Attercop
Attercop1 G
Creature — Spider
Reach, deathtouch Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
common2/1

Attercop

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Attercop is an efficient two-drop that trades up with nearly any creature and checks small flyers, while Landfall lets it attack as a threatening 3/2. It is a strong common in green decks and especially valuable when you can trigger Landfall during combat.

Roles

CreatureRole — Mainly provides a body on the board.PayoffRewards you when the archetype's condition is met — only as good as your enabler count.

Archetypes

Gameplay notes

When possible, play your land before attacking to make Attercop a 3/2. With a fetch land or Troop of Ponies available, hold the Landfall trigger until after blocks to punish combat decisions; otherwise, preserve it as a deathtouch blocker that can trade for a much more expensive creature.

Key synergies

Quarrel
QuarrelComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Attercop's deathtouch means even 1 damage from Quarrel is lethal, allowing this two-mana creature to destroy almost any opposing creature without taking return damage.

Thranduil's Company
Thranduil's CompanyEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

The additional land drop triggers Attercop more often, while Thranduil's Company's own Landfall ability can place two permanent counters on it; together, one land can make Attercop much larger and potentially turn on Ferocious.

Troop of Ponies
Troop of PoniesEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Troop of Ponies can put a land onto the battlefield during combat, unexpectedly triggering Attercop's +1/+1 bonus after blocks are declared.

Beorn's Hospitality
Beorn's HospitalityMechanic SynergyBoth care about the same set mechanic.Synergy strength 2/3 — Meaningful

Each land both gives Attercop its temporary +1/+1 and supplies a permanent +1/+1 counter through Beorn's Hospitality, letting the fragile deathtouch body scale into a substantial threat.

Hobbit Hole
Hobbit HoleEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

The two Landfall triggers give Attercop +2/+2 for the turn, turning the cheap deathtouch creature into a substantial attacker or blocker.

Mirkwood
MirkwoodDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Turning the fragile 2/1 deathtouch creature into a permanent 4/3 makes it a credible attacker and Ferocious enabler; subsequent landfall triggers temporarily raise it to 5/4.

Wood Elves
Wood ElvesEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Wood Elves puts a Forest directly onto the battlefield, immediately triggering Attercop's Landfall and making it a larger deathtouch attacker or blocker for the turn.

Silvan Reveler
Silvan RevelerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Silvan Reveler can put a discarded land directly onto the battlefield, giving Attercop an additional Landfall pump before the turn's normal land play.

Through the Forest Gate
Through the Forest GateDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Putting several lands onto the battlefield at once gives Attercop +1/+1 for each land, turning the small deathtoucher into a large combat threat for the turn.

Elven Raft-Steerer
Elven Raft-SteererMechanic SynergyBoth care about the same set mechanic.Synergy strength 1/3 — Nice to have

Landfall enlarges Attercop while simultaneously letting the Raft-Steerer tap a blocker, making it easier for the temporarily pumped deathtouch attacker to connect or force an unfavorable block.

Roll-Roll-Roll-Roll
Roll-Roll-Roll-RollEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 1/3 — Nice to have

Each chapter can blink a land to give Attercop an additional +1/+1 landfall boost through the end step, which is useful for blocking on the opponent's turn.

Synergy graph

Min strength
Through the Forest Gate ↔ Thranduil's Company Combo · strength 3/3Silvan Reveler ↔ Thranduil's Company Enabler → Payoff · strength 3/3Silvan Reveler ↔ Roll-Roll-Roll-Roll Direct Synergy · strength 3/3Silvan Reveler ↔ Wood Elves Archetype Synergy · strength 1/3Silvan Reveler ↔ Elven Raft-Steerer Enabler → Payoff · strength 2/3Thranduil's Company ↔ Wood Elves Enabler → Payoff · strength 2/3Roll-Roll-Roll-Roll ↔ Thranduil's Company Enabler → Payoff · strength 3/3Wood Elves ↔ Roll-Roll-Roll-Roll Combo · strength 3/3Troop of Ponies ↔ Thranduil's Company Enabler → Payoff · strength 3/3Troop of Ponies ↔ Beorn's Hospitality Enabler → Payoff · strength 2/3Elven Raft-Steerer ↔ Through the Forest Gate Direct Synergy · strength 2/3Elven Raft-Steerer ↔ Thranduil's Company Combo · strength 3/3Elven Raft-Steerer ↔ Roll-Roll-Roll-Roll Enabler → Payoff · strength 1/3Elven Raft-Steerer ↔ Wood Elves Enabler → Payoff · strength 3/3Elven Raft-Steerer ↔ Troop of Ponies Enabler → Payoff · strength 3/3Elven Raft-Steerer ↔ Beorn's Hospitality Mechanic Synergy · strength 2/3Elven Raft-Steerer ↔ Hobbit Hole Direct Synergy · strength 2/3Beorn's Hospitality ↔ Through the Forest Gate Direct Synergy · strength 2/3Beorn's Hospitality ↔ Silvan Reveler Enabler → Payoff · strength 2/3Beorn's Hospitality ↔ Thranduil's Company Enabler → Payoff · strength 3/3Beorn's Hospitality ↔ Roll-Roll-Roll-Roll Enabler → Payoff · strength 2/3Beorn's Hospitality ↔ Wood Elves Enabler → Payoff · strength 2/3Hobbit Hole ↔ Thranduil's Company Enabler → Payoff · strength 3/3Hobbit Hole ↔ Beorn's Hospitality Enabler → Payoff · strength 3/3Attercop ↔ Quarrel Combo · strength 3/3Attercop ↔ Thranduil's Company Enabler → Payoff · strength 3/3Attercop ↔ Troop of Ponies Enabler → Payoff · strength 2/3Attercop ↔ Beorn's Hospitality Mechanic Synergy · strength 2/3Attercop ↔ Hobbit Hole Enabler → Payoff · strength 2/3Attercop ↔ Mirkwood Direct Synergy · strength 2/3Attercop ↔ Wood Elves Enabler → Payoff · strength 2/3Attercop ↔ Silvan Reveler Enabler → Payoff · strength 2/3Attercop ↔ Through the Forest Gate Direct Synergy · strength 2/3Attercop ↔ Elven Raft-Steerer Mechanic Synergy · strength 1/3Attercop ↔ Roll-Roll-Roll-Roll Enabler → Payoff · strength 1/3Attercop (this card)
Showing 35 of 35 connections · click a card to explore its graphLine thickness = strength