
Roads Go Ever, Ever On
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Two-mana Saga that fixes and smooths: exile two Plains, gain 2, then bank a land drop for the next two turns. The final chapter turns attacks into repeated team pumps in Plains-heavy decks. A role player for slower white decks that want to hit land drops.
Roles
Archetypes
Gameplay notes
The Plains come to hand, not the battlefield — this smooths draws rather than ramping. Chapter IV rewards multi-attack turns in a mono-white-leaning deck.
Key synergies
Dáin gives equipped attackers double strike, so chapter IV's large Plains-based power boost deals its extra damage in both combat-damage steps.
Chapters II and III each put a Plains in hand, guaranteeing the land drops that trigger Hospitality's +1/+1 counter on turns you'd otherwise miss — and each Plains played also grows chapter IV's pump.
The banked Plains from chapters II and III guarantee a land drop — and a Landfall tap/untap trigger — on each of the next two turns, exactly when you want to keep attacks flowing into chapter IV.
This inexpensive four-chapter Saga supplies a long-lived permanent toward enduring story, making it easier to activate Thorin's ward early while its final chapter supports his aggressive game plan.
This cheap Saga counts toward Dáin's enduring story while remaining on the battlefield for four chapters, helping activate his attack tax early; once activated, the story remains enduring even after the Saga is sacrificed.
Roads supplies one of the enduring-story permanents Bombur needs to untap normally, and because Bombur is legendary, the pair leave only one more qualifying permanent required.
The Saga is a cheap, long-lived enduring-story enabler for Fíli, whose unlocked anthem also makes the wide attacks encouraged by chapter IV substantially stronger.
Kíli and this inexpensive Saga provide two of the three qualifying permanents needed for an enduring story, making it much easier to unlock Kíli's free first equip activation.
Chapter IV's +1/+1 per Plains on an unblockable Bilbo converts entirely into combat damage plus his saboteur loot trigger — and the Saga itself fetched the Plains that size the pump.
The Saga counts toward Ori's enduring story for several turns, helping unlock his extra power and vigilance before Roads reaches its attack-focused final chapter.
The Saga contributes an early qualifying permanent toward Balin's enduring story, allowing his Dwarf-entry hand cycling to also damage each opponent once the threshold is reached.
Roads is an inexpensive Saga toward Óin's enduring story, helping unlock his haste and power bonus; its banked Plains also keep land drops available while Óin loots away less useful cards.











