
Lakeshore Apothecary
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Lakeshore Apothecary is a modest two-drop that can quickly become a serious vigilance threat when supported by Recruit or other repeatable card draw. It is a strong common payoff in WU, but only filler when your deck cannot reliably draw a second card.
Roles
Archetypes
Gameplay notes
Recruit on your turn after the draw step normally counts as your second card and grows the Apothecary even if you discard the card you drew. Vigilance lets a large Apothecary attack without giving up its defensive value; instant-speed draw on the opponent's turn can also produce an unexpected counter.
Key synergies
The Arkenstone's end-step card is normally the second card drawn after the turn's draw-step card, putting a +1/+1 counter on Lakeshore Apothecary every turn.
Bard's Company repeatedly recruits on entry and attack, providing second-card triggers that grow Lakeshore Apothecary; its anthem also makes the Apothecary and Recruit tokens more threatening.
When equipped to Lakeshore Apothecary, the Staff makes its second-card ability trigger an additional time, so each successful trigger adds two +1/+1 counters instead of one.
A Queen trigger can supply the second card drawn in a turn, putting a +1/+1 counter on the Apothecary; this can even happen during an opponent's turn if another effect draws the first card.
The draw mode draws two cards at instant speed, reliably triggering Apothecary's second-card ability and giving it a +1/+1 counter.
Each attack with the Boat recruits, normally drawing the second card of your turn and placing a counter on Lakeshore Apothecary while potentially adding another Human.
Chapters III and IV draw a card after the turn's normal draw, growing Lakeshore Apothecary on consecutive turns, while the Saga's earlier hexproof mode can protect the creature as it scales.
After the normal draw for the turn, Bilbo's combat-damage loot supplies the second card drawn, reliably putting a +1/+1 counter on Lakeshore Apothecary each time his unblockability lets him connect.
The same second-card draw triggers both creatures, permanently growing the Apothecary twice if Bard targets it and giving the enlarged vigilant creature lifelink for the turn.
Chapter I supplies the second card drawn that turn, putting a +1/+1 counter on Lakeshore Apothecary; the Apothecary is also eligible for chapter II reanimation.
Activating Map after the normal draw for the turn reliably supplies the second card drawn, placing a +1/+1 counter on Lakeshore Apothecary each turn.
Both creatures trigger from the same second draw, allowing each extra-draw enabler to mill three cards and place a +1/+1 counter on the Apothecary.
When Sound the Trumpets recruits during your turn, its draw is normally your second card after the draw step, so it puts a +1/+1 counter on Lakeshore Apothecary while also countering a spell and potentially creating a Human.
Allure of Power draws two cards at once, reliably triggering Lakeshore Apothecary's second-card ability and adding a +1/+1 counter.
Bard turns the first extra draw of a turn into two draws, guaranteeing that the Apothecary sees your second card and receives its +1/+1 counter.
Elrond's triggered draw is commonly the second card drawn after the normal draw step, reliably putting a +1/+1 counter on Lakeshore Apothecary.
Beorn's draw-two combat trigger reliably supplies the second card needed to put a +1/+1 counter on Lakeshore Apothecary each turn.
















