Roll-Roll-Roll-Roll
Roll-Roll-Roll-Roll2 U
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
rare

Roll-Roll-Roll-Roll

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

A repeatable blink engine that retriggers enters-the-battlefield abilities or landfall for four turns. Its floor is modest, but with strong ETB creatures it becomes a powerful value-generating build-around.

Roles

Card AdvantageRole — Generates extra cards or value over time.Build-AroundRole — Worth warping your deckbuilding to support.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Gameplay notes

You may decline to exile anything on a chapter. When targeting a land, tap it for mana in response to the chapter ability before it is exiled; it returns at the end step and triggers landfall. Avoid blinking a creature you need to attack or use during that turn, since it remains exiled until the end step.

Key synergies

Bolg of the North
Bolg of the NorthComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Each Saga chapter can blink Bolg, repeatedly retriggering its enters ability and converting additional expendable creatures into removal and potential Goblin amass counters.

Gollum the Abandoned
Gollum the AbandonedEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Each chapter can blink Gollum, repeatedly retriggering his enter-the-battlefield graveyard exile and 2-life drain while also resetting him after combat.

Iron Hills Blacksmith
Iron Hills BlacksmithBuild-AroundOne card gets much better because the other exists.Synergy strength 3/3 — Strong

Each Saga chapter can blink Iron Hills Blacksmith, repeatedly retriggering its enter ability to create another Axe while preserving the Axes already made.

Wood Elves
Wood ElvesComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Each Saga chapter can blink Wood Elves, repeatedly retriggering its enters ability to ramp a Forest onto the battlefield and generate another Landfall trigger.

Gandalf, Spark Starter
Gandalf, Spark StarterComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Each Saga chapter can blink Gandalf, repeatedly generating his divided 3-damage enters trigger without requiring him to be recast.

Silvan Reveler
Silvan RevelerDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Each Saga chapter can blink Silvan Reveler, repeatedly retriggering its enters ability to loot and potentially put additional lands onto the battlefield.

Last Light of Durin's Day
Last Light of Durin's DayEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Each of the Saga's four chapters can blink a Mountain to trigger Last Light again, supplying up to four of the six required quest counters without additional land drops.

Bilbo Baggins, Burglar // Take a Glance
Bilbo Baggins, Burglar // Take a GlanceComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Each Saga chapter can blink Bilbo, causing it to enter again at the end step and draw another card. This turns the expendable 2/1 into a repeatable card-advantage engine.

The Notary Hobbits
The Notary HobbitsComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Each chapter can blink the original nontoken Notary; when it returns, it creates two fresh copies while the previous token copies remain, rapidly multiplying both the board and the mana output.

Burn, Burn, Tree and Fern
Burn, Burn, Tree and FernComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Its chapters can repeatedly exile and return Burn, Burn, Tree and Fern, resetting its lore counters and retriggering the 6-damage first chapter. With careful trigger ordering, you can also collect later chapters before each reset.

Dáin's Company
Dáin's CompanyComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Each chapter can blink Dáin's Company, repeatedly retriggering its top-four selection and generating multiple Dwarf or Equipment cards over the course of the Saga.

Stone-Giant of High Pass
Stone-Giant of High PassDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Each chapter can blink Stone-Giant to create another Stone Boulder token, supplying both blockers and artifacts that the Giant can sacrifice for 4 damage.

Thranduil, Sindarin Liege // Silvan Rally
Thranduil, Sindarin Liege // Silvan RallyEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Each chapter can blink a land, repeatedly triggering Thranduil's landfall ability to create an Elf token without using another land drop.

Boughside Wanderers
Boughside WanderersComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Blinking Boughside Wanderers repeatedly retriggers its top-four permanent selection, while blinking a land instead can trigger its +2/+2 landfall ability.

Thranduil's Company
Thranduil's CompanyEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Blinking a land with each chapter repeatedly triggers Thranduil's Company, placing two +1/+1 counters on a creature and granting it vigilance.

