
Old Fat Spider Can't See Me
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A strong value Saga that permanently shields one of your creatures while temporarily neutralizing an opposing damage dealer, then replaces itself with two cards. It is slow and provides no body, but its combination of protection, board control, and card advantage makes it a high-quality uncommon.
Roles
Archetypes
Play around this
If possible, remove the creature targeted by chapter I while the hexproof trigger is still on the stack. Enchantment removal later turns off both persistent effects immediately, restoring the prevented creature's damage and removing hexproof.
Gameplay notes
Choose the chapter I target with the full four-chapter duration in mind, usually your most valuable threat or engine. Chapter II stops all damage from the chosen creature, including combat damage and damage from its abilities, but it does not stop that creature from blocking, attacking, or using nondamage abilities.
Key synergies
On chapters III and IV, the Saga draws a card after the normal draw step, triggering Bard to place a +1/+1 counter and grant lifelink on two consecutive turns.
The Saga's chapter III and IV draws occur after the turn's normal draw, so Bard replaces each with two cards and doubles its late-game card advantage.
Chapters III and IV draw a card after the turn's normal draw, growing Lakeshore Apothecary on consecutive turns, while the Saga's earlier hexproof mode can protect the creature as it scales.
The chapter III and IV draws happen before combat and count as the second card drawn that turn, turning on Toymaker's +3/+0 and first strike bonus without spending mana that turn.
The Saga's final chapters each draw an additional card, placing extra +1/+1 counters on the evasive Flock while the earlier chapters help stabilize the race.
The Saga can grant hexproof to the creature carrying Eagle's Rescue for its entire duration, making it much harder for an opponent to remove the creature and thereby disrupt the Aura-enhanced threat.
Chapters III and IV draw a card after the draw step, normally making that card your second draw and triggering the Councillors on two consecutive turns.






