
Stir Up Trouble
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Premium unconditional removal when you have an expendable artifact or creature, and still functional as a five-mana answer without fodder. Its efficiency and flexibility make it a high pick, especially in sacrifice-focused BR decks.
Roles
Archetypes
Gameplay notes
Prefer sacrificing tokens, creatures with death triggers, or artifacts that reward going to the graveyard. Because the sacrifice is an additional cost, you do not get it back if the spell is countered or its target gains hexproof or indestructible; avoid exposing a valuable permanent when the opponent represents protection.
Key synergies
Sacrificing Getaway Barrel makes Stir Up Trouble cost only one black mana and triggers the Barrel to put a random creature from your library directly onto the battlefield.
Sacrificing the Pair pays Stir Up Trouble's additional cost and immediately triggers amass Goblins 4, turning the removal spell into both a kill spell and a large Army upgrade.
With Head of the Hunt in play, Stir Up Trouble exiles the opposing creature it destroys and creates a 2/2 Wolf, turning efficient removal into removal plus a body.
Sacrificing the Sentries pays Stir Up Trouble's additional cost; the spell destroys one creature while the death trigger can kill a separate 1-toughness creature or help finish another damaged target.
After Giant's Boulder has provided its enters-the-battlefield scry, it can be sacrificed to pay Stir Up Trouble's additional cost, turning an otherwise low-impact artifact into efficient creature removal.
The Treasure can pay Stir Up Trouble's additional cost, turning the Dog's enter-the-battlefield value into cheap removal without sacrificing a creature or paying four extra mana.
The creature sacrificed to Stir Up Trouble dies before the spell resolves, enabling Dreaded Bat-Cloud's discount; with two black mana, you can cast the removal for one mana and follow it with the Bat for one mana.
Sacrificing a nontoken creature to Stir Up Trouble triggers Part in Friendship, which replaces that creature from the library while Stir destroys an opposing threat.
Once its discard trigger has resolved, the 1/1 is an efficient sacrifice for Stir Up Trouble, allowing the removal spell to be cast for only one mana without giving up a more important permanent.
The Goblin Army created by chapter II can pay Stir Up Trouble's sacrifice cost, letting the deck convert the Saga's token into efficient one-mana removal after already gaining the discard effect.
Gollum can be sacrificed as Stir Up Trouble's additional cost to destroy an opposing creature, then later returned to hand and recast for another 2-life drain.
Stir Up Trouble can destroy an opposing creature for Supper for Spiders to recover that turn, while Food made by an earlier Supper can satisfy Stir Up Trouble's artifact sacrifice cost in subsequent turns.
Sacrificing another Goblin, Orc, or Army to pay Stir Up Trouble's additional cost triggers The Great Goblin's exile ability, turning the expendable creature into both a removal spell and access to another card.
A creature or artifact token sacrificed as Stir Up Trouble's additional cost also triggers The Sackville-Bagginses, adding life loss to the efficient removal spell.
After Tom, Bert, and William die and return as a noncreature artifact, that otherwise inert artifact can be sacrificed to pay Stir Up Trouble's additional cost, converting their second form into efficient removal.














