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Dáin Ironfoot
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Dáin is a premium RW Equipment payoff that supplies its own Axe and turns equipped attackers into double-strike threats. Its defensive body and immediate artifact value make it good on rate, while an Equipment-heavy board can make its attack trigger game-ending.
Roles
Archetypes
Play around this
Avoid combat that becomes disastrous if several equipped creatures gain double strike. Removing or tapping Dáin before attackers are declared prevents its attack trigger; otherwise, prioritize removing an equipped attacker before combat damage.
Gameplay notes
Spread Equipment across creatures when you can attack with Dáin safely, since every equipped attacker gains double strike. Dáin's 1/4 body is often better used to enable the trigger while a larger creature carries the Axe, but equipping Dáin can make attacking into small blockers safer.
Key synergies
Orcrist's +2/+2 and trample are especially dangerous with Dáin's double strike, and dealing damage in both combat-damage steps triggers Orcrist twice to create two batches of Treasures.
Once the enduring story is active, Bifur doubles Dáin's enter-the-battlefield trigger, creating and attaching two Axes instead of one. Dáin itself also contributes a legendary permanent and an artifact toward enabling Storied.
Dáin supplies an Axe for Bilbo, then grants equipped attackers double strike. Bilbo's unblockability guarantees both combat-damage steps connect, triggering his draw-discard ability twice.
Dáin creates and attaches an Axe, then grants double strike to equipped attackers. Equipping Eagle of the Great Shelf lets its board-scaled attack power deal combat damage twice, turning a wide board into a much faster aerial kill.
Iron Hills Blacksmith supplies an extra Equipment for Dáin's attack trigger, letting another equipped attacker gain double strike while the Blacksmith already exploits each Axe especially well with its innate double strike.
The Shortsword immediately creates an equipped attacker, allowing Dáin to grant that creature double strike; the +1/+2 bonus then improves both combat damage and survivability.
Stalwart can attach Dáin's Axe or another Equipment without paying equip mana, making it an equipped attacker that receives double strike from Dáin; trample makes that double-strike damage especially difficult to contain.
Dáin contributes a legendary permanent and creates an Equipment artifact, so Dáin, its Axe, and Ori immediately provide the three qualifying permanents needed to activate Ori.
Dáin grants double strike to equipped attackers, so the Spear's +2 power contributes four additional combat damage while making even a small creature a serious threat.
Dáin gives equipped attackers double strike, causing Smaug's Fury's +3 power to contribute up to 6 additional combat damage; first strike is redundant, but the power boost is exceptionally efficient.
Dáin supplies two separate qualifying permanents—Dáin as a legendary and his Axe as an artifact. Together with legendary Bombur, that immediately reaches three permanents and permanently allows Bombur to untap.
Mattock supplies a large power boost to an equipped attacker, and Dáin gives that attacker double strike, effectively applying the +2 power twice in combat while ward helps protect the investment.
Dáin creates and attaches an Axe for Dwalin to hone, and Dáin's attack trigger gives equipped attackers double strike, effectively applying the Equipment's growing power bonus twice in combat.
Dáin enters as another legendary Dwarf, triggering Kíli's card draw, then creates an Equipment. Together with Kíli, Dáin and the Axe immediately provide three qualifying permanents for Storied, turning on Kíli's free equip ability.
With Thorin already on the battlefield, Dáin enters as a second legendary permanent and creates an Axe artifact as the third qualifying permanent, immediately establishing the enduring story and turning on Thorin's ward.
My Precious makes its equipped creature unblockable, ensuring that Dáin's double-strike attacker connects in both combat-damage steps, while hexproof protects the enhanced threat.
Dáin Ironfoot entering triggers Fíli to create a Dwarf token, while Fíli, Dáin, and Dáin's Axe immediately establish the enduring story. This turns on Fíli's anthem and gives Dáin another attacker to equip and grant double strike.
The two legendary Dáin permanents plus the Axe artifact created by Dáin Ironfoot immediately provide three qualifying permanents, establishing the enduring story and turning on Dáin, Lord of the Iron Hills's attack tax.
Blinking Dáin creates a new Axe on every return while all previously created Axes remain, rapidly building the Equipment density his attack trigger rewards.
Sting enters already attached and can carry several hone counters, immediately creating an equipped attacker for Dáin. Double strike effectively applies Sting's potentially large power bonus twice.
Dáin can attach his Axe to Desert Were-Worm, causing the enormous Worm to gain double strike when it attacks; the additional combat then lets it attack with double strike again.
Dáin gives equipped attackers double strike, so chapter IV's large Plains-based power boost deals its extra damage in both combat-damage steps.
Bard doubles Dáin's Axe creation, producing two Equipment tokens; both can later join Dáin's equipped attackers and gain double strike.
When Dáin attacks, the creature carrying Wizard's Staff gains double strike because it is equipped. Each noncreature spell also gives that creature +2/+2 through doubled prowess, making every prowess boost count in both combat-damage steps.
Dáin can attach its Axe to the Mauler immediately, and the Mauler can later equip that Axe for free because its equip cost is reduced by {2}. An equipped Mauler also receives double strike when it attacks with Dáin.
Dáin increases the number of Equipment available for Thorin to move at once, letting Thorin build one large creature and convert its boosted power into removal. The Equipment can then be redistributed to create multiple double-striking attackers with Dáin.
The Company can find Dáin as a Dwarf; Dáin then keeps lifelink active and supplies an Axe Equipment, increasing both your Equipment density and your enduring story count.
Dáin supplies and attaches an Axe to a small creature, Galion sets that creature's base stats to 4/4, and Dáin then gives the equipped attacker double strike, producing a 5-power double-striking threat.
Gone Fishing can blink Dáin to create and immediately attach another Axe while preserving every Axe already on the battlefield.
The automatically equipped Army receives double strike when it attacks with Dáin, effectively doubling the Plate Mail's power bonus while menace makes the enhanced attacker difficult to block.
Iron Hills can permanently enlarge an equipped Dwarf before combat, and Dáin then gives that attacker double strike, effectively applying the extra power twice.
With Dáin attacking, Vow can attach an Equipment to another attacking Dwarf in response to Dáin's trigger; when that trigger resolves, the newly equipped attacker gains double strike.
The Spatula cheaply creates another equipped attacker for Dáin to grant double strike, effectively doubling both its +1 power bonus and the creature's base combat damage.
The Arrow cheaply supplies another equipped attacker for Dáin's attack trigger, granting that creature double strike; its +1/+1 is effectively counted twice in double-strike combat.
Dáin can be discarded to chapter I and returned by chapter II, which retriggers his enters ability to create and immediately attach an Axe Equipment.
Crude Bent Blade supplies another equipped attacker for Dáin's trigger, and its +2 power is applied in both combat-damage steps when that attacker gains double strike.
Dáin creates an Equipment immediately, allowing The Lonely Mountain to enter untapped and reducing the cost of its Dwarf-token ability. The resulting Dwarves provide additional bodies to equip for Dáin's double-strike attacks.
Returning Dáin protects him and lets you replay him to create another Axe and immediately attach it, while a kicked casting also replaces his bounced body with a 4/4 flier.






































