Stir Up Trouble
Stir Up TroubleB
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature or pay 4 . Destroy target creature.
common

Stir Up Trouble

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Premium unconditional removal when you have an expendable artifact or creature, and still functional as a five-mana answer without fodder. Its efficiency and flexibility make it a high pick, especially in sacrifice-focused BR decks.

Roles

RemovalRole — Kills or neutralizes opposing creatures or permanents.Enabler + PayoffWorks as both an enabler and a payoff for its archetype.

Archetypes

Gameplay notes

Prefer sacrificing tokens, creatures with death triggers, or artifacts that reward going to the graveyard. Because the sacrifice is an additional cost, you do not get it back if the spell is countered or its target gains hexproof or indestructible; avoid exposing a valuable permanent when the opponent represents protection.

Key synergies

Getaway Barrel
Getaway BarrelComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Sacrificing Getaway Barrel makes Stir Up Trouble cost only one black mana and triggers the Barrel to put a random creature from your library directly onto the battlefield.

Fearsome Goblin Pair
Fearsome Goblin PairComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Sacrificing the Pair pays Stir Up Trouble's additional cost and immediately triggers amass Goblins 4, turning the removal spell into both a kill spell and a large Army upgrade.

Head of the Hunt
Head of the HuntDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

With Head of the Hunt in play, Stir Up Trouble exiles the opposing creature it destroys and creates a 2/2 Wolf, turning efficient removal into removal plus a body.

Front Porch Sentries
Front Porch SentriesComboA specific, particularly strong two-card interaction.Synergy strength 2/3 — Meaningful

Sacrificing the Sentries pays Stir Up Trouble's additional cost; the spell destroys one creature while the death trigger can kill a separate 1-toughness creature or help finish another damaged target.

Giant's Boulder
Giant's BoulderDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

After Giant's Boulder has provided its enters-the-battlefield scry, it can be sacrificed to pay Stir Up Trouble's additional cost, turning an otherwise low-impact artifact into efficient creature removal.

Long-Bodied Grey Dog
Long-Bodied Grey DogDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

The Treasure can pay Stir Up Trouble's additional cost, turning the Dog's enter-the-battlefield value into cheap removal without sacrificing a creature or paying four extra mana.

Dreaded Bat-Cloud
Dreaded Bat-CloudCurve SynergyThey complement each other in sequencing or mana curve.Synergy strength 2/3 — Meaningful

The creature sacrificed to Stir Up Trouble dies before the spell resolves, enabling Dreaded Bat-Cloud's discount; with two black mana, you can cast the removal for one mana and follow it with the Bat for one mana.

Part in Friendship
Part in FriendshipEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Sacrificing a nontoken creature to Stir Up Trouble triggers Part in Friendship, which replaces that creature from the library while Stir destroys an opposing threat.

Stony-Voiced Goblins
Stony-Voiced GoblinsDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Once its discard trigger has resolved, the 1/1 is an efficient sacrifice for Stir Up Trouble, allowing the removal spell to be cast for only one mana without giving up a more important permanent.

Down, Down to Goblin-town
Down, Down to Goblin-townEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

The Goblin Army created by chapter II can pay Stir Up Trouble's sacrifice cost, letting the deck convert the Saga's token into efficient one-mana removal after already gaining the discard effect.

Gollum the Abandoned
Gollum the AbandonedDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Gollum can be sacrificed as Stir Up Trouble's additional cost to destroy an opposing creature, then later returned to hand and recast for another 2-life drain.

Supper for Spiders
Supper for SpidersEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Stir Up Trouble can destroy an opposing creature for Supper for Spiders to recover that turn, while Food made by an earlier Supper can satisfy Stir Up Trouble's artifact sacrifice cost in subsequent turns.

The Great Goblin
The Great GoblinEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Sacrificing another Goblin, Orc, or Army to pay Stir Up Trouble's additional cost triggers The Great Goblin's exile ability, turning the expendable creature into both a removal spell and access to another card.

The Sackville-Bagginses
The Sackville-BagginsesDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

A creature or artifact token sacrificed as Stir Up Trouble's additional cost also triggers The Sackville-Bagginses, adding life loss to the efficient removal spell.

Tom, Bert, and William
Tom, Bert, and WilliamDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

After Tom, Bert, and William die and return as a noncreature artifact, that otherwise inert artifact can be sacrificed to pay Stir Up Trouble's additional cost, converting their second form into efficient removal.

