
Versions


The Great Goblin
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Three-mana 3/2 build-around: counters on your Goblins/Armies each become 2 damage to an opponent, and dead Goblins become impulse card draw. The Amass deck's payoff engine — every mechanic trigger burns and every trade refunds.
Roles
Archetypes
Gameplay notes
The damage triggers per counter EVENT, not per counter — amass 3 is one trigger for 2. Chump-blocking with Goblins draws you cards; trades are always profitable.
Key synergies
Every noncreature spell becomes: amass 1, which puts a counter, which triggers The Great Goblin for 2 damage. The pair converts your interaction into a burn engine.
When Azog amasses your own Army, the counters trigger The Great Goblin for 2 damage — removal that also burns.
Amass 3 in one shot triggers The Great Goblin's counter payoff while rebuilding your hand.
Bolg's excess-damage amass puts counters that trigger the Goblin's 2-damage payoff — removal that burns face.
The Great Goblin's repeated 2-damage triggers each become mill-2s through the Master, racing both life total and library.
Amass 2 on every attack means The Great Goblin burns for 2 every combat — the aggression compounds.
Both convert a stream of cheap noncreature spells into direct damage, doubling the payoff for the same deckbuilding cost.







