
Down, Down to Goblin-town2 B
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
III, IV — Target opponent loses 1 life and you gain 1 life.uncommon
Down, Down to Goblin-town
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Three-mana Saga: targeted discard, then amass 1, then two turns of drain. A grindy value package for attrition-oriented BR decks — never flashy, always a two-or-three-for-one.
Roles
Card AdvantageRole — Generates extra cards or value over time.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.
Archetypes
BG Wolves / FerociousBG Wolves / Ferocious — GolgariMidrange deck about power 4+ creatures (Ferocious). Wolves and pump effects turn on payoffs that reward having a big creature on board.How it plays: Count your reliable Ferocious enablers before valuing payoffs highly. Cheap ways to make a 4-power creature early are gold. Grind-oriented: favors trades and late-game value.neither hereBR Goblins / AmassBR Goblins / Amass — RakdosAggressive Goblin tribal deck using Amass to grow an Army while chipping in damage. Sacrifice and death-trigger payoffs convert expendable bodies into value.How it plays: Amass stacks onto a single Army creature, so protect it or diversify threats. Removal-dense colors: use it to clear blockers and keep tempo. Death triggers make trades profitable.
Gameplay notes
Chapter I taking their best card before combat matters most in topdeck wars. The amass and drains add reach in racing situations.
Key synergies
The Master of Lake-townDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 1/3 — Nice to have
The chapter III/IV drains cause life loss, which the Master converts into mills toward his seven-card-graveyard payoff.
