards.

Dwalin, Weaponmaster
Dwalin, WeaponmasterComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Dwalin makes his enter-or-attack ability trigger an additional time when he attacks, putting two hone counters on every Equipment you control. Those counters permanently increase the power granted by Wizard's Staff and your other Equipment.

Old Fat Spider
Old Fat SpiderComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Equipping Old Fat Spider makes its ability trigger twice whenever an opponent targets it, drawing two cards and strongly punishing opposing removal or combat tricks.

Beorn's Hospitality
Beorn's HospitalityComboA specific, particularly strong two-card interaction.Synergy strength 2/3 — Meaningful

After Beorn's Hospitality becomes a creature, equipping Wizard's Staff makes each of its Landfall abilities trigger an additional time, producing two +1/+1 counters per land.

Iron Hills Blacksmith
Iron Hills BlacksmithDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Granting prowess to a double striker makes every noncreature spell add +1/+1 for both combat-damage steps, effectively adding 2 damage per trigger.

Nighthowl Pursuer
Nighthowl PursuerDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

The Staff causes Pursuer's Ferocious attack ability to trigger twice, so an enabled Pursuer receives +4/+4 instead of +2/+2; prowess can increase its pressure further.

The Chief Warg
The Chief WargDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Equipping The Chief Warg makes its Ferocious attack ability trigger an additional time, so each enabled attack draws two cards instead of one, at the cost of 2 life.

Desolation of Smaug
Desolation of SmaugDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Casting Desolation of Smaug triggers the equipped creature's prowess before the sorcery resolves, giving it +1/+1 and potentially raising a 3-toughness creature out of range of the sweep.

Boughside Wanderers
Boughside WanderersComboA specific, particularly strong two-card interaction.Synergy strength 2/3 — Meaningful

Equipping Wizard's Staff makes each Landfall ability trigger twice, so every land gives Boughside Wanderers +4/+4 instead of +2/+2 for the turn.

Silvan Reveler
Silvan RevelerBuild-AroundOne card gets much better because the other exists.Synergy strength 2/3 — Meaningful

Equipping Silvan Reveler makes its enters ability trigger twice, providing two loot opportunities that can each put a discarded land onto the battlefield and generate Landfall triggers.

Nori, Teller of Tales
Nori, Teller of TalesDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Equipping Nori doubles his attack trigger, allowing two attacking creatures to gain first strike each combat. The Staff's doubled prowess also makes Nori a more threatening first-striking attacker.

Wargling
WarglingDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

With Ferocious active, the Staff doubles Wargling's attack trigger, giving it a total of +2/+0. The repeated trample grant is redundant, but the extra power combines well with the Staff's doubled prowess.

Ravening Warg
Ravening WargDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

When Ferocious is active, equipping Ravening Warg makes its attack ability trigger twice, gaining 4 life per attack instead of 2. Doubled prowess can also help another creature reach 4 power before combat.

Inside Information
Inside InformationEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 1/3 — Nice to have

Inside Information triggers prowess, and every noncreature spell cast from its exiled cards can trigger prowess again, allowing the equipped creature to grow several times in one turn.

Sound the Trumpets
Sound the TrumpetsDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 1/3 — Nice to have

Casting Sound the Trumpets triggers the equipped creature's prowess, and Wizard's Staff doubles that triggered ability, producing a total +2/+2 combat boost from the counterspell.

Thranduil's Decree
Thranduil's DecreeDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 1/3 — Nice to have

Casting Thranduil's Decree triggers the equipped creature's prowess, and Wizard's Staff doubles that trigger, producing a surprise +2/+2 while also countering and potentially stealing an opposing permanent.

Great Gilded Boat
Great Gilded BoatDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 1/3 — Nice to have

After the Boat is crewed, Wizard's Staff can be equipped to it so its attack-triggered recruit ability triggers twice, producing two loots and potentially two Human Soldier tokens. The Staff must be re-equipped after the Boat stops being a creature.

