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Iron Hills Blacksmith
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Two-mana 1/1 double strike that brings its own Axe: with the Equipment attached it hits for 4 across two combat steps, and the Axe stays around for your other creatures. Quietly one of the best early plays for artifact-count strategies.
Roles
Archetypes
Gameplay notes
Double strike doubles every power boost — each +1/+0 is really +2 damage. Prioritize moving bigger Equipment onto this body.
Key synergies
Thorin attaches your Equipment for free and then the equipped creature deals its power to a target — a double-striker holding an Axe makes that a serious removal hit plus a lethal attacker.
+2/+2 on a double striker is +4 damage a combat, and connecting means Treasure payouts for each Dwarf you control.
Bouncing the Blacksmith rebuys its Axe-making trigger, and each bounced body comes back as a 4/4 flier when kicked.
The free Axe token is an artifact, ticking toward the three permanents Thorin needs for the enduring story.
With the story on, the Blacksmith's enter trigger doubles — two free Axes — while its Axe feeds the story count Bifur needs.
Hone counters on a double striker count twice — a Sting with three counters adds six damage to the Blacksmith's combat.







