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Dáin's Company
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A premium two-drop for RW Dwarves that provides an efficient body, frequently replaces itself, and gains lifelink with minimal support. Its value drops outside a deck with enough Dwarf and Equipment hits.
Roles
Archetypes
Gameplay notes
Prioritize casting this early when another Dwarf will keep lifelink active, but do not count on the enter ability in a low-density deck. Dwarf creatures that also create Equipment are especially valuable because they are hits themselves and improve the broader Storied plan.
Key synergies
Once you have an enduring story, Bifur doubles Dáin's Company's triggered enter ability, letting you look at four cards twice and potentially draw two Dwarf or Equipment cards.
Each chapter can blink Dáin's Company, repeatedly retriggering its top-four selection and generating multiple Dwarf or Equipment cards over the course of the Saga.
Dáin's Company can find Fíli, and with Fíli in play the Company's entry creates a 2/2 Dwarf token. That immediately turns on the Company's lifelink while adding substantial board presence.
Dáin's Company can find Kíli as a Dwarf, while casting the Company with Kíli in play triggers Kíli to draw another card. Kíli also supplies the second Dwarf needed for lifelink.
The Company can reveal Dwarven Shortsword as Equipment, and the Shortsword creates another Dwarf when cast, turning on the Company's lifelink while adding an equipped threat.
Dáin's Company can find the Mattock, which can attach to the Company immediately because it is a Dwarf. A 4/4 lifelinker with ward is much harder to race or remove.
Dáin's Company can find Orcrist from the top four cards while also adding another Dwarf to increase Orcrist's eventual Dwarf-based Treasure payout.
Dáin's Company can find either Thorin himself or an Equipment for his enter trigger, improving the consistency of assembling Thorin's Equipment-based removal sequence.
Dáin's Company can find Glóin as a Dwarf, and Glóin in turn supplies the second Dwarf needed to give the Company lifelink.
The Company can find Blacksmith as a Dwarf, while Blacksmith keeps the Company's lifelink active and creates an Equipment artifact that advances the Storied plan.
The Company can find Dáin as a Dwarf; Dáin then keeps lifelink active and supplies an Axe Equipment, increasing both your Equipment density and your enduring story count.
The Company's enter ability can draw Sting from the top four, and Sting provides a legendary artifact that both strengthens an attacker and contributes efficiently toward an enduring story.
Dáin's Company can find Dwarven Mauler or an Equipment for it, improving the consistency of the Equipment plan. Mauler also counts as another Dwarf to turn on the Company's lifelink.
Blinking Dáin's Company repeats its enters-the-battlefield selection, potentially finding another Dwarf or Equipment without spending another card.
With another Dwarf present, the Company has lifelink; upgrading it from 2/2 to 4/4 makes both its attacks and its life swings substantially more threatening.
Dáin's Company can find Óin among its top four cards, and Óin supplies the second Dwarf needed to give the Company lifelink. Óin's legendary status also advances the deck's Storied plan.
The Company can find Bofur as a Dwarf, and Bofur both enables its lifelink and offers Concerted Care to protect the Company from removal before being cast as another Dwarf.
The Company can find Dwalin and the Equipment that his triggers improve. Dwalin also enables the Company's lifelink, while his hone counters make equipping the Company into a more threatening lifelinker.
Chapter II can return Dáin's Company directly to the battlefield because it costs two mana, retriggering its card-selection ability while recovering a premium early creature.
Dáin's Company can find Nori as a Dwarf, and Nori enables the Company's lifelink while granting it first strike when they attack together, making its lifelink combat much safer.
Because Dáin's Company is a Dwarf, Vow untaps and pumps it while also moving an Equipment onto it for free. This can produce a large surprise lifelink swing, and the Company's selection helps supply the Equipment.





















