Desolation Prowler
Desolation Prowler1 B
Creature — Wolf
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
uncommon2/2

Desolation Prowler

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

An efficient 2/2 that can become a 4/4 each turn at the cost of 2 life, making it an excellent early Ferocious enabler and a threatening combat piece. The life payment limits repeated use in races, but its flexibility makes it a high-quality BG uncommon.

Roles

CreatureRole — Mainly provides a body on the board.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Play around this

Account for it becoming a 4/4 once each turn before blocking or using damage-based removal; forcing its controller to pay life repeatedly can also improve a race.

Gameplay notes

Activate it before declaring attackers when you need to turn on Ferocious attack triggers. Avoid paying life when the extra stats do not change combat or enable a payoff, and remember that becoming power 4 makes it vulnerable to Stone by Sunlight.

Key synergies

The Chief Warg
The Chief WargEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Activating Desolation Prowler before attacking gives you a 4-power creature, enabling The Chief Warg's attack trigger to draw a card even when your board contains no naturally large creature.

Nighthowl Pursuer
Nighthowl PursuerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Pumping Desolation Prowler to 4 power before combat turns on Nighthowl Pursuer's Ferocious trigger, allowing the one-drop to attack as a 3/3 with menace.

Nasty Little Rabbit
Nasty Little RabbitEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Paying 2 life during your first main phase makes Desolation Prowler a 4/4 until end of turn, enabling the Rabbit's beginning-of-combat trigger as early as turn three.

Elrond, Moon-Reader
Elrond, Moon-ReaderDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Desolation Prowler can activate once during every turn without spending mana, reliably triggering Elrond to draw a card each turn while also becoming a larger combat threat.

Ravening Warg
Ravening WargEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Activating Desolation Prowler before attacking turns on Ravening Warg's Ferocious trigger, and the 2 life gained exactly offsets the Prowler's activation cost.

Wargling
WarglingEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Desolation Prowler can become a 4/4 before attackers are declared, enabling Wargling to get +1/+0 and grant trample to the entire attacking team.

Bolg of the North
Bolg of the NorthDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Paying 2 life raises the Prowler to 4 power before Bolg sacrifices it, turning a cheap creature into 4 damage and making excess-damage amass much easier to generate.

Wilderland Scrounger
Wilderland ScroungerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Prowler can become a 4/4 before attackers are declared, cheaply enabling Puppyyyy's first trigger. That trigger then permanently grows both creatures and makes Puppyyyy a self-sustaining 4-power Ferocious enabler.

Chief Warg's Company
Chief Warg's CompanyTribal SynergyCreature types matter between these cards.Synergy strength 2/3 — Meaningful

Desolation Prowler counts toward the two other Wolves required for Chief Warg's Company to attack, while the Company's upkeep token helps complete that requirement and builds a wider Wolf board.

Azog, Moria's Ruin
Azog, Moria's RuinComboA specific, particularly strong two-card interaction.Synergy strength 2/3 — Meaningful

Desolation Prowler can raise its power to 4 before Azog destroys it, letting Azog replace the two-drop with a 4/4 Goblin Army while also drawing a card.

Tom, Bert, and William
Tom, Bert, and WilliamComboA specific, particularly strong two-card interaction.Synergy strength 2/3 — Meaningful

Desolation Prowler can become a 4/4 before being sacrificed to Tom, Bert, and William, turning the cheap two-drop into four cards before the required discard.

Quarrel
QuarrelEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Desolation Prowler can activate at instant speed to become 4/4 before Quarrel resolves, allowing the pair to kill a substantially larger creature for only 2 life.

Rhovanion Rampager
Rhovanion RampagerDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Desolation Prowler can activate before being sacrificed to Rhovanion Rampager, giving the Rampager four +1/+1 counters instead of two and increasing its eventual death-trigger amass.

Reverent Howl
Reverent HowlDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

After Desolation Prowler activates, Reverent Howl makes it a 6/6 with lifelink; connecting or trading in combat recovers the life spent and produces a large life swing.

Glamdring, Foe-hammer // Gleam of Death
Glamdring, Foe-hammer // Gleam of DeathComboA specific, particularly strong two-card interaction.Synergy strength 2/3 — Meaningful

With Glamdring equipped, Desolation Prowler can activate without spending mana to raise its power to 4, reducing the cost of each instant and sorcery you cast that turn by up to four mana.

Desolation of Smaug
Desolation of SmaugDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 1/3 — Nice to have

Desolation Prowler can pay 2 life to become 4/4 before Desolation of Smaug resolves, allowing it to survive the 3-damage sweep.

The Master of Lake-town
The Master of Lake-townEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 1/3 — Nice to have

Paying 2 life to activate Desolation Prowler triggers the Master to mill you for two, helping your graveyard reach seven cards so the Master's death trigger can draw an additional card.

Mirkwood
MirkwoodTribal SynergyCreature types matter between these cards.Synergy strength 1/3 — Nice to have

Because Desolation Prowler is a Wolf, Mirkwood can place two permanent +1/+1 counters on it, leaving it as a 4/4 Ferocious enabler without requiring repeated life payments.

