Smaug's Fury
Smaug's Fury1 R
Instant
Target creature gets +3/+0 and gains reach and first strike until end of turn.
common

Smaug's Fury

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

A strong, efficient combat trick that lets a creature hit much harder, win combat through first strike, or unexpectedly block a flyer with reach. It provides no toughness boost, so damage-based removal or a second blocker can still punish it.

Roles

Combat TrickRole — Instant-speed effect that swings combat math.

Archetypes

Play around this

When the red player leaves two mana open, avoid blocks that lose outright to +3 power and first strike. Flyers should also account for an untapped ground creature becoming a surprise reach blocker.

Gameplay notes

Cast it before first-strike damage to remove a blocker before it can deal normal combat damage. Because it adds no toughness, avoid using it into open damage-based removal unless the exchange is still favorable.

Key synergies

Dáin Ironfoot
Dáin IronfootDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Dáin gives equipped attackers double strike, causing Smaug's Fury's +3 power to contribute up to 6 additional combat damage; first strike is redundant, but the power boost is exceptionally efficient.

Bothersome Noisemaker
Bothersome NoisemakerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Casting Smaug's Fury triggers Noisemaker to amass Goblins 1, so the combat trick also permanently develops or enlarges your Army.

Iron Hills Blacksmith
Iron Hills BlacksmithDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

The Blacksmith's double strike applies the +3 power in both combat-damage steps, turning Smaug's Fury into a potential 6-damage boost while helping the small creature survive combat.

Bolg of the North
Bolg of the NorthDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Casting Smaug's Fury on the creature Bolg will sacrifice increases its power by 3 for the turn, letting Bolg convert the temporary pump into substantially more damage and possible amass counters.

Desert Were-Worm
Desert Were-WormEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 1/3 — Nice to have

The +3 power can push an attack over Desert Were-Worm's twelve-power threshold, and first strike makes the Worm safer in every combat phase it creates that turn.

Synergy graph

Min strength
Desert Were-Worm ↔ Dáin Ironfoot Combo · strength 3/3Iron Hills Blacksmith ↔ Dáin Ironfoot Enabler → Payoff · strength 3/3Smaug's Fury ↔ Dáin Ironfoot Direct Synergy · strength 3/3Smaug's Fury ↔ Bothersome Noisemaker Enabler → Payoff · strength 2/3Smaug's Fury ↔ Iron Hills Blacksmith Direct Synergy · strength 2/3Smaug's Fury ↔ Bolg of the North Direct Synergy · strength 2/3Smaug's Fury ↔ Desert Were-Worm Enabler → Payoff · strength 1/3Smaug's Fury (this card)
Showing 7 of 7 connections · click a card to explore its graphLine thickness = strength