
Goblin-town Flunkies
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A strong aggressive common that supplies two total power across two bodies when you lack an Army, or adds a counter to an existing Army while leaving behind a hasty 1/1. It is excellent glue for BR Goblins, supporting attacks, sacrifice effects, and counter payoffs.
Roles
Archetypes
Gameplay notes
If possible, cast this after The Great Goblin so the amass counter deals 2 damage. With no Army, it creates two separate 1/1 bodies; with an Army already in play, it instead concentrates the added power on that Army, which is better for attacking but more vulnerable to single-target removal.
Key synergies
Amassing puts a counter on a Goblin Army, immediately triggering The Great Goblin for 2 damage. Goblin-town Flunkies and the Army are also both Goblins that can later trigger its death ability.
The Flunkies cheaply create or grow a Goblin Army, ensuring Goblin-town has a legal tribal target that can later receive its two counters.
Goblin-town Flunkies gives Bolg's Company another Goblin to turn on its haste and often creates a second Goblin body that can be sacrificed for {B}{R}.
When the amass trigger creates a new Army, one two-mana card supplies two creatures, letting Snowslope Hunter sacrifice the less useful body to generate an extra card without exhausting your board.
Goblin-town Flunkies cheaply creates or grows a counter-bearing Goblin Army, which Great Ugly-Looking Goblin then grants menace; the extra Goblin body also helps diversify the BR Amass deck's threats.
Chapter II can return Goblin-town Flunkies and retrigger its enters ability to amass Goblins 1, generating both a hasty body and additional Army power.
Blinking Goblin-town Flunkies retriggers amass Goblins 1 each turn, steadily growing an Army while returning the Flunkies in time to attack on the next turn.
The extra Army body can be sacrificed when The Sackville-Bagginses enter, converting part of Goblin-town Flunkies into a card and a Treasure while retaining the original 1/1.







