
Bard, King of Dale4 W U
Legendary Creature — Human Noble Archer
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.mythic3/5
Versions



Bard, King of Dale
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Six-mana 3/5 reach vigilance that doubles every extra draw and every token you make. Any engine you already have goes twice as fast the moment he resolves. A bomb in any deck with draw or token output.
Roles
BombRole — Can win the game on its own if unanswered.CreatureRole — Mainly provides a body on the board.Card AdvantageRole — Generates extra cards or value over time.PayoffRewards you when the archetype's condition is met — only as good as your enabler count.
Archetypes
Gameplay notes
Both abilities are replacement effects — they stack with everything, including each other's sources. Recruit with Bard out: two tokens AND the loot draw doubles.
Key synergies
The Eagles Are Coming!Direct SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong
Bard doubles token creation, so a kicked Eagles produces twice as many 4/4 fliers — usually lethal.
The Queen of DaleEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong
Every recruit the Queen generates makes two Soldiers and two loot draws instead of one — the engine doubles itself.
Ravenhill FlockEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful
Bard doubles your non-first draws, so every draw spell puts twice as many counters on the Flock.
Synergy graph
Min strength
Showing 4 of 4 connections · click a card to explore its graphLine thickness = strength




