
Part in Friendship4 G
Enchantment
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.rare
Versions


Part in Friendship
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Five-mana enchantment: once per turn, when a nontoken creature dies you flip into another creature — often straight onto the battlefield. It makes every trade profitable and every chump block a card.
Roles
Card AdvantageRole — Generates extra cards or value over time.PayoffRewards you when the archetype's condition is met — only as good as your enabler count.
Archetypes
Gameplay notes
The reveal keeps going until a creature appears, so creature-dense decks hit big. Cheap creatures come into play; expensive hits go to hand.
Key synergies
Tom, Bert, and WilliamCombo / InteractionA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong
The Trolls sacrifice creatures at will — each activation draws cards AND triggers Part in Friendship for a fresh creature. A complete engine in two cards.
Bolg of the NorthDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful
Bolg's sacrifice removal now replaces the thrown creature with a new one off the top — value stacked on removal.
Synergy graph
Min strength
Showing 2 of 2 connections · click a card to explore its graphLine thickness = strength


