Nighthowl Pursuer
Nighthowl PursuerB
Creature — Wolf
Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
uncommon1/1

Nighthowl Pursuer

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

One-mana 1/1 menace that attacks as a 3/3 whenever you control a power-4 creature. The perfect cheap Ferocious payoff: nearly unblockable early, and it scales into the late game instead of rotting in your hand.

Roles

CreatureRole — Mainly provides a body on the board.EvasionRole — Hard to block — flying, menace, unblockable, and similar.PayoffRewards you when the archetype's condition is met — only as good as your enabler count.

Archetypes

Gameplay notes

The pump only checks on attack — you need the 4-power creature before combat. Menace plus +2/+2 makes it genuinely hard to block profitably.

Key synergies

Chief Warg's Company
Chief Warg's CompanyEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

A 5/3 Wolf permanently turns on Ferocious, and its weekly Wolf tokens fill the attack requirement alongside the Pursuer.

Beorn the Fierce
Beorn the FierceEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

A 6/6 body means Ferocious is always on — every Pursuer attack is a 3/3 menace.

Synergy graph

Min strength
Nighthowl Pursuer ↔ Chief Warg's Company Enabler → Payoff · strength 3/3Nighthowl Pursuer ↔ Beorn the Fierce Enabler → Payoff · strength 2/3Nighthowl Pursuer (this card)
Showing 2 of 2 connections · click a card to explore its graphLine thickness = strength