Dáin Ironfoot
Dáin IronfootDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Blinking Dáin creates a new Axe on every return while all previously created Axes remain, rapidly building the Equipment density his attack trigger rewards.

Thorin, Mountain-king
Thorin, Mountain-kingComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Each chapter can blink Thorin to retrigger his Equipment-attachment ability and repeatedly turn the equipped creature's power into removal.

Fíli the Pathfinder
Fíli the PathfinderComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Each time Fíli returns from exile, his own nontoken Dwarf entry triggers and creates another 2/2 Dwarf token.

The Sackville-Bagginses
The Sackville-BagginsesDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Repeatedly blinking The Sackville-Bagginses retriggers the option to sacrifice an expendable artifact or creature for a card and a Treasure, with sacrificed tokens also causing life loss.

Beorn's Hospitality
Beorn's HospitalityEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Each chapter can blink a land, giving Beorn's Hospitality an additional Landfall trigger at the end step for up to four extra +1/+1 counters.

Gollum, Riddle Master
Gollum, Riddle MasterDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Blinking Gollum makes him a new object, allowing you to choose parity again and resetting all three modes as unchosen. This restores his value engine after its modes have been exhausted or adjusts it to the opponent's remaining curve.

Bard's Company
Bard's CompanyDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Each chapter can blink Bard's Company, retriggering its enters ability for another Recruit while also resetting it safely after combat or protecting it from sorcery-speed interaction.

Cantankerous Keepers
Cantankerous KeepersDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Blinking Cantankerous Keepers retriggers its enters ability, milling four more cards and recovering every Elf among them for additional card advantage.

Azog, Moria's Ruin
Azog, Moria's RuinBuild-AroundOne card gets much better because the other exists.Synergy strength 2/3 — Meaningful

Repeatedly blinking Azog lets each chapter convert another expendable creature into an appropriately sized Goblin Army and a card; this is especially effective when recycling an Army whose power comes from counters.

Down in the Valley
Down in the ValleyDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

After Down in the Valley gains landfall, Roll-Roll-Roll-Roll can repeatedly blink one of your lands; each return creates another Elf token while preserving your normal land drop.

Desolation of Smaug
Desolation of SmaugDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Each chapter can blink one of your non-Dragon creatures until the end step, protecting it while Desolation of Smaug clears the battlefield.

Dancing from Dark to Dawn
Dancing from Dark to DawnDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Each chapter can blink one of your lands; when that land returns at the end step, it triggers Dancing and creates another Bear, potentially supplying four landfall triggers from one Saga.

Stony-Voiced Goblins
Stony-Voiced GoblinsDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Blinking Stony-Voiced Goblins repeatedly retriggers its enters ability, stripping another card from each opponent's hand.

Patient Instructor
Patient InstructorDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Each chapter can blink Patient Instructor, repeatedly retriggering recruit for additional filtering and Human Soldier tokens.

Long-Bodied Grey Dog
Long-Bodied Grey DogDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Each chapter can blink Long-Bodied Grey Dog to create another Treasure token, turning the modest flash creature into a repeatable source of fixing and ramp.

Esgaroth Garrison
Esgaroth GarrisonDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Blinking Esgaroth Garrison repeatedly retriggers recruit, providing filtering and potentially another Human token that also increases the Garrison's power.

Gundabad Opportunist
Gundabad OpportunistDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Each chapter can blink Gundabad Opportunist to exile another card from the top of your library and provide a fresh window to play it.

Long Lake Nuisance
Long Lake NuisanceDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Each chapter can blink Long Lake Nuisance to recruit again, generating repeated filtering and potentially additional Human Soldier tokens.

Dori, Bearer of Friends
Dori, Bearer of FriendsDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Each chapter can blink Dori to create another Treasure token, producing repeatable ramp and sacrifice material.

Goblin-town Flunkies
Goblin-town FlunkiesDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Blinking Goblin-town Flunkies retriggers amass Goblins 1 each turn, steadily growing an Army while returning the Flunkies in time to attack on the next turn.