Synergy graph

Min strength
Sound the Trumpets ↔ Belladonna Took Enabler → Payoff · strength 2/3Beorn's Hospitality ↔ Beorn the Fierce Direct Synergy · strength 2/3Beorn's Hospitality ↔ Silvan Reveler Enabler → Payoff · strength 2/3Eagle of the Great Shelf ↔ Bard's Company Direct Synergy · strength 3/3Sound the Trumpets ↔ Bard the Bowman Enabler → Payoff · strength 2/3Gandalf, Goblins' Bane // Flameshape ↔ Bilbo, Thief in the Night Direct Synergy · strength 2/3Belladonna Took ↔ The Queen of Dale Enabler → Payoff · strength 3/3Eagle of the Great Shelf ↔ Great Gilded Boat Archetype Synergy · strength 2/3The Queen of Dale ↔ Bard the Bowman Enabler → Payoff · strength 3/3Great Gilded Boat ↔ Belladonna Took Enabler → Payoff · strength 2/3Master's Councillors ↔ Bard the Bowman Mechanic Synergy · strength 2/3Nighthowl Pursuer ↔ Beorn the Fierce Enabler → Payoff · strength 2/3Bothersome Noisemaker ↔ The Great Goblin Enabler → Payoff · strength 3/3Desert Were-Worm ↔ Desolation of Smaug Direct Synergy · strength 2/3Desolation of Smaug ↔ Smaug the Magnificent Combo · strength 3/3Beorn the Fierce ↔ The Chief Warg Enabler → Payoff · strength 2/3The Queen of Dale ↔ Ravenhill Flock Enabler → Payoff · strength 2/3Bilbo, Thief in the Night ↔ Master's Councillors Direct Synergy · strength 2/3The Sackville-Bagginses ↔ Smaug the Magnificent Direct Synergy · strength 2/3Bothersome Noisemaker ↔ Gandalf, Goblins' Bane // Flameshape Mechanic Synergy · strength 2/3Misty Mountains Raider ↔ The Great Goblin Enabler → Payoff · strength 2/3Bard the Bowman ↔ Great Gilded Boat Enabler → Payoff · strength 2/3Bifur, Melodic Rider ↔ Iron Hills Blacksmith Enabler → Payoff · strength 2/3Silvan Reveler ↔ Elven Raft-Steerer Enabler → Payoff · strength 2/3Elven Raft-Steerer ↔ Beorn's Hospitality Mechanic Synergy · strength 2/3Gandalf, Goblins' Bane // Flameshape ↔ Gandalf, Wandering Wizard Direct Synergy · strength 1/3Bard the Bowman ↔ Bard's Company Enabler → Payoff · strength 3/3Bard the Bowman ↔ Bilbo, Luckwearer // Burglar's Plot Enabler → Payoff · strength 2/3Bilbo, Luckwearer // Burglar's Plot ↔ Master's Councillors Enabler → Payoff · strength 2/3Bilbo, Luckwearer // Burglar's Plot ↔ Ravenhill Flock Enabler → Payoff · strength 2/3Bilbo, Luckwearer // Burglar's Plot ↔ Bilbo, Thief in the Night Direct Synergy · strength 1/3Dwarven Mauler ↔ Iron Hills Blacksmith Enabler → Payoff · strength 2/3Master's Councillors ↔ Great Gilded Boat Enabler → Payoff · strength 2/3Misty Mountains Raider ↔ Desert Were-Worm Combo · strength 2/3Smaug the Magnificent ↔ Bejeweled Warg Enabler → Payoff · strength 2/3Sound the Trumpets ↔ Bard's Company Enabler → Payoff · strength 2/3Sound the Trumpets ↔ Master's Councillors Enabler → Payoff · strength 2/3Sound the Trumpets ↔ Ravenhill Flock Direct Synergy · strength 2/3Sound the Trumpets ↔ Great Gilded Boat Archetype Synergy · strength 1/3Gollum, Riddle Master ↔ Ravenhill Flock Enabler → Payoff · strength 1/3The Chief Warg ↔ Beorn's Hospitality Enabler → Payoff · strength 3/3The Queen of Dale ↔ Lake-town Toymaker Enabler → Payoff · strength 