
Old Fat Spider
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A huge, resilient six-drop that dominates combat, blocks flyers, and is difficult to answer profitably because opposing targeted interaction replaces itself with a card. It is a strong midrange finisher and an excellent Ferocious enabler, though it lacks trample and can still be chump-blocked by creatures with power 3 or greater.
Roles
Archetypes
Play around this
Avoid spending low-impact targeted spells or abilities on it, since each one gives its controller a card. Use unconditional removal when necessary, or answer it through sweepers, sacrifice effects, counterspells, or combat where possible.
Gameplay notes
Its blocking restriction applies only when it attacks: opponents can still block it with creatures of power 3 or greater. Use its reach and 7 toughness to stabilize against flyers, then attack once you can prevent repeated chump blocks or profit from your Ferocious triggers.
Key synergies
Old Fat Spider permanently satisfies The Chief Warg's power-4 Ferocious condition, allowing attacks to generate cards while presenting a second large threat that is awkward to remove.
The Spider turns on Scrounger's Ferocious attack trigger, letting every attack put a +1/+1 counter on the entire team; the Spider itself also grows into an even faster finisher.
Radagast reduces Old Fat Spider's cost from six mana to four and grants it flash, letting you deploy the 6/7 as an unexpected reach blocker while preserving mana during the opponent's turn.
Old Fat Spider reliably enables Wargling's Ferocious attack trigger, and the resulting teamwide trample fixes the Spider's main offensive weakness by letting its 6 power push through larger chump blockers.
Equipping Glamdring to the 6-power Spider reduces the cost of each instant and sorcery you cast by up to six mana, while the Spider's anti-targeting card draw makes it unusually difficult for an opponent to disrupt this powerful engine profitably.
Equipping Old Fat Spider makes its ability trigger twice whenever an opponent targets it, drawing two cards and strongly punishing opposing removal or combat tricks.
Keeping the Spider on the battlefield enables the Rabbit to gain a +1/+1 counter at the beginning of each of your combat steps, turning a cheap creature into a scaling threat.
Casting this six-mana creature triggers Dancing from Dark to Dawn for six +1/+1 counters, converting an already substantial threat into a major board swing.
Old Fat Spider's 6 power reliably keeps Ferocious active, allowing Nighthowl Pursuer to remain a threatening 3/3 menace in the late game.
Beorn can give Old Fat Spider a trample counter, directly solving its vulnerability to power-3-or-greater chump blockers; making it a Bear can also help reach Beorn's three-Bear card-draw condition.
Because Old Fat Spider is a Spider, Mirkwood can place two +1/+1 counters on it, upgrading an already resilient threat into an 8/9 that ends the game more quickly.
The Spider keeps Ferocious active so Ravening Warg gains 2 life whenever it attacks, helping a midrange deck stabilize while its large threats close the game.
Old Fat Spider turns Quarrel into six damage of creature removal, and its 7 toughness means it can remain available as a dominant blocker after the one-sided damage effect.












