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Bard's Company
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A premier WU rare that combines a repeatable Recruit engine with a team-wide anthem, quickly producing and upgrading a wide board. Conditional flash can also create a major combat blowout by unexpectedly increasing every other creature's power and toughness.
Roles
Archetypes
Play around this
If the opponent controls a Human and has four mana available, account for Bard's Company entering at instant speed and giving every other creature +1/+1, which can turn apparent trades or attacks into blowouts.
Gameplay notes
When possible, hold Bard's Company for a profitable flash deployment, but cast it on curve if delaying would waste substantial anthem damage. Attack with it when safe to generate repeated Recruit value, and discard a nonland card when the resulting 2/2 Soldier after the anthem is worth more than the card.
Key synergies
Bard's Company both anthems the Eagle and recruits when it attacks. By resolving the recruit trigger first, a newly created Human token is present when the Eagle's attack trigger resolves, immediately increasing its bonus.
Bard's Company recruits when it enters and whenever it attacks, repeatedly supplying the extra draw that triggers Bard while also creating creatures that can receive his counters and lifelink.
Bard, King of Dale upgrades each Recruit draw into two cards before the discard and doubles any Human Soldier tokens created, while Bard's Company gives all those tokens +1/+1.
When the equipped Bard's Company attacks, Wizard's Staff makes its Recruit ability trigger twice, producing two loot effects and potentially two Human tokens from one attack.
Its enters-or-attacks recruit trigger repeatedly supplies Human tokens for Belladonna, while its anthem makes the wide board created and permanently countered by Belladonna more threatening.
Bard's Company repeatedly recruits on entering and attacking, supplying the extra draw that triggers Master's Councillors to mill three; repeated triggers can quickly reach seven cards in a graveyard and turn Councillors into a 3/3 or larger attacker. Company also directly supports it as a fellow Human and grants it +1/+1.
Bard's Company gives the Garrison and its recruited token +1/+1, while its repeated Recruit triggers create more creatures that increase the Garrison's power.
Lake-town Lookout lets Bard's Company be cast with flash, while Company's anthem turns both the Lookout and the Human token it can leave behind into meaningful combat bodies.
Bard's Company repeatedly recruits on entry and attack, providing second-card triggers that grow Lakeshore Apothecary; its anthem also makes the Apothecary and Recruit tokens more threatening.
The recruit token is a Human that receives Bard's Company's anthem, while the Company adds repeated recruit triggers and turns the Nuisance into a much sturdier 4/2 flyer.
Patient Instructor is a Human that enables Bard's Company's flash clause, and its recruit token gives the Company's anthem another body to enhance.
Bard's Company recruits an additional creature and repeatedly supports a wide board, while its static anthem combines with Thorin's Last Stand to give the entire team +3/+2 for the turn.
Casting Bard's Company before combat recruits, making it your second draw after the normal draw step and immediately enabling Toymaker; the resulting Human token also expands your attacking board.
Bard's Company recruits when it enters and whenever it attacks, repeatedly drawing cards that place +1/+1 counters on Ravenhill Flock while its anthem further increases the Flock's size.
The Queen is a cheap Human that enables Bard's Company's conditional flash, and her repeated Recruit triggers create Human Soldier tokens that Company upgrades with its anthem.
Choosing Human gives Bard's Company and every Human Soldier created by Recruit an additional +2/+2, stacking with Company's anthem to turn each Recruit token into a 4/4.
Blinking Bard's Company protects it and triggers its enters ability again for another recruit, while Lake-town Mariners later contributes another large Human to the Company’s go-wide board.
The Soldier created by Sound the Trumpets is a Human that receives Bard's Company's anthem, turning the counterspell's incidental 1/1 into a 2/2 and strengthening the WU go-wide plan.
Each chapter can blink Bard's Company, retriggering its enters ability for another Recruit while also resetting it safely after combat or protecting it from sorcery-speed interaction.
Bard's Company pumps the Boat's recruited Human Soldier tokens, allowing each token to crew the Boat by itself, and its own recruit triggers add more bodies and card selection to the same attack-focused Human strategy.
Bard's Company repeatedly recruits to expand the board and gives those creatures a permanent boost, while Provisioner adds another team-wide boost that can turn the resulting swarm into a lethal attack.
Bard's Company repeatedly recruits to provide Human tokens for Lake-town, and its anthem makes a token carrying Lake-town's two counters into a substantial threat.
Bard's Company repeatedly recruits to build a wide board, giving Moment of Glory's flashback mode more creatures to enhance. Recruit can also discard Moment of Glory while potentially creating another token for the later anthem.
Celebrate can create a Human Soldier that Bard's Company immediately boosts, while removing a blocker helps the enlarged go-wide board attack effectively.
The Saga recruits another Human Soldier for Bard's Company to boost, while Company's repeated looting can place a mana-value-3-or-less creature into the graveyard for the Saga's second chapter to return.
Returning Bard's Company protects it or resets it for another enters-the-battlefield Recruit trigger, and the delayed Bird token subsequently receives Company's anthem.
Elrond's activated ability can blink Bard's Company, protecting it and retriggering its enters ability for another Recruit while preserving the anthem for future turns.
Bard's Company's anthem makes your 1/1 Recruit tokens into 2/2 creatures, so they no longer qualify as targets for Eagle's Rescue's graveyard ability while the Company remains in play.




























