
Smaug's Fury
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A strong, efficient combat trick that lets a creature hit much harder, win combat through first strike, or unexpectedly block a flyer with reach. It provides no toughness boost, so damage-based removal or a second blocker can still punish it.
Roles
Archetypes
Play around this
When the red player leaves two mana open, avoid blocks that lose outright to +3 power and first strike. Flyers should also account for an untapped ground creature becoming a surprise reach blocker.
Gameplay notes
Cast it before first-strike damage to remove a blocker before it can deal normal combat damage. Because it adds no toughness, avoid using it into open damage-based removal unless the exchange is still favorable.
Key synergies
Dáin gives equipped attackers double strike, causing Smaug's Fury's +3 power to contribute up to 6 additional combat damage; first strike is redundant, but the power boost is exceptionally efficient.
Casting Smaug's Fury triggers Noisemaker to amass Goblins 1, so the combat trick also permanently develops or enlarges your Army.
The Blacksmith's double strike applies the +3 power in both combat-damage steps, turning Smaug's Fury into a potential 6-damage boost while helping the small creature survive combat.
Casting Smaug's Fury on the creature Bolg will sacrifice increases its power by 3 for the turn, letting Bolg convert the temporary pump into substantially more damage and possible amass counters.
The +3 power can push an attack over Desert Were-Worm's twelve-power threshold, and first strike makes the Worm safer in every combat phase it creates that turn.




