Thorin's Last Stand
Thorin's Last Stand2 W W
Instant
Choose one — • Creatures you control get +2/+1 until end of turn. • Destroy target artifact or enchantment. You gain 2 life.
common

Versions

Thorin's Last Stand — Base #28
Base #28
Thorin's Last Stand — #209
#209

Thorin's Last Stand

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

A flexible instant that is usually a powerful team-wide combat trick or finisher, with artifact/enchantment removal as a valuable fallback. It is strongest in go-wide white decks, though the double-white cost requires a committed mana base.

Roles

Combat TrickRole — Instant-speed effect that swings combat math.FinisherRole — Closes out the game once you're ahead or the board stalls.RemovalRole — Kills or neutralizes opposing creatures or permanents.PayoffRewards you when the archetype's condition is met — only as good as your enabler count.

Archetypes

Play around this

When the white opponent leaves four mana including two white open, account for every creature receiving +2/+1 before choosing blocks. Avoid exposing an essential artifact or enchantment to the alternate mode when possible.

Gameplay notes

Prefer holding this until combat so it can create favorable trades or threaten lethal. The removal mode makes it maindeckable, but do not spend it on a minor artifact or enchantment if the team-pump mode is likely to end the game soon.

Key synergies

Bard's Company
Bard's CompanyEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Bard's Company recruits an additional creature and repeatedly supports a wide board, while its static anthem combines with Thorin's Last Stand to give the entire team +3/+2 for the turn.

An Unexpected Party // At the Door
An Unexpected Party // At the DoorEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

At the Door creates multiple Dwarves, and the enchantment half permanently pumps the chosen type; Thorin's Last Stand then converts that large, already-enhanced board into a decisive attack.

Fíli the Pathfinder
Fíli the PathfinderEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Fíli creates extra Dwarf bodies as nontoken Dwarves enter and can provide a permanent team anthem after Storied, greatly increasing both the number and quality of creatures boosted by Thorin's Last Stand.

Esgaroth Garrison
Esgaroth GarrisonEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

The Garrison recruits and rewards maintaining many creatures, setting up the wide battlefield where Thorin's Last Stand produces its largest damage swing.

Iron Hills Blacksmith
Iron Hills BlacksmithDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

The team pump gives the Blacksmith +2 power for both combat-damage steps, adding four damage while the toughness boost helps it survive blockers.

Synergy graph

Min strength
Iron Hills Blacksmith ↔ An Unexpected Party // At the Door Tribal Synergy · strength 3/3Esgaroth Garrison ↔ Bard's Company Archetype Synergy · strength 3/3Fíli the Pathfinder ↔ Iron Hills Blacksmith Enabler → Payoff · strength 3/3An Unexpected Party // At the Door ↔ Fíli the Pathfinder Tribal Synergy · strength 3/3An Unexpected Party // At the Door ↔ Esgaroth Garrison Enabler → Payoff · strength 2/3Bard's Company ↔ An Unexpected Party // At the Door Combo · strength 3/3Thorin's Last Stand ↔ Bard's Company Enabler → Payoff · strength 3/3Thorin's Last Stand ↔ An Unexpected Party // At the Door Enabler → Payoff · strength 3/3Thorin's Last Stand ↔ Fíli the Pathfinder Enabler → Payoff · strength 2/3Thorin's Last Stand ↔ Esgaroth Garrison Enabler → Payoff · strength 2/3Thorin's Last Stand ↔ Iron Hills Blacksmith Direct Synergy · strength 2/3Thorin's Last Stand (this card)
Showing 11 of 11 connections · click a card to explore its graphLine thickness = strength