
Gathering of Darkness3 B
Sorcery
Return up to one target creature card from your graveyard to your hand.
Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)uncommon
Gathering of Darkness
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Four-mana sorcery: Raise Dead plus amass 3. Solid midgame value — a creature back to hand and three counters on your Army is a real board plus card swing for one card.
Roles
Card AdvantageRole — Generates extra cards or value over time.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.
Archetypes
BG Wolves / FerociousBG Wolves / Ferocious — GolgariMidrange deck about power 4+ creatures (Ferocious). Wolves and pump effects turn on payoffs that reward having a big creature on board.How it plays: Count your reliable Ferocious enablers before valuing payoffs highly. Cheap ways to make a 4-power creature early are gold. Grind-oriented: favors trades and late-game value.neither hereBR Goblins / AmassBR Goblins / Amass — RakdosAggressive Goblin tribal deck using Amass to grow an Army while chipping in damage. Sacrifice and death-trigger payoffs convert expendable bodies into value.How it plays: Amass stacks onto a single Army creature, so protect it or diversify threats. Removal-dense colors: use it to clear blockers and keep tempo. Death triggers make trades profitable.
Key synergies
The Great GoblinEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful
Amass 3 in one shot triggers The Great Goblin's counter payoff while rebuilding your hand.
