Goblin-town
Goblin-town
Land
This land enters tapped. T : Add B or R . 2 B R , T , Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery.
common

Goblin-town

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Goblin-town is strong common fixing for BR that turns an excess late-game land into a permanent +2/+2 upgrade for a Goblin, Orc, or Goblin Army. Entering tapped costs tempo, but its combination of color consistency and late-game utility makes it a high-priority land for the Goblins/Amass deck.

Roles

Mana FixingRole — Helps cast multicolor spells or a splash.PayoffRewards you when the archetype's condition is met — only as good as your enabler count.

Archetypes

Gameplay notes

Plan early turns around this entering tapped, especially in aggressive hands. Sacrifice it only after you no longer need the fourth mana or both colors, and avoid activating into open removal unless the counters are immediately important.

Key synergies

The Great Goblin
The Great GoblinDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Putting Goblin-town's counters on a Goblin, Orc, or Army triggers The Great Goblin, adding 2 damage to the permanent +2/+2 upgrade.

Great Ugly-Looking Goblin // Clap! Snap!
Great Ugly-Looking Goblin // Clap! Snap!Direct SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Goblin-town gives a creature +1/+1 counters, allowing Great Ugly-Looking Goblin to grant that creature menace and make the large threat harder to block.

Goblin-town Flunkies
Goblin-town FlunkiesEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

The Flunkies cheaply create or grow a Goblin Army, ensuring Goblin-town has a legal tribal target that can later receive its two counters.

Misty Mountains Raider
Misty Mountains RaiderMechanic SynergyBoth care about the same set mechanic.Synergy strength 1/3 — Nice to have

The Army created and grown by Misty Mountains Raider is also a Goblin, so Goblin-town can place two additional counters on it and accelerate the Raider's primary threat.

Synergy graph

Min strength
Misty Mountains Raider ↔ The Great Goblin Enabler → Payoff · strength 2/3Misty Mountains Raider ↔ Great Ugly-Looking Goblin // Clap! Snap! Enabler → Payoff · strength 3/3Great Ugly-Looking Goblin // Clap! Snap! ↔ The Great Goblin Combo · strength 3/3Goblin-town Flunkies ↔ The Great Goblin Enabler → Payoff · strength 3/3Great Ugly-Looking Goblin // Clap! Snap! ↔ Goblin-town Flunkies Enabler → Payoff · strength 2/3Goblin-town ↔ The Great Goblin Direct Synergy · strength 3/3Goblin-town ↔ Great Ugly-Looking Goblin // Clap! Snap! Direct Synergy · strength 2/3Goblin-town ↔ Goblin-town Flunkies Enabler → Payoff · strength 2/3Goblin-town ↔ Misty Mountains Raider Mechanic Synergy · strength 1/3Goblin-town (this card)
Showing 9 of 9 connections · click a card to explore its graphLine thickness = strength