
Roll-Roll-Roll-Roll
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A repeatable blink engine that retriggers enters-the-battlefield abilities or landfall for four turns. Its floor is modest, but with strong ETB creatures it becomes a powerful value-generating build-around.
Roles
Archetypes
Gameplay notes
You may decline to exile anything on a chapter. When targeting a land, tap it for mana in response to the chapter ability before it is exiled; it returns at the end step and triggers landfall. Avoid blinking a creature you need to attack or use during that turn, since it remains exiled until the end step.
Key synergies
Each Saga chapter can blink Bolg, repeatedly retriggering its enters ability and converting additional expendable creatures into removal and potential Goblin amass counters.
Each chapter can blink Gollum, repeatedly retriggering his enter-the-battlefield graveyard exile and 2-life drain while also resetting him after combat.
Each Saga chapter can blink Iron Hills Blacksmith, repeatedly retriggering its enter ability to create another Axe while preserving the Axes already made.
Each Saga chapter can blink Wood Elves, repeatedly retriggering its enters ability to ramp a Forest onto the battlefield and generate another Landfall trigger.
Each Saga chapter can blink Gandalf, repeatedly generating his divided 3-damage enters trigger without requiring him to be recast.
Each Saga chapter can blink Silvan Reveler, repeatedly retriggering its enters ability to loot and potentially put additional lands onto the battlefield.
Each of the Saga's four chapters can blink a Mountain to trigger Last Light again, supplying up to four of the six required quest counters without additional land drops.
Each Saga chapter can blink Bilbo, causing it to enter again at the end step and draw another card. This turns the expendable 2/1 into a repeatable card-advantage engine.
Each chapter can blink the original nontoken Notary; when it returns, it creates two fresh copies while the previous token copies remain, rapidly multiplying both the board and the mana output.
Its chapters can repeatedly exile and return Burn, Burn, Tree and Fern, resetting its lore counters and retriggering the 6-damage first chapter. With careful trigger ordering, you can also collect later chapters before each reset.
Each chapter can blink Dáin's Company, repeatedly retriggering its top-four selection and generating multiple Dwarf or Equipment cards over the course of the Saga.
Each chapter can blink Stone-Giant to create another Stone Boulder token, supplying both blockers and artifacts that the Giant can sacrifice for 4 damage.
Each chapter can blink a land, repeatedly triggering Thranduil's landfall ability to create an Elf token without using another land drop.
Blinking Boughside Wanderers repeatedly retriggers its top-four permanent selection, while blinking a land instead can trigger its +2/+2 landfall ability.
Blinking a land with each chapter repeatedly triggers Thranduil's Company, placing two +1/+1 counters on a creature and granting it vigilance.
Blinking Dáin creates a new Axe on every return while all previously created Axes remain, rapidly building the Equipment density his attack trigger rewards.
Each chapter can blink Thorin to retrigger his Equipment-attachment ability and repeatedly turn the equipped creature's power into removal.
Each time Fíli returns from exile, his own nontoken Dwarf entry triggers and creates another 2/2 Dwarf token.
Repeatedly blinking The Sackville-Bagginses retriggers the option to sacrifice an expendable artifact or creature for a card and a Treasure, with sacrificed tokens also causing life loss.
Each chapter can blink a land, giving Beorn's Hospitality an additional Landfall trigger at the end step for up to four extra +1/+1 counters.
Blinking Gollum makes him a new object, allowing you to choose parity again and resetting all three modes as unchosen. This restores his value engine after its modes have been exhausted or adjusts it to the opponent's remaining curve.
Each chapter can blink Bard's Company, retriggering its enters ability for another Recruit while also resetting it safely after combat or protecting it from sorcery-speed interaction.
Blinking Cantankerous Keepers retriggers its enters ability, milling four more cards and recovering every Elf among them for additional card advantage.
Repeatedly blinking Azog lets each chapter convert another expendable creature into an appropriately sized Goblin Army and a card; this is especially effective when recycling an Army whose power comes from counters.
After Down in the Valley gains landfall, Roll-Roll-Roll-Roll can repeatedly blink one of your lands; each return creates another Elf token while preserving your normal land drop.
Each chapter can blink one of your non-Dragon creatures until the end step, protecting it while Desolation of Smaug clears the battlefield.
Each chapter can blink one of your lands; when that land returns at the end step, it triggers Dancing and creates another Bear, potentially supplying four landfall triggers from one Saga.
Blinking Stony-Voiced Goblins repeatedly retriggers its enters ability, stripping another card from each opponent's hand.
Each chapter can blink Patient Instructor, repeatedly retriggering recruit for additional filtering and Human Soldier tokens.
Each chapter can blink Long-Bodied Grey Dog to create another Treasure token, turning the modest flash creature into a repeatable source of fixing and ramp.
Blinking Esgaroth Garrison repeatedly retriggers recruit, providing filtering and potentially another Human token that also increases the Garrison's power.
Each chapter can blink Gundabad Opportunist to exile another card from the top of your library and provide a fresh window to play it.
Each chapter can blink Long Lake Nuisance to recruit again, generating repeated filtering and potentially additional Human Soldier tokens.
Each chapter can blink Dori to create another Treasure token, producing repeatable ramp and sacrifice material.
Blinking Goblin-town Flunkies retriggers amass Goblins 1 each turn, steadily growing an Army while returning the Flunkies in time to attack on the next turn.
Blinking Dwalin repeatedly retriggers his enters ability, adding another hone counter to every Equipment you control each time.
When opponents control artifacts, blinking Smaug repeatedly recreates tapped Treasures, which can then fund spells and trigger Smaug's card-draw ability.
Each chapter can blink one of your lands to generate another landfall trigger; although the land returns at end step, the untap mode can ready an attacker to block on the opponent's turn.
Each chapter can blink a land to give Attercop an additional +1/+1 landfall boost through the end step, which is useful for blocking on the opponent's turn.
Blinking a land at each chapter's resolution gives Mirkwood Meditator an extra landfall trigger at the end step, allowing it to become a 4/2 for interaction on the opponent's turn.







































