
Ravenhill Flock
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Four-mana 1/2 flier that grows a +1/+1 counter every time you draw. In a deck with recruit, loots, or draw-twos it quickly outgrows its stats and becomes the biggest thing in the sky.
Roles
Archetypes
Gameplay notes
It counts every draw, including your natural draw step — it grows every turn no matter what. Vulnerable at 1/2 the turn it lands; expect removal before it snowballs.
Key synergies
Equipping Ravenhill Flock makes its card-draw ability trigger an additional time, so every card drawn puts two +1/+1 counters on it instead of one; prowess also provides extra temporary growth from noncreature spells.
Ravenhill Flock receives a +1/+1 counter for every card drawn, so one expensive noncreature spell can place several counters on it through Uncover the Moon-Letters.
Bard's Company recruits when it enters and whenever it attacks, repeatedly drawing cards that place +1/+1 counters on Ravenhill Flock while its anthem further increases the Flock's size.
The Arkenstone draws an additional card at every end step, steadily adding counters to Ravenhill Flock, while its global +1/+1 bonus makes the growing flier even more threatening.
Bard doubles your non-first draws, so every draw spell puts twice as many counters on the Flock.
Recruit draws grow the Flock a counter at a time — including on opponents' turns when the Queen triggers.
Every card drawn from Bilbo's combat-damage trigger puts a +1/+1 counter on Ravenhill Flock, letting Bilbo's guaranteed filtering steadily grow the flying threat.
The card drawn while recruiting puts a +1/+1 counter on Ravenhill Flock, so Sound the Trumpets advances a flying threat in addition to countering a spell.
Great Gilded Boat draws a card whenever you attack through recruit, giving Ravenhill Flock a +1/+1 counter on every combat turn while the Boat supplies ground pressure.
Allure of Power draws two cards, triggering Ravenhill Flock twice and immediately giving it two +1/+1 counters; My Precious can then make the growing flying threat hexproof and unblockable.
Every Map activation draws a card before discarding, so it places an additional +1/+1 counter on Ravenhill Flock while improving your hand.
The same extra draw that triggers Bard also puts a +1/+1 counter on Ravenhill Flock, and Bard can place his own counter and temporary lifelink on the growing evasive creature.
Bilbo's enters-the-battlefield draw places an additional +1/+1 counter on Ravenhill Flock while still leaving behind a creature.
Ravenhill Flock triggers for each card drawn, so the draw mode immediately gives it two +1/+1 counters while still leaving you up a card.
The Saga's final chapters each draw an additional card, placing extra +1/+1 counters on the evasive Flock while the earlier chapters help stabilize the race.
Every artifact entering draws a card through Fateful Discovery, and each of those draws places a +1/+1 counter on Ravenhill Flock.
Ravenhill Flock gets a +1/+1 counter for every card drawn, so the flashback half places two counters on it at instant speed.
Discarding a card when Ragged Short Spear enters draws two cards, immediately putting two +1/+1 counters on Ravenhill Flock; the Equipment can then add power to the evasive threat.
Gleaming Splendor can repeatedly make you draw during either player's turn, giving Ravenhill Flock a +1/+1 counter each time while also generating a Treasure if the opponent reaches their second draw.
Elrond turns the first creature ability you activate each turn into an extra card, and every such draw permanently grows Ravenhill Flock.
Gandalf's activated ability draws three cards at once, giving Ravenhill Flock three +1/+1 counters while recycling Gandalf for a long-game value engine.
Óin can repeatedly discard and draw a card, turning spare cards into a +1/+1 counter on Ravenhill Flock each time the ability is activated.
Long Lake Nuisance recruits when it enters, so its draw immediately adds a +1/+1 counter to Ravenhill Flock while supplying another evasive threat and potentially a Human token.
Ravenhill Flock's flying power discounts The Lord of the Eagles, and every card drawn grows the Flock and increases that discount further, potentially making the Lord dramatically cheaper.
Once Beorn reaches three Bears, his combat trigger draws two cards every turn, placing two +1/+1 counters on Ravenhill Flock each time.
Every time Gollum uses his draw mode, Ravenhill Flock receives a +1/+1 counter. The Flock adds board development to Gollum's card-advantage trigger.
Celebrate the Mountain-king recruits as it enters, so its draw grows Ravenhill Flock while the enchantment removes a blocker that could interfere with the race.
Chapter I's recruit draw immediately puts a +1/+1 counter on Ravenhill Flock before the Saga potentially creates its Soldier token.
Patient Instructor's enters-the-battlefield recruit draws a card to place a +1/+1 counter on Ravenhill Flock while adding a useful body and potentially a Human token.




























