Iron Hills
Iron Hills
Land
This land enters tapped. T : Add R or W . 2 R W , T , Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery.
common

Iron Hills

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

A strong RW dual land that fixes both colors early and converts into a permanent +2/+2 upgrade for a Dwarf late. It is an excellent inclusion in Dwarf decks, though entering tapped and sacrificing itself make timing important.

Roles

Mana FixingRole — Helps cast multicolor spells or a splash.Enabler + PayoffWorks as both an enabler and a payoff for its archetype.

Archetypes

Gameplay notes

Plan around the tapped entry by playing Iron Hills on a turn when you do not need all your mana. Usually keep it as a color source until late, then activate it before combat only when sacrificing a land will not prevent an important follow-up spell.

Key synergies

Iron Hills Blacksmith
Iron Hills BlacksmithComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Two +1/+1 counters turn the Blacksmith from a fragile 1/1 double striker into a 3/3; its Axe can then make it a 4-power double striker, greatly multiplying the counters' offensive value.

Dáin Ironfoot
Dáin IronfootDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Iron Hills can permanently enlarge an equipped Dwarf before combat, and Dáin then gives that attacker double strike, effectively applying the extra power twice.

Dáin's Company
Dáin's CompanyDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

With another Dwarf present, the Company has lifelink; upgrading it from 2/2 to 4/4 makes both its attacks and its life swings substantially more threatening.

Synergy graph

Min strength
Dáin's Company ↔ Dáin Ironfoot Archetype Synergy · strength 2/3Dáin's Company ↔ Iron Hills Blacksmith Enabler → Payoff · strength 2/3Iron Hills Blacksmith ↔ Dáin Ironfoot Enabler → Payoff · strength 3/3Iron Hills ↔ Iron Hills Blacksmith Combo · strength 3/3Iron Hills ↔ Dáin Ironfoot Direct Synergy · strength 2/3Iron Hills ↔ Dáin's Company Direct Synergy · strength 2/3Iron Hills (this card)
Showing 6 of 6 connections · click a card to explore its graphLine thickness = strength