Part in Friendship
Part in Friendship4 G
Enchantment
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
rare

Versions

Part in Friendship — Base #134
Base #134
Part in Friendship — #308
#308

Part in Friendship

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Five-mana enchantment: once per turn, when a nontoken creature dies you flip into another creature — often straight onto the battlefield. It makes every trade profitable and every chump block a card.

Roles

Card AdvantageRole — Generates extra cards or value over time.PayoffRewards you when the archetype's condition is met — only as good as your enabler count.

Archetypes

Gameplay notes

The reveal keeps going until a creature appears, so creature-dense decks hit big. Cheap creatures come into play; expensive hits go to hand.

Key synergies

Tom, Bert, and William
Tom, Bert, and WilliamCombo / InteractionA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

The Trolls sacrifice creatures at will — each activation draws cards AND triggers Part in Friendship for a fresh creature. A complete engine in two cards.

Bolg of the North
Bolg of the NorthDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Bolg's sacrifice removal now replaces the thrown creature with a new one off the top — value stacked on removal.

Synergy graph

Min strength
Part in Friendship ↔ Tom, Bert, and William Combo / Interaction · strength 3/3Part in Friendship ↔ Bolg of the North Direct Synergy · strength 2/3Part in Friendship (this card)
Showing 2 of 2 connections · click a card to explore its graphLine thickness = strength