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Thorin's Last Stand
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A flexible instant that is usually a powerful team-wide combat trick or finisher, with artifact/enchantment removal as a valuable fallback. It is strongest in go-wide white decks, though the double-white cost requires a committed mana base.
Roles
Archetypes
Play around this
When the white opponent leaves four mana including two white open, account for every creature receiving +2/+1 before choosing blocks. Avoid exposing an essential artifact or enchantment to the alternate mode when possible.
Gameplay notes
Prefer holding this until combat so it can create favorable trades or threaten lethal. The removal mode makes it maindeckable, but do not spend it on a minor artifact or enchantment if the team-pump mode is likely to end the game soon.
Key synergies
Bard's Company recruits an additional creature and repeatedly supports a wide board, while its static anthem combines with Thorin's Last Stand to give the entire team +3/+2 for the turn.
At the Door creates multiple Dwarves, and the enchantment half permanently pumps the chosen type; Thorin's Last Stand then converts that large, already-enhanced board into a decisive attack.
Fíli creates extra Dwarf bodies as nontoken Dwarves enter and can provide a permanent team anthem after Storied, greatly increasing both the number and quality of creatures boosted by Thorin's Last Stand.
The Garrison recruits and rewards maintaining many creatures, setting up the wide battlefield where Thorin's Last Stand produces its largest damage swing.
The team pump gives the Blacksmith +2 power for both combat-damage steps, adding four damage while the toughness boost helps it survive blockers.





