
Bothersome Noisemaker
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Two-mana 2/2 that amasses 1 on every noncreature spell — the engine common of the Amass deck. Each removal spell or trick you'd play anyway now leaves a permanent counter behind.
Roles
Archetypes
Key synergies
Equipping the Staff to Bothersome Noisemaker makes its triggered ability trigger twice, so every noncreature spell amasses Goblins 2 instead of 1; prowess also lets the Noisemaker attack more effectively in the same spell-heavy deck.
Casting Clap! Snap! triggers Bothersome Noisemaker and then amasses Goblins 2 itself, adding three total counters to your Army. Once the creature half is cast, that counter-laden Army gains menace and becomes much harder to block profitably.
Every noncreature spell becomes: amass 1, which puts a counter, which triggers The Great Goblin for 2 damage. The pair converts your interaction into a burn engine.
Casting Rage triggers Noisemaker to amass 1 before Rage resolves and amasses 2, producing three total Army counters while Rage also replaces itself.
Tidings is a noncreature spell on both casts, so Noisemaker amasses an additional 1 each time; together, the first cast adds two power and the flashback cast adds four.
Gleam of Death and the later cast of Glamdring are both noncreature spells, giving two Noisemaker triggers from one card. Gleam also refills your hand with instants and sorceries, while equipped Glamdring makes those future triggers cheaper to generate.
Casting Goblin Plate Mail first triggers Bothersome Noisemaker to amass 1, then the Equipment amasses 1 again and attaches to the Army, producing two counters while also granting the enlarged Army +1/+0 and menace.
Casting Gathering of Darkness triggers Noisemaker to amass 1 before the spell itself amasses 3, producing four total Army counters while also returning a creature.
Casting the Saga triggers Bothersome Noisemaker to amass 1, and chapter II amasses again on the following turn, quickly building a larger Goblin Army.
Both reward the same behavior — casting noncreature spells — so one spell-dense deck turns on two payoffs simultaneously.
Casting At the Door and later casting An Unexpected Party from exile each trigger Noisemaker to amass Goblins; the enchantment can name Goblin to give the resulting Goblin Army +2/+2.
Casting Inside Information triggers Noisemaker once, and each noncreature spell cast from the exiled cards triggers it again, potentially generating several Amass triggers in one turn.
Casting Easy Pickings as a noncreature spell triggers Noisemaker to amass Goblins, while the one-sided damage can clear small blockers before the enlarged Army attacks.
Casting Speak Secrets triggers Bothersome Noisemaker to amass Goblins 1, then it can put another instant or sorcery into your hand to provide a future Noisemaker trigger.
Bilbo lets you repeatedly cast instants and sorceries from your graveyard when he attacks, giving Bothersome Noisemaker additional noncreature-spell triggers without requiring fresh spells from hand.
Casting the noncreature Equipment triggers Noisemaker to amass Goblins 1, so the same spell removes an opposing creature, grows or creates an Army, and leaves behind Equipment.
Meager Meal is a cheap noncreature spell that triggers Bothersome Noisemaker to amass Goblins 1; afterward, Gollum remains available to cast from exile, so the interaction does not cost a creature card.
Casting Pinecone Strike triggers Noisemaker to amass Goblins 1 while the Strike removes a blocker, simultaneously growing the Army and opening an attack.
Casting Smaug's Fury triggers Noisemaker to amass Goblins 1, so the combat trick also permanently develops or enlarges your Army.
Moment of Glory can be cast twice thanks to flashback, triggering Bothersome Noisemaker on each cast. Its counters can also enlarge the Goblin Army created by Noisemaker, with the flashback cast potentially pumping the entire board.
Casting the Saga triggers Bothersome Noisemaker to amass Goblins 1, adding a threat while the Saga clears a blocker and later supplies red mana.
Both cards reward a high density of noncreature spells: casting Uncover itself amasses 1, and its repeated draw-and-discard effect helps chain additional noncreature spells into more Noisemaker triggers.
Casting the Equipment triggers Bothersome Noisemaker, and its enter-the-battlefield rummage can exchange an excess card for two fresh cards, increasing the chance of finding more noncreature spells to keep amassing.
Plunder triggers Bothersome Noisemaker on its initial cast and again when cast with flashback, while its card draw supplies more spells to continue the Noisemaker engine.
Casting the enchantment triggers Bothersome Noisemaker to create or grow a Goblin Army, while its later graveyard-recursion triggers provide additional amass counters and its activated ability gives that Army menace.
Casting the Saga triggers Bothersome Noisemaker to amass Goblins 1, and chapter II can later return the two-mana Noisemaker if it dies or is discarded.
Bilbo's Gambit is a cheap instant that triggers the Noisemaker to amass Goblins 1, turning the tempo interaction into additional board development.
Both Allure of Power and the later casting of My Precious are noncreature spells, so the Adventure card can trigger Bothersome Noisemaker twice across its two halves to grow or create a Goblin Army.
Thranduil's Decree is a noncreature spell, so casting it also triggers Noisemaker to amass Goblins 1, adding board development to the counter-and-steal exchange.
Casting Spew Flame triggers Noisemaker to amass Goblins 1, adding board presence while the removal spell clears a blocker; Smaug remains available as a later creature spell.
Reverent Howl is a noncreature spell, so either mode triggers Bothersome Noisemaker to amass Goblins 1 while providing cards or winning combat.
Sound the Trumpets is a noncreature spell, so casting it makes Bothersome Noisemaker amass Goblins 1 before the counterspell potentially recruits another token.































