
Goblin-town
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Goblin-town is strong common fixing for BR that turns an excess late-game land into a permanent +2/+2 upgrade for a Goblin, Orc, or Goblin Army. Entering tapped costs tempo, but its combination of color consistency and late-game utility makes it a high-priority land for the Goblins/Amass deck.
Roles
Archetypes
Gameplay notes
Plan early turns around this entering tapped, especially in aggressive hands. Sacrifice it only after you no longer need the fourth mana or both colors, and avoid activating into open removal unless the counters are immediately important.
Key synergies
Putting Goblin-town's counters on a Goblin, Orc, or Army triggers The Great Goblin, adding 2 damage to the permanent +2/+2 upgrade.
Goblin-town gives a creature +1/+1 counters, allowing Great Ugly-Looking Goblin to grant that creature menace and make the large threat harder to block.
The Flunkies cheaply create or grow a Goblin Army, ensuring Goblin-town has a legal tribal target that can later receive its two counters.
The Army created and grown by Misty Mountains Raider is also a Goblin, so Goblin-town can place two additional counters on it and accelerate the Raider's primary threat.