Synergy graph

Min strength
The Chief Warg ↔ Chief Warg's Company Enabler → Payoff · strength 3/3Elrond, Moon-Reader ↔ Tom, Bert, and William Direct Synergy · strength 2/3Nighthowl Pursuer ↔ Chief Warg's Company Enabler → Payoff · strength 3/3The Chief Warg ↔ Tom, Bert, and William Enabler → Payoff · strength 2/3Wilderland Scrounger ↔ Chief Warg's Company Combo · strength 3/3Wilderland Scrounger ↔ The Chief Warg Mechanic Synergy · strength 2/3Nighthowl Pursuer ↔ Wilderland Scrounger Mechanic Synergy · strength 2/3Azog, Moria's Ruin ↔ Elrond, Moon-Reader Direct Synergy · strength 2/3Mirkwood ↔ Ravening Warg Enabler → Payoff · strength 3/3Nasty Little Rabbit ↔ Chief Warg's Company Enabler → Payoff · strength 2/3Mirkwood ↔ Wargling Enabler → Payoff · strength 3/3Ravening Warg ↔ Chief Warg's Company Enabler → Payoff · strength 3/3Reverent Howl ↔ Wargling Enabler → Payoff · strength 3/3Reverent Howl ↔ The Chief Warg Enabler → Payoff · strength 3/3Reverent Howl ↔ Ravening Warg Enabler → Payoff · strength 2/3Wargling ↔ Chief Warg's Company Combo · strength 3/3Wargling ↔ Wilderland Scrounger Archetype Synergy · strength 2/3Rhovanion Rampager ↔ Azog, Moria's Ruin Combo · strength 3/3Quarrel ↔ Reverent Howl Combo · strength 2/3Bolg of the North ↔ Rhovanion Rampager Combo · strength 3/3The Chief Warg ↔ Ravening Warg Mechanic Synergy · strength 2/3Nighthowl Pursuer ↔ Mirkwood Tribal Synergy · strength 1/3Wilderland Scrounger ↔ Rhovanion Rampager Enabler → Payoff · strength 2/3Wilderland Scrounger ↔ Ravening Warg Mechanic Synergy · strength 2/3The Chief Warg ↔ Mirkwood Direct Synergy · strength 3/3Nighthowl Pursuer ↔ Wargling Mechanic Synergy · strength 2/3Wilderland Scrounger ↔ Nasty Little Rabbit Mechanic Synergy · strength 2/3Wilderland Scrounger ↔ Mirkwood Enabler → Payoff · strength 3/3Chief Warg's Company ↔ Tom, Bert, and William Enabler → Payoff · strength 3/3Desolation of Smaug ↔ Rhovanion Rampager Combo · strength 2/3Chief Warg's Company ↔ Rhovanion Rampager Combo · strength 3/3Chief Warg's Company ↔ Mirkwood Direct Synergy · strength 2/3The Master of Lake-town ↔ Glamdring, Foe-hammer // Gleam of Death Enabler → Payoff · strength 3/3The Master of Lake-town ↔ Tom, Bert, and William Combo · strength 3/3The Master of Lake-town ↔ Reverent Howl Direct Synergy · strength 2/3The Master of Lake-town ↔ The Chief Warg Enabler → Payoff · strength 2/3Tom, Bert, and William ↔ Rhovanion Rampager Combo · strength 3/3Desolation Prowler ↔ The Chief Warg Enabler → Payoff · strength 3/3Desolation Prowler ↔ Nighthowl Pursuer Enabler → Payoff · strength 3/3Desolation Prowler ↔ Nasty Little Rabbit Enabler → Payoff · strength 3/3Desolation Prowler ↔ Elrond, Moon-Reader Direct Synergy · strength 3/3Desolation Prowler ↔ Ravening Warg Enabler → Payoff · strength 3/3Desolation Prowler ↔ Wargling Enabler → Payoff · strength 3/3Desolation Prowler ↔ Bolg of the North Direct Synergy · strength 2/3Desolation Prowler ↔ Wilderland Scrounger Enabler → Payoff · strength 2/3Desolation Prowler ↔ Chief Warg's Company Tribal Synergy · strength 2/3Desolation Prowler ↔ Azog, Moria's Ruin Combo · strength 2/3Desolation Prowler ↔ Tom, Bert, and William Combo · strength 2/3Desolation Prowler ↔ Quarrel Enabler → Payoff · strength 2/3Desolation Prowler ↔ Rhovanion Rampager Direct Synergy · strength 2/3Desolation Prowler ↔ Reverent Howl Direct Synergy · strength 2/3Desolation Prowler ↔ Glamdring, Foe-hammer // Gleam of Death Combo · strength 2/3Desolation Prowler ↔ Desolation of Smaug Direct Synergy · strength 1/3Desolation Prowler ↔ The Master of Lake-town Enabler → Payoff · strength 1/3Desolation Prowler ↔ Mirkwood Tribal Synergy · strength 1/3Desolation Prowler (this card)
Showing 55 of 55 connections · click a card to explore its graphLine thickness = strength