Down, Down to Goblin-town
Down, Down to Goblin-town2 B
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) III, IV — Target opponent loses 1 life and you gain 1 life.
uncommon

Down, Down to Goblin-town

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Three-mana Saga: targeted discard, then amass 1, then two turns of drain. A grindy value package for attrition-oriented BR decks — never flashy, always a two-or-three-for-one.

Roles

Card AdvantageRole — Generates extra cards or value over time.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Gameplay notes

Chapter I taking their best card before combat matters most in topdeck wars. The amass and drains add reach in racing situations.

Key synergies

The Master of Lake-town
The Master of Lake-townDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 1/3 — Nice to have

The chapter III/IV drains cause life loss, which the Master converts into mills toward his seven-card-graveyard payoff.