
Thranduil's Decree
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Six-mana counterspell that steals countered permanents — you get to cast their bomb for free later. Expensive but a genuine two-for-one swing when it connects with a big threat.
Roles
Archetypes
Play around this
Blue with six open late: casting your bomb into it means they untap and cast your bomb. Consider baiting with a lesser threat first.
Gameplay notes
Only worth the slot in slower decks. Aim it at the biggest permanent spell they'll cast — countering removal with this is a waste.
Key synergies
Casting Thranduil's Decree triggers Uncover the Moon-Letters for six cards before discarding two, adding a major card-selection payoff to Decree's counter-and-steal exchange.
An equipped Glamdring reduces Thranduil's Decree's four generic mana by the equipped creature's power, making the expensive counterspell much easier to hold up while still developing or protecting your board.
Casting Thranduil's Decree triggers the equipped creature's prowess, and Wizard's Staff doubles that trigger, producing a surprise +2/+2 while also countering and potentially stealing an opposing permanent.
Thranduil's Decree is a noncreature spell, so casting it also triggers Noisemaker to amass Goblins 1, adding board development to the counter-and-steal exchange.
Casting Thranduil's Decree triggers Gandalf's noncreature-spell ability, dealing 1 damage to each opponent and potentially giving Gandalf +1/+1 during combat while Decree stops and steals a spell.
Both cards support a draw-go plan: you can hold mana for Thranduil's Decree, then flash in The Lord of the Eagles at the opponent's end step if they never cast a permanent worth stealing.





