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Bard, King of Dale
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Six-mana 3/5 reach vigilance that doubles every extra draw and every token you make. Any engine you already have goes twice as fast the moment he resolves. A bomb in any deck with draw or token output.
Roles
Archetypes
Gameplay notes
Both abilities are replacement effects — they stack with everything, including each other's sources. Recruit with Bard out: two tokens AND the loot draw doubles.
Key synergies
Bard doubles the Blacksmith's Axe creation, so its enter trigger produces two Equipment tokens instead of one.
Bard doubles token creation, so a kicked Eagles produces twice as many 4/4 fliers — usually lethal.
Every recruit the Queen generates makes two Soldiers and two loot draws instead of one — the engine doubles itself.
Bard replaces the draw from each successful Bilbo hit with drawing two cards, while Bilbo still discards only one, turning the combat-damage loot into true card advantage.
Bard doubles every Treasure token Orcrist would create, turning one successful hit from a wide tribal board into an enormous mana advantage.
Bard replaces Sound the Trumpets' recruit draw with drawing two cards while recruit still discards only one, and he doubles the Human Soldier token if a nonland card is discarded.
Bard, King of Dale upgrades each Recruit draw into two cards before the discard and doubles any Human Soldier tokens created, while Bard's Company gives all those tokens +1/+1.
With Bard in play, chapter I's extra draw becomes two cards, and a successful recruit creates two Human Soldier tokens instead of one.
Bard doubles Smaug's upkeep Treasure production, causing his Treasure count and attack-trigger damage to grow twice as quickly.
Bard doubles the Dwarf tokens created by At the Door, producing 2X bodies that can all receive the enchantment's +2/+2 bonus when Dwarf is chosen.
Bard doubles every batch of tokens, making Belladonna reach her second and third resolutions much more reliably, and he also replaces the card drawn from her second resolution with two cards.
Bard doubles every Elf token created by the Saga's landfall ability, rapidly building a much larger board for chapters III and IV to pump.
Bard replaces each Boat recruit draw with two cards and doubles the Human Soldier token created when a nonland card is discarded, turning every attack into substantial card selection and two crew bodies.
Bard doubles each extra card draw, so the two cards drawn by Allure of Power become four cards, greatly increasing the return on the sacrificed creature.
Bard replaces Map's one-card draw with two cards, so each activation draws two and discards one, converting the loot into real card advantage.
Bard replaces your extra draw with two cards and doubles the Treasure created when the opponent takes their second draw, greatly improving your side of the otherwise symmetrical activation.
Bard doubles the extra card drawn by Recruit and doubles the Human token created after discarding a nonland card; both additional tokens also increase the Garrison's power.
Bard replaces Recruit's single draw with two draws and doubles the Human Soldier token created after discarding a nonland card, greatly increasing the Lookout's death value.
Bard replaces the recruit draw with two cards and doubles the resulting Human token, so the Nuisance effectively draws two, discards one, and creates two 1/1s when a nonland card is discarded.
Bard replaces the recruit draw with two cards when it is beyond the first draw of the turn, while only one card is discarded; he also doubles the Human Soldier token created by recruit.
Bard replaces Celebrate's Recruit draw with two cards, and if a nonland card is discarded, he doubles the resulting Human Soldier token, turning the Recruit rider into substantial value.
Bard doubles every draw beyond the normal draw-step card, greatly increasing the cards drawn by each Moon-Letters trigger while the trigger still discards only two.
Bard doubles each Stone Boulder token the Giant creates, providing two blockers or two artifacts that can each be sacrificed for a 4-damage shot.
Bard doubles the Notary's two copy tokens into four. That leaves five Notaries, each counting all five Halflings and therefore capable of producing a combined 25 colorless mana after they can tap.
Bard doubles each Treasure the Saga creates, so its first two chapters produce four Treasures total and transform it into the 6/6 Dragon two turns earlier than normal.
The Saga's chapter III and IV draws occur after the turn's normal draw, so Bard replaces each with two cards and doubles its late-game card advantage.
Bard replaces the extra card drawn from Elrond with two cards, substantially increasing the reward for activating a creature ability each turn.
Bard doubles both major parts of the entry ability: its extra-card draw becomes two cards, and the Treasure creation becomes two Treasures, giving The Sackville-Bagginses additional token sacrifices to drain with.
Bard doubles Dáin's Axe creation, producing two Equipment tokens; both can later join Dáin's equipped attackers and gain double strike.
Bard doubles the Shortsword's token creation, so it enters with two 2/2 Dwarves instead of one while still providing the Equipment.
Bard doubles every Elf token created by Thranduil's landfall trigger, rapidly expanding the board that Thranduil's Elf anthem enhances.
Bard doubles both cards drawn by Confusticate's second mode, turning draw two then discard one into draw four then discard one.
Bard replaces the Arkenstone's end-step draw with two cards every turn, creating a powerful recurring card-advantage engine alongside its anthem.
Bard doubles every Dwarf token created by Fíli, so each nontoken Dwarf entering adds two 2/2 bodies that also benefit from Fíli's enduring-story anthem.
Bard doubles Plunder's extra draws, making the normal casting draw two cards and the flashback casting draw four cards.
Bard doubles Dancing from Dark to Dawn's token creation, causing every landfall trigger to produce two 2/2 Bears instead of one.
Bard replaces each of the two extra card draws from Beorn's three-Bear trigger with drawing two cards, turning Beorn's recurring draw-two trigger into four cards.
Bard doubles your non-first draws, so every draw spell puts twice as many counters on the Flock.
The King replaces the first extra card draw with two draws, ensuring Bard sees a second card drawn that turn while substantially increasing the value of the same recruit and loot effects used to enable him.
Bard turns any extra draw into two cards, ensuring that extra-draw effects reach the Councillors' second-card trigger while generating enough card flow to support repeated triggering.
Gollum's draw mode normally resolves outside your draw step, so Bard replaces that single card with two cards. This substantially increases the reward from a matching opposing spell.
Bard replaces each card drawn from Fateful Discovery with two cards, greatly increasing the engine's output, though pairing two expensive permanents makes this a slow setup.
Bard doubles the Human tokens produced by Recruit and other token makers, letting a token-heavy deck supply twice as many creatures for the Eagle's attack bonus.
Whenever you generate any extra draw, Bard turns it into two cards and reliably satisfies the Toymaker's two-cards-drawn condition for its combat bonus.
Bard turns the first extra draw of a turn into two draws, guaranteeing that the Apothecary sees your second card and receives its +1/+1 counter.
When Bilbo enters outside the draw step, Bard replaces his one-card draw with two cards, substantially increasing the value of the Adventure creature.















































