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The Great Goblin
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Three-mana 3/2 build-around: counters on your Goblins/Armies each become 2 damage to an opponent, and dead Goblins become impulse card draw. The Amass deck's payoff engine — every mechanic trigger burns and every trade refunds.
Roles
Archetypes
Gameplay notes
The damage triggers per counter EVENT, not per counter — amass 3 is one trigger for 2. Chump-blocking with Goblins draws you cards; trades are always profitable.
Key synergies
Chapter II puts a counter on a Goblin Army, triggering The Great Goblin for 2 damage; if that Army later dies, The Great Goblin also provides an exiled card to play.
Every noncreature spell becomes: amass 1, which puts a counter, which triggers The Great Goblin for 2 damage. The pair converts your interaction into a burn engine.
Clap! Snap! puts counters on a Goblin Army, triggering The Great Goblin for 2 damage, and the resulting counter-bearing Army gains menace once Great Ugly-Looking Goblin is cast. Both halves also provide Goblins whose deaths can trigger The Great Goblin's card-exile ability.
When Fearsome Goblin Pair dies, The Great Goblin exiles a card for later play; its amass trigger then puts counters on a Goblin Army, causing The Great Goblin to deal 2 damage.
Putting Hospitality's landfall counter on a Goblin or Army triggers The Great Goblin, turning each land drop into permanent growth plus 2 damage to the opponent.
Goblin Plate Mail's amass ability puts a counter on a Goblin or Army, immediately triggering The Great Goblin for 2 damage; the resulting Goblin Army also enables its death trigger later.
Putting Goblin-town's counters on a Goblin, Orc, or Army triggers The Great Goblin, adding 2 damage to the permanent +2/+2 upgrade.
Amassing puts a counter on a Goblin Army, immediately triggering The Great Goblin for 2 damage. Goblin-town Flunkies and the Army are also both Goblins that can later trigger its death ability.
Rage puts counters on a Goblin or Army, triggering The Great Goblin to deal 2 damage while still adding a body or growing an existing threat and drawing a card.
Each casting of Tidings puts counters on a Goblin or Army, triggering The Great Goblin for 2 damage; casting both halves can produce two separate triggers.
Rampager's death amasses a potentially large number onto a Goblin Army, triggering The Great Goblin for 2 damage. Sacrificing another Goblin to Rampager also triggers The Great Goblin's death ability, providing an additional card to play.
Every amass trigger puts counters on a Goblin or Army, causing The Great Goblin to deal 2 damage. The menace activation also helps that growing Army connect in combat.
Each Goblin sacrificed to Bolg's Company triggers The Great Goblin, exiling a card that can be played through the next turn; the generated mana can help cast that card immediately.
Equipping Wizard's Staff to The Great Goblin makes each counter event deal 4 damage instead of 2 and makes each other Goblin, Orc, or Army death exile two cards, dramatically multiplying both halves of its engine.
When Azog amasses your own Army, the counters trigger The Great Goblin for 2 damage — removal that also burns.
Amass 3 in one shot triggers The Great Goblin's counter payoff while rebuilding your hand.
Bolg's excess-damage amass puts counters that trigger the Goblin's 2-damage payoff — removal that burns face.
The Great Goblin's repeated 2-damage triggers each become mill-2s through the Master, racing both life total and library.
Amass 2 on every attack means The Great Goblin burns for 2 every combat — the aggression compounds.
Because Front Porch Sentries is a Goblin, its death triggers The Great Goblin's temporary card access in addition to its own -1/-1 effect.
Casting Meager Meal on a Goblin or Goblin Army puts a counter on it, directly triggering The Great Goblin to deal 2 damage while permanently enlarging the creature.
When another Goblin dies, both cards trigger. By resolving the Bee's scry before The Great Goblin's exile trigger, you can filter away an unwanted top card or leave a useful card to be played from exile.
Gundabad Opportunist is a Goblin whose useful ability has already resolved when it enters, making it attractive to trade off or sacrifice. When it dies, The Great Goblin exiles another card to play, compounding the Opportunist's temporary card advantage.
Sacrificing or trading Stony-Voiced Goblins triggers The Great Goblin's death ability, turning the otherwise low-impact 1/1 into temporary access to another card.
When Hunter sacrifices another Goblin, The Great Goblin also triggers, so one expendable body generates two separate cards that may be played through the end of your next turn.
Sacrificing another Goblin, Orc, or Army to pay Stir Up Trouble's additional cost triggers The Great Goblin's exile ability, turning the expendable creature into both a removal spell and access to another card.
Cards exiled by The Great Goblin are cast from outside your hand, so Bilbo reduces the cost of eligible artifact, instant, and sorcery spells by {1}, making repeated death-trigger cards easier to use before their permission expires.
The Sackville-Bagginses can sacrifice an expendable Goblin, Orc, or Army when they enter, triggering The Great Goblin while also drawing a card and creating a Treasure that helps cast the exiled card.




























