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An Unexpected Party // At the Door
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A tribal anthem with a token adventure stapled on: cast At the Door for X Dwarf tokens mid-game, then later cast the enchantment to give your chosen creature type +2/+2. In tribal decks this is both the go-wide engine and the payoff.
Roles
Archetypes
Gameplay notes
The tokens are Dwarves — naming Dwarf later pumps them all. You choose the type as the enchantment enters, so it flexes to whatever your board actually is.
Key synergies
Choosing Human gives +2/+2 to the Queen and every Human Soldier token her recruit triggers create, turning her repeatable token production into a much faster clock.
Bard doubles the Dwarf tokens created by At the Door, producing 2X bodies that can all receive the enchantment's +2/+2 bonus when Dwarf is chosen.
Choosing Dwarf gives Iron Hills Blacksmith +2/+2; because it has double strike, that anthem adds 4 combat damage while also supporting the wider Dwarf board made by At the Door.
At the Door creates multiple Dwarves, and the enchantment half permanently pumps the chosen type; Thorin's Last Stand then converts that large, already-enhanced board into a decisive attack.
Fíli supplies additional Dwarf tokens whenever nontoken Dwarves enter and gives the deck a second teamwide anthem after Storied; An Unexpected Party then gives Fíli and every Dwarf token another +2/+2.
Each Dwarf token created by At the Door separately triggers Balin, allowing repeated hand filtering and, with an enduring story, repeated damage to each opponent; the enchantment later pumps Balin and all those Dwarves.
Choosing Human gives Bard's Company and every Human Soldier created by Recruit an additional +2/+2, stacking with Company's anthem to turn each Recruit token into a 4/4.
At the Door creates X tokens at once, walking Belladonna up the full ladder (life, card, team pump) in a single turn.
A board of same-type tokens maximizes Orcrist's 'Treasure per creature of the chosen type' payout.
Casting At the Door and later casting An Unexpected Party from exile each trigger Noisemaker to amass Goblins; the enchantment can name Goblin to give the resulting Goblin Army +2/+2.
At the Door creates several creatures at once, directly increasing the Eagle's attack bonus for each additional body and helping it become a much larger flying threat.
The Dwarf tokens add substantial total attacking power, and naming Dwarf gives each another +2 power, making it much easier to reach the Were-Worm's twelve-power threshold for an additional combat.
Choosing Wolf gives Chief Warg's Company and every Wolf token it produces +2/+2, converting its recurring token engine into a rapidly growing board of 4/4 attackers while making the Company itself a 7/5 trampler.
At the Door creates one or more Dwarves to trigger Kíli's once-per-turn card draw, while choosing Dwarf for the enchantment turns Kíli and the new tokens into larger threats.
At the Door provides the wide Dwarf board that best uses Provisioner's team pump, while choosing Dwarf permanently boosts Provisioner and every token before the temporary +1/+1 activation is applied.
Creating X Dwarf tokens immediately adds X power to Esgaroth Garrison and supplies a wide board that its recruit token can further enlarge, making the Garrison a much more threatening attacker.
Choosing Bear gives Beorn and every creature he subsequently converts into a Bear another +2/+2, stacking with Beorn's own anthem for a total +4/+4 on your other Bears.
Its Dwarf tokens get +2/+2 under the Party naming Dwarves — the land's late-game output becomes a real clock.
After At the Door resolves, Bilbo reduces the cost of casting An Unexpected Party from exile by {1}, making it easier to deploy the anthem while continuing to develop the board.



