Dwalin, Weaponmaster
Dwalin, WeaponmasterDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Blinking Dwalin repeatedly retriggers his enters ability, adding another hone counter to every Equipment you control each time.

Smaug, Wicked Worm
Smaug, Wicked WormBuild-AroundOne card gets much better because the other exists.Synergy strength 2/3 — Meaningful

When opponents control artifacts, blinking Smaug repeatedly recreates tapped Treasures, which can then fund spells and trigger Smaug's card-draw ability.

Elven Raft-Steerer
Elven Raft-SteererEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 1/3 — Nice to have

Each chapter can blink one of your lands to generate another landfall trigger; although the land returns at end step, the untap mode can ready an attacker to block on the opponent's turn.

Attercop
AttercopEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 1/3 — Nice to have

Each chapter can blink a land to give Attercop an additional +1/+1 landfall boost through the end step, which is useful for blocking on the opponent's turn.

Mirkwood Meditator
Mirkwood MeditatorEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 1/3 — Nice to have

Blinking a land at each chapter's resolution gives Mirkwood Meditator an extra landfall trigger at the end step, allowing it to become a 4/2 for interaction on the opponent's turn.

Synergy graph

Min strength
Beorn's Hospitality ↔ Silvan Reveler Enabler → Payoff · strength 2/3Beorn's Hospitality ↔ Down in the Valley Archetype Synergy · strength 2/3Gollum the Abandoned ↔ Azog, Moria's Ruin Combo · strength 3/3Iron Hills Blacksmith ↔ Thorin, Mountain-king Combo · strength 3/3Wood Elves ↔ Down in the Valley Enabler → Payoff · strength 2/3Elven Raft-Steerer ↔ Wood Elves Enabler → Payoff · strength 3/3Gollum the Abandoned ↔ The Sackville-Bagginses Direct Synergy · strength 1/3Down in the Valley ↔ Silvan Reveler Archetype Synergy · strength 2/3Elven Raft-Steerer ↔ Down in the Valley Enabler → Payoff · strength 2/3Beorn's Hospitality ↔ Wood Elves Enabler → Payoff · strength 2/3Silvan Reveler ↔ Elven Raft-Steerer Enabler → Payoff · strength 2/3Silvan Reveler ↔ Wood Elves Archetype Synergy · strength 1/3Elven Raft-Steerer ↔ Beorn's Hospitality Mechanic Synergy · strength 2/3Silvan Reveler ↔ Cantankerous Keepers Tribal Synergy · strength 2/3Cantankerous Keepers ↔ Down in the Valley Enabler → Payoff · strength 3/3Cantankerous Keepers ↔ Wood Elves Curve Synergy · strength 3/3Thorin, Mountain-king ↔ Dáin's Company Enabler → Payoff · strength 2/3Bolg of the North ↔ Gollum the Abandoned Direct Synergy · strength 1/3Dáin Ironfoot ↔ Thorin, Mountain-king Archetype Synergy · strength 2/3Dáin's Company ↔ Iron Hills Blacksmith Enabler → Payoff · strength 2/3Dáin's Company ↔ Dáin Ironfoot Archetype Synergy · strength 2/3Dancing from Dark to Dawn ↔ Wood Elves Combo · strength 3/3Dancing from Dark to Dawn ↔ Silvan Reveler Enabler → Payoff · strength 3/3Beorn's Hospitality ↔ Dancing from Dark to Dawn Mechanic Synergy · strength 3/3Elven Raft-Steerer ↔ Dancing from Dark to Dawn Mechanic Synergy · strength 2/3Gandalf, Spark Starter ↔ Dancing from Dark to Dawn Enabler → Payoff · strength 2/3Gollum the Abandoned ↔ Dancing from Dark to Dawn Build-Around · strength 2/3Iron Hills Blacksmith ↔ Dáin Ironfoot Enabler → Payoff · strength 3/3Attercop ↔ Thranduil's Company Enabler → Payoff · strength 3/3Attercop ↔ Beorn's Hospitality Mechanic Synergy · strength 2/3Boughside Wanderers ↔ Thranduil's Company Enabler → Payoff · strength 3/3Boughside Wanderers ↔ Silvan Reveler Enabler → Payoff · strength 2/3Dori, Bearer of Friends ↔ Fíli the Pathfinder Combo · strength 3/3Thorin, Mountain-king ↔ Dwalin, Weaponmaster Enabler → Payoff · strength 3/3Esgaroth Garrison ↔ Bard's Company Archetype Synergy · strength 3/3Goblin-town Flunkies ↔ The Sackville-Bagginses Enabler → Payoff · strength 1/3Gundabad Opportunist ↔ Azog, Moria's Ruin Combo · strength 3/3Gundabad Opportunist ↔ Bolg of the North Enabler → Payoff · strength 2/3Long Lake Nuisance ↔ Bard's Company Direct Synergy · strength 3/3Mirkwood Meditator ↔ Thranduil's Company Enabler → Payoff · strength 3/3Mirkwood Meditator ↔ Wood Elves Enabler → Payoff · strength 2/3Patient Instructor ↔ Bard's Company Enabler → Payoff · strength 3/3Stony-Voiced Goblins ↔ Azog, Moria's Ruin Combo · strength 3/3Dwalin, Weaponmaster ↔ Iron Hills Blacksmith Enabler → Payoff · strength 3/3Thranduil, Sindarin Liege // Silvan Rally ↔ Thranduil's Company Combo · strength 3/3Thranduil, Sindarin Liege // Silvan Rally ↔ Wood Elves Direct Synergy · strength 2/3Dwalin, Weaponmaster ↔ Dáin Ironfoot Combo · strength 3/3Smaug, Wicked Worm ↔ The Sackville-Bagginses Combo · strength 2/3Thranduil, Sindarin Liege // Silvan Rally ↔ Down in the Valley Mechanic Synergy · strength 2/3Smaug, Wicked Worm ↔ Desolation of Smaug Combo · strength 3/3Smaug, Wicked Worm ↔ Dori, Bearer of Friends Curve Synergy · strength 2/3Thranduil's Company ↔ Wood Elves Enabler → Payoff · strength 2/3Fíli the Pathfinder ↔ Iron Hills Blacksmith Enabler → Payoff · strength 3/3Beorn's Hospitality ↔ Thranduil's Company Enabler → Payoff · strength 3/3Beorn's Hospitality ↔ Thranduil, Sindarin Liege // Silvan Rally Enabler → Payoff · strength 2/3Wood Elves ↔ Attercop Enabler → Payoff · strength 2/3Wood Elves ↔ Boughside Wanderers Enabler → Payoff · strength 2/3Elven Raft-Steerer ↔ Boughside Wanderers Mechanic Synergy · strength 2/3Elven Raft-Steerer ↔ Mirkwood Meditator Mechanic Synergy · strength 2/3Elven Raft-Steerer ↔ Attercop Mechanic Synergy · strength 1/3Burn, Burn, Tree and Fern ↔ Fíli the Pathfinder Enabler → Payoff · strength 2/3Elven Raft-Steerer ↔ Thranduil's Company Combo · strength 3/3Elven Raft-Steerer ↔ Thranduil, Sindarin Liege // Silvan Rally Enabler → Payoff · strength 3/3Silvan Reveler ↔ Thranduil's Company Enabler → Payoff · strength 3/3Silvan Reveler ↔ Mirkwood Meditator Enabler → Payoff · strength 2/3Silvan Reveler ↔ Thranduil, Sindarin Liege // Silvan Rally Enabler → Payoff · strength 3/3Silvan Reveler ↔ Attercop Enabler → Payoff · strength 2/3Down in the Valley ↔ Thranduil's Company Combo · strength 3/3Dáin Ironfoot ↔ Fíli the Pathfinder Combo · strength 3/3Dáin's Company ↔ Fíli the Pathfinder Combo · strength 3/3Down in the Valley ↔ Dancing from Dark to Dawn Mechanic Synergy · strength 2/3Dáin's Company ↔ Dwalin, Weaponmaster Enabler → Payoff · strength 2/3Last Light of Durin's Day ↔ Smaug, Wicked Worm Build-Around · strength 2/3Cantankerous Keepers ↔ Thranduil, Sindarin Liege // Silvan Rally Enabler → Payoff · strength 