Old Fat Spider Can't See Me
Old Fat Spider Can't See Me2 U
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target creature you control gains hexproof for as long as this Saga remains on the battlefield. II — Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield. III, IV — Draw a card.
uncommon

Old Fat Spider Can't See Me

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

A strong value Saga that permanently shields one of your creatures while temporarily neutralizing an opposing damage dealer, then replaces itself with two cards. It is slow and provides no body, but its combination of protection, board control, and card advantage makes it a high-quality uncommon.

Roles

Card AdvantageRole — Generates extra cards or value over time.RemovalRole — Kills or neutralizes opposing creatures or permanents.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Play around this

If possible, remove the creature targeted by chapter I while the hexproof trigger is still on the stack. Enchantment removal later turns off both persistent effects immediately, restoring the prevented creature's damage and removing hexproof.

Gameplay notes

Choose the chapter I target with the full four-chapter duration in mind, usually your most valuable threat or engine. Chapter II stops all damage from the chosen creature, including combat damage and damage from its abilities, but it does not stop that creature from blocking, attacking, or using nondamage abilities.

Key synergies

Bard the Bowman
Bard the BowmanEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

On chapters III and IV, the Saga draws a card after the normal draw step, triggering Bard to place a +1/+1 counter and grant lifelink on two consecutive turns.

Bard, King of Dale
Bard, King of DaleDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

The Saga's chapter III and IV draws occur after the turn's normal draw, so Bard replaces each with two cards and doubles its late-game card advantage.

Lakeshore Apothecary
Lakeshore ApothecaryEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Chapters III and IV draw a card after the turn's normal draw, growing Lakeshore Apothecary on consecutive turns, while the Saga's earlier hexproof mode can protect the creature as it scales.

Lake-town Toymaker
Lake-town ToymakerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

The chapter III and IV draws happen before combat and count as the second card drawn that turn, turning on Toymaker's +3/+0 and first strike bonus without spending mana that turn.

Ravenhill Flock
Ravenhill FlockDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

The Saga's final chapters each draw an additional card, placing extra +1/+1 counters on the evasive Flock while the earlier chapters help stabilize the race.

Eagle's Rescue
Eagle's RescueDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

The Saga can grant hexproof to the creature carrying Eagle's Rescue for its entire duration, making it much harder for an opponent to remove the creature and thereby disrupt the Aura-enhanced threat.

Master's Councillors
Master's CouncillorsEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Chapters III and IV draw a card after the draw step, normally making that card your second draw and triggering the Councillors on two consecutive turns.

Synergy graph

Min strength
Ravenhill Flock ↔ Bard, King of Dale Enabler → Payoff · strength 2/3Master's Councillors ↔ Lake-town Toymaker Mechanic Synergy · strength 2/3Master's Councillors ↔ Lakeshore Apothecary Mechanic Synergy · strength 2/3Master's Councillors ↔ Bard the Bowman Mechanic Synergy · strength 2/3Master's Councillors ↔ Bard, King of Dale Build-Around · strength 2/3Bard the Bowman ↔ Ravenhill Flock Mechanic Synergy · strength 2/3Bard the Bowman ↔ Lake-town Toymaker Mechanic Synergy · strength 2/3Bard the Bowman ↔ Lakeshore Apothecary Mechanic Synergy · strength 2/3Bard the Bowman ↔ Bard, King of Dale Direct Synergy · strength 2/3Bard, King of Dale ↔ Lake-town Toymaker Enabler → Payoff · strength 2/3Bard, King of Dale ↔ Lakeshore Apothecary Enabler → Payoff · strength 2/3Old Fat Spider Can't See Me ↔ Bard the Bowman Enabler → Payoff · strength 3/3Old Fat Spider Can't See Me ↔ Bard, King of Dale Direct Synergy · strength 3/3Old Fat Spider Can't See Me ↔ Lakeshore Apothecary Enabler → Payoff · strength 2/3Old Fat Spider Can't See Me ↔ Lake-town Toymaker Enabler → Payoff · strength 2/3Old Fat Spider Can't See Me ↔ Ravenhill Flock Direct Synergy · strength 2/3Old Fat Spider Can't See Me ↔ Eagle's Rescue Direct Synergy · strength 2/3Old Fat Spider Can't See Me ↔ Master's Councillors Enabler → Payoff · strength 2/3Old Fat Spider Can't See Me (this card)
Showing 18 of 18 connections · click a card to explore its graphLine thickness = strength