1/3Thranduil's Decree ↔ Bothersome Noisemaker Enabler → Payoff · strength 1/3Thranduil's Decree ↔ Gandalf, Goblins' Bane // Flameshape Enabler → Payoff · strength 1/3Inside Information ↔ Bothersome Noisemaker Enabler → Payoff · strength 2/3Inside Information ↔ Gandalf, Goblins' Bane // Flameshape Enabler → Payoff · strength 1/3Belladonna Took ↔ Bard's Company Enabler → Payoff · strength 3/3Great Gilded Boat ↔ Ravenhill Flock Enabler → Payoff · strength 2/3Great Gilded Boat ↔ Bard's Company Archetype Synergy · strength 2/3Old Fat Spider ↔ The Chief Warg Enabler → Payoff · strength 3/3Woodland Weavemaster ↔ Elrond, Moon-Reader Direct Synergy · strength 2/3Dáin Ironfoot ↔ Dwarven Mauler Direct Synergy · strength 2/3Dáin Ironfoot ↔ Bifur, Melodic Rider Direct Synergy · strength 3/3The Queen of Dale ↔ Lakeshore Apothecary Enabler → Payoff · strength 2/3Bard the Bowman ↔ Belladonna Took Enabler → Payoff · strength 2/3Bard the Bowman ↔ Elrond, Moon-Reader Enabler → Payoff · strength 2/3Bard the Bowman ↔ Ravenhill Flock Mechanic Synergy · strength 2/3Beorn's Hospitality ↔ The Great Goblin Enabler → Payoff · strength 3/3Bilbo, Luckwearer // Burglar's Plot ↔ Dáin Ironfoot Combo · strength 3/3Bothersome Noisemaker ↔ Bilbo, Thief in the Night Enabler → Payoff · strength 2/3Eagle of the Great Shelf ↔ Dáin Ironfoot Combo · strength 3/3Elven Raft-Steerer ↔ Woodland Weavemaster Combo · strength 3/3Iron Hills Blacksmith ↔ Dáin Ironfoot Enabler → Payoff · strength 3/3Iron Hills Blacksmith ↔ Belladonna Took Direct Synergy · strength 1/3Nighthowl Pursuer ↔ Old Fat Spider Enabler → Payoff · strength 2/3Master's Councillors ↔ Bard's Company Enabler → Payoff · strength 3/3Boughside Wanderers ↔ Thranduil's Company Enabler → Payoff · strength 3/3Boughside Wanderers ↔ Silvan Reveler Enabler → Payoff · strength 2/3Gandalf, Wandering Wizard ↔ Elrond, Moon-Reader Direct Synergy · strength 2/3The Queen of Dale ↔ Master's Councillors Enabler → Payoff · strength 2/3Lakeshore Apothecary ↔ Bard's Company Enabler → Payoff · strength 3/3Lakeshore Apothecary ↔ Great Gilded Boat Enabler → Payoff · strength 2/3Nori, Teller of Tales ↔ Bifur, Melodic Rider Combo · strength 3/3Nori, Teller of Tales ↔ Kíli the Resourceful Enabler → Payoff · strength 2/3Dwalin, Weaponmaster ↔ Iron Hills Blacksmith Enabler → Payoff · strength 3/3Dwalin, Weaponmaster ↔ Dáin Ironfoot Combo · strength 3/3Bejeweled Warg ↔ The Chief Warg Enabler → Payoff · strength 3/3Kíli the Resourceful ↔ Dáin Ironfoot Combo · strength 3/3Dwalin, Weaponmaster ↔ Bifur, Melodic Rider Direct Synergy · strength 3/3Kíli the Resourceful ↔ Iron Hills Blacksmith Enabler → Payoff · strength 2/3Lake-town Toymaker ↔ Bard's Company Enabler → Payoff · strength 3/3Dwalin, Weaponmaster ↔ Kíli the Resourceful Archetype Synergy · strength 2/3Beorn's Hospitality ↔ Thranduil's Company Enabler → Payoff · strength 3/3Beorn's Hospitality ↔ Wargling Enabler → Payoff · strength 2/3Dwarven Mauler ↔ Kíli the Resourceful Enabler → Payoff · strength 2/3Eagle of the Great Shelf ↔ The Queen of Dale Enabler → Payoff · strength 2/3Elven