
Roads Go Ever, Ever On
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Two-mana Saga that fixes and smooths: exile two Plains, gain 2, then bank a land drop for the next two turns. The final chapter turns attacks into repeated team pumps in Plains-heavy decks. A role player for slower white decks that want to hit land drops.
Roles
Archetypes
Gameplay notes
The Plains come to hand, not the battlefield — this smooths draws rather than ramping. Chapter IV rewards multi-attack turns in a mono-white-leaning deck.
Key synergies
Chapters II and III each put a Plains in hand, guaranteeing the land drops that trigger Hospitality's +1/+1 counter on turns you'd otherwise miss — and each Plains played also grows chapter IV's pump.
The banked Plains from chapters II and III guarantee a land drop — and a Landfall tap/untap trigger — on each of the next two turns, exactly when you want to keep attacks flowing into chapter IV.
Chapter IV's +1/+1 per Plains on an unblockable Bilbo converts entirely into combat damage plus his saboteur loot trigger — and the Saga itself fetched the Plains that size the pump.