Synergy graph

Min strength
Down, Down to Goblin-town ↔ The Great Goblin Enabler → Payoff · strength 3/3Down, Down to Goblin-town ↔ The Sackville-Bagginses Direct Synergy · strength 1/3Gollum the Abandoned ↔ Part in Friendship Enabler → Payoff · strength 2/3Gollum the Abandoned ↔ The Sackville-Bagginses Direct Synergy · strength 1/3Part in Friendship ↔ Tom, Bert, and William Combo · strength 3/3Gollum the Abandoned ↔ Tom, Bert, and William Direct Synergy · strength 2/3Head of the Hunt ↔ Supper for Spiders Anti-Synergy · strength 3/3Fearsome Goblin Pair ↔ The Great Goblin Combo · strength 3/3Fearsome Goblin Pair ↔ The Sackville-Bagginses Enabler → Payoff · strength 2/3Down, Down to Goblin-town ↔ Fearsome Goblin Pair Mechanic Synergy · strength 1/3Gollum the Abandoned ↔ Fearsome Goblin Pair Direct Synergy · strength 3/3Front Porch Sentries ↔ The Great Goblin Direct Synergy · strength 2/3Stony-Voiced Goblins ↔ The Great Goblin Enabler → Payoff · strength 2/3Getaway Barrel ↔ The Sackville-Bagginses Direct Synergy · strength 2/3Dreaded Bat-Cloud ↔ Head of the Hunt Anti-Synergy · strength 2/3Fearsome Goblin Pair ↔ Dreaded Bat-Cloud Enabler → Payoff · strength 2/3Fearsome Goblin Pair ↔ Part in Friendship Combo · strength 3/3Gollum the Abandoned ↔ Getaway Barrel Combo · strength 3/3Gollum the Abandoned ↔ Dreaded Bat-Cloud Enabler → Payoff · strength 2/3Gollum the Abandoned ↔ Front Porch Sentries Direct Synergy · strength 2/3Head of the Hunt ↔ Giant's Boulder Direct Synergy · strength 2/3Supper for Spiders ↔ Gollum the Abandoned Enabler → Payoff · strength 1/3Part in Friendship ↔ The Sackville-Bagginses Enabler → Payoff · strength 2/3The Great Goblin ↔ The Sackville-Bagginses Enabler → Payoff · strength 2/3Tom, Bert, and William ↔ The Sackville-Bagginses Direct Synergy · strength 1/3The Sackville-Bagginses ↔ Supper for Spiders Enabler → Payoff · strength 1/3The Sackville-Bagginses ↔ Long-Bodied Grey Dog Enabler → Payoff · strength 1/3Tom, Bert, and William ↔ Dreaded Bat-Cloud Enabler → Payoff · strength 2/3The Sackville-Bagginses ↔ Front Porch Sentries Direct Synergy · strength 2/3Tom, Bert, and William ↔ Fearsome Goblin Pair Combo · strength 3/3Stir Up Trouble ↔ Getaway Barrel Combo · strength 3/3Stir Up Trouble ↔ Fearsome Goblin Pair Combo · strength 3/3Stir Up Trouble ↔ Head of the Hunt Direct Synergy · strength 3/3Stir Up Trouble ↔ Front Porch Sentries Combo · strength 2/3Stir Up Trouble ↔ Giant's Boulder Direct Synergy · strength 2/3Stir Up Trouble ↔ Long-Bodied Grey Dog Direct Synergy · strength 2/3Stir Up Trouble ↔ Dreaded Bat-Cloud Curve Synergy · strength 2/3Stir Up Trouble ↔ Part in Friendship Enabler → Payoff · strength 2/3Stir Up Trouble ↔ Stony-Voiced Goblins Direct Synergy · strength 2/3Stir Up Trouble ↔ Down, Down to Goblin-town Enabler → Payoff · strength 2/3Stir Up Trouble ↔ Gollum the Abandoned Direct Synergy · strength 2/3Stir Up Trouble ↔ Supper for Spiders Enabler → Payoff · strength 2/3Stir Up Trouble ↔ The Great Goblin Enabler → Payoff · strength 2/3Stir Up Trouble ↔ The Sackville-Bagginses Direct Synergy · strength 2/3Stir Up Trouble ↔ Tom, Bert, and William Direct Synergy · strength 2/3Stir Up Trouble (this card)
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