Raft-Steerer ↔ Boughside Wanderers Mechanic Synergy · strength 2/3Bifur, Melodic Rider ↔ Kíli the Resourceful Combo · strength 3/3Bilbo, Luckwearer // Burglar's Plot ↔ Lakeshore Apothecary Enabler → Payoff · strength 2/3Dwarven Mauler ↔ Dwalin, Weaponmaster Archetype Synergy · strength 2/3Bard the Bowman ↔ Lakeshore Apothecary Mechanic Synergy · strength 2/3Bard the Bowman ↔ Lake-town Toymaker Mechanic Synergy · strength 2/3Elven Raft-Steerer ↔ Thranduil's Company Combo · strength 3/3Iron Hills Blacksmith ↔ Lake-town Toymaker Direct Synergy · strength 2/3Misty Mountains Raider ↔ The Chief Warg Enabler → Payoff · strength 2/3Misty Mountains Raider ↔ Wargling Enabler → Payoff · strength 2/3Old Fat Spider ↔ Beorn the Fierce Direct Synergy · strength 2/3The Chief Warg ↔ Ravening Warg Mechanic Synergy · strength 2/3Silvan Reveler ↔ Thranduil's Company Enabler → Payoff · strength 3/3Sound the Trumpets ↔ Bothersome Noisemaker Direct Synergy · strength 1/3Ravenhill Flock ↔ Elrond, Moon-Reader Enabler → Payoff · strength 2/3Master's Councillors ↔ Lake-town Toymaker Mechanic Synergy · strength 2/3Nighthowl Pursuer ↔ Bejeweled Warg Tribal Synergy · strength 2/3Old Fat Spider ↔ Ravening Warg Enabler → Payoff · strength 2/3Ravenhill Flock ↔ Gandalf, Wandering Wizard Enabler → Payoff · strength 2/3Sound the Trumpets ↔ The Queen of Dale Combo · strength 3/3Old Fat Spider ↔ Wargling Enabler → Payoff · strength 3/3Nighthowl Pursuer ↔ Wargling Mechanic Synergy · strength 2/3Ravenhill Flock ↔ Bard's Company Enabler → Payoff · strength 3/3Master's Councillors ↔ Lakeshore Apothecary Mechanic Synergy · strength 2/3Sound the Trumpets ↔ Lakeshore Apothecary Enabler → Payoff · strength 2/3Bard's Company ↔ The Queen of Dale Enabler → Payoff · strength 3/3Bard's Company ↔ Elrond, Moon-Reader Direct Synergy · strength 2/3Woodland Weavemaster ↔ Thranduil's Company Direct Synergy · strength 3/3Desolation of Smaug ↔ Gandalf, Goblins' Bane // Flameshape Direct Synergy · strength 2/3Great Gilded Boat ↔ The Chief Warg Enabler → Payoff · strength 3/3Great Gilded Boat ↔ Nighthowl Pursuer Enabler → Payoff · strength 2/3Desert Were-Worm ↔ Dáin Ironfoot Combo · strength 3/3Great Gilded Boat ↔ Ravening Warg Enabler → Payoff · strength 2/3Great Gilded Boat ↔ Wargling Enabler → Payoff · strength 2/3The Great Goblin ↔ Bilbo, Thief in the Night Direct Synergy · strength 2/3The Great Goblin ↔ The Sackville-Bagginses Enabler → Payoff · strength 2/3The Sackville-Bagginses ↔ Bejeweled Warg Enabler → Payoff · strength 2/3Beorn the Fierce ↔ Ravenhill Flock Enabler → Payoff · strength 2/3Beorn the Fierce ↔ Lakeshore Apothecary Enabler → Payoff · strength 1/3Elrond, Moon-Reader ↔ Boughside Wanderers Direct Synergy · strength 2/3Bilbo, Thief in the Night ↔ Great Gilded Boat Combo · strength 3/3Beorn the Fierce ↔ Wargling Enabler → Payoff · strength 2/3Beorn the Fierce ↔ Bard the Bowman Enabler → Payoff · strength 2/3Elrond, Moon-Reader ↔ Lakeshore Apothecary Enabler → Payoff · strength 2/3Elrond, Moon-Reader ↔ Lake-town Toymaker Enabler → Payoff · strength 2/3Beorn the Fierce ↔ Ravening Warg Enabler → Payoff · strength 1/3Elrond, Moon-Reader ↔ Master's Councillors Enabler → Payoff · strength 2/3Wizard's Staff ↔ Bothersome Noisemaker Combo · strength 3/3Wizard's Staff ↔ Eagle of the Great Shelf Combo · strength 3/3Wizard's Staff ↔ Master's Councillors Combo · strength 3/3Wizard's Staff ↔ Bifur, Melodic Rider Direct Synergy · strength 3/3Wizard's Staff ↔ Elven Raft-Steerer Direct Synergy · strength 3/3Wizard's Staff ↔ Bard the Bowman Combo · strength 3/3Wizard's Staff ↔ Bilbo, Luckwearer // Burglar's Plot Combo · strength 3/3Wizard's Staff ↔ Dwarven Mauler Direct Synergy · strength 3/3Wizard's Staff ↔ Misty Mountains Raider Combo · strength 3/3Wizard's Staff ↔ Ravenhill Flock Combo · strength 3/3Wizard's Staff ↔ Gandalf, Goblins' Bane // Flameshape Combo · strength 3/3Wizard's Staff ↔ Bard's Company Direct Synergy · strength 3/3Wizard's Staff ↔ Belladonna Took Combo · strength 3/3Wizard's Staff ↔ The Queen of Dale Combo · strength 3/3Wizard's Staff ↔ Desert Were-Worm Combo · strength 3/3Wizard's Staff ↔ Gandalf, Wandering Wizard Direct Synergy · strength 3/3Wizard's Staff ↔ Lakeshore Apothecary Direct Synergy · strength 3/3Wizard's Staff ↔ Lake-town Toymaker Combo · strength 3/3Wizard's Staff ↔ Thranduil's Company Direct Synergy · strength 3/3Wizard's Staff ↔ Woodland Weavemaster Combo · strength 3/3Wizard's Staff ↔ The Great Goblin Combo · strength 3/3Wizard's Staff ↔ Stone-Giant of High Pass Combo · strength 3/3Wizard's Staff ↔ Kíli the Resourceful Combo · strength 3/3Wizard's Staff ↔ Smaug the Magnificent Combo · strength 3/3Wizard's Staff ↔ Bilbo, Thief in the Night Combo · strength 3/3Wizard's Staff ↔ Elrond, Moon-Reader Combo · strength 3/3Wizard's Staff ↔ The Sackville-Bagginses Combo · strength 3/3Wizard's Staff ↔ Bejeweled Warg Combo · strength 3/3Wizard's Staff ↔ Dáin Ironfoot Direct Synergy · strength 3/3Wizard's Staff ↔ Gollum, Riddle Master Combo · strength 3/3Wizard's Staff ↔ Beorn the Fierce Combo · strength 3/3Wizard's Staff ↔ Dwalin, Weaponmaster Combo · strength 3/3Wizard's Staff ↔ Old Fat Spider Combo · strength 3/3Wizard's Staff ↔ Beorn's Hospitality Combo · strength 2/3Wizard's Staff ↔ Iron Hills Blacksmith Direct Synergy · strength 2/3Wizard's Staff ↔ Nighthowl Pursuer Direct Synergy · strength 2/3Wizard's Staff ↔ The Chief Warg Direct Synergy · strength 2/3Wizard's Staff ↔ Desolation of Smaug Direct Synergy · strength 2/3Wizard's Staff ↔ Boughside Wanderers Combo · strength 2/3Wizard's Staff ↔ Silvan Reveler Build-Around · strength 2/3Wizard's Staff ↔ Nori, Teller of Tales Direct Synergy · strength 2/3Wizard's Staff ↔ Wargling Direct Synergy · strength 2/3Wizard's Staff ↔ Ravening Warg Direct Synergy · strength 2/3Wizard's Staff ↔ Inside Information Enabler → Payoff · strength 1/3Wizard's Staff ↔ Sound the Trumpets Direct Synergy · strength 1/3Wizard's Staff ↔ Thranduil's Decree Direct Synergy · strength 1/3Wizard's Staff ↔ Great Gilded Boat Direct Synergy · strength 1/3Wizard's Staff (this card)
Showing 180 of 180 connections · click a card to explore its graphLine thickness = strength