
Quarrel
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Quarrel is efficient but conditional green removal that turns your largest creature into a damage spell without exposing it to return damage. It is a strong common in decks with reliable high-power creatures, though opposing removal can create a two-for-one.
Roles
Archetypes
Play around this
Against two untapped green mana and a large opposing creature, avoid exposing a key creature unnecessarily. Instant-speed removal or power reduction aimed at Quarrel's damage source can make the spell fizzle or fail to kill.
Gameplay notes
Use your largest creature as the damage source, but account for instant-speed removal, bounce, or shrinking effects that can disrupt Quarrel. Trigger Landfall or apply power boosts before casting it; because this is not a fight spell, your creature takes no damage back.
Key synergies
Attercop's deathtouch means even 1 damage from Quarrel is lethal, allowing this two-mana creature to destroy almost any opposing creature without taking return damage.
Head of the Hunt supplies 4 power for Quarrel, and when Quarrel kills an opposing creature, Head exiles it and creates a 2/2 Wolf.
Gigantic Big Bear supplies 10 damage for Quarrel, allowing the cheap instant to kill nearly any opposing creature while the Bear usually survives.
Desolation Prowler can activate at instant speed to become 4/4 before Quarrel resolves, allowing the pair to kill a substantially larger creature for only 2 life.
Playing a land makes Mirkwood Meditator a 4/2 for the turn, turning it into an efficient four-damage source for Quarrel.
Reverent Howl adds 2 power before Quarrel and grants lifelink, so the damage Quarrel causes the creature to deal also gains you that much life.
Old Fat Spider turns Quarrel into six damage of creature removal, and its 7 toughness means it can remain available as a dominant blocker after the one-sided damage effect.