3/3Dancing from Dark to Dawn ↔ Thranduil, Sindarin Liege // Silvan Rally Mechanic Synergy · strength 3/3The Sackville-Bagginses ↔ Long-Bodied Grey Dog Enabler → Payoff · strength 1/3Dancing from Dark to Dawn ↔ Thranduil's Company Mechanic Synergy · strength 3/3The Sackville-Bagginses ↔ Dori, Bearer of Friends Enabler → Payoff · strength 1/3Roll-Roll-Roll-Roll ↔ Bolg of the North Combo · strength 3/3Roll-Roll-Roll-Roll ↔ Gollum the Abandoned Enabler → Payoff · strength 3/3Roll-Roll-Roll-Roll ↔ Iron Hills Blacksmith Build-Around · strength 3/3Roll-Roll-Roll-Roll ↔ Wood Elves Combo · strength 3/3Roll-Roll-Roll-Roll ↔ Gandalf, Spark Starter Combo · strength 3/3Roll-Roll-Roll-Roll ↔ Silvan Reveler Direct Synergy · strength 3/3Roll-Roll-Roll-Roll ↔ Last Light of Durin's Day Enabler → Payoff · strength 3/3Roll-Roll-Roll-Roll ↔ Bilbo Baggins, Burglar // Take a Glance Combo · strength 3/3Roll-Roll-Roll-Roll ↔ The Notary Hobbits Combo · strength 3/3Roll-Roll-Roll-Roll ↔ Burn, Burn, Tree and Fern Combo · strength 3/3Roll-Roll-Roll-Roll ↔ Dáin's Company Combo · strength 3/3Roll-Roll-Roll-Roll ↔ Stone-Giant of High Pass Direct Synergy · strength 3/3Roll-Roll-Roll-Roll ↔ Thranduil, Sindarin Liege // Silvan Rally Enabler → Payoff · strength 3/3Roll-Roll-Roll-Roll ↔ Boughside Wanderers Combo · strength 3/3Roll-Roll-Roll-Roll ↔ Thranduil's Company Enabler → Payoff · strength 3/3Roll-Roll-Roll-Roll ↔ Dáin Ironfoot Direct Synergy · strength 3/3Roll-Roll-Roll-Roll ↔ Thorin, Mountain-king Combo · strength 3/3Roll-Roll-Roll-Roll ↔ Fíli the Pathfinder Combo · strength 3/3Roll-Roll-Roll-Roll ↔ The Sackville-Bagginses Direct Synergy · strength 3/3Roll-Roll-Roll-Roll ↔ Beorn's Hospitality Enabler → Payoff · strength 2/3Roll-Roll-Roll-Roll ↔ Gollum, Riddle Master Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Bard's Company Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Cantankerous Keepers Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Azog, Moria's Ruin Build-Around · strength 2/3Roll-Roll-Roll-Roll ↔ Down in the Valley Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Desolation of Smaug Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Dancing from Dark to Dawn Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Stony-Voiced Goblins Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Patient Instructor Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Long-Bodied Grey Dog Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Esgaroth Garrison Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Gundabad Opportunist Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Long Lake Nuisance Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Dori, Bearer of Friends Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Goblin-town Flunkies Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Dwalin, Weaponmaster Direct Synergy · strength 2/3Roll-Roll-Roll-Roll ↔ Smaug, Wicked Worm Build-Around · strength 2/3Roll-Roll-Roll-Roll ↔ Elven Raft-Steerer Enabler → Payoff · strength 1/3Roll-Roll-Roll-Roll ↔ Attercop Enabler → Payoff · strength 1/3Roll-Roll-Roll-Roll ↔ Mirkwood Meditator Enabler → Payoff · strength 1/3Roll-Roll-Roll-Roll (this card)
Showing 118 of 118 connections · click a card to explore its graphLine thickness = strength