
Wilderland Scrounger
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A sturdy five-drop that becomes a repeatable team-wide anthem once Ferocious is enabled. It is a high-value BG payoff that can quickly dominate combat, but its first attack requires another reliable 4-power creature or pump effect.
Roles
Archetypes
Play around this
If possible, remove or shrink the only 4-power creature before attackers are declared; doing so prevents the trigger entirely. Removing it after the attack trigger is already on the stack will not stop the counters.
Gameplay notes
Prioritize establishing Ferocious before casting this when possible so it can attack profitably on the following turn. Activate temporary pump effects such as Desolation Prowler's ability before declaring attackers; after the first trigger, Puppyyyy becomes a 4/7 and usually enables its own future attacks.
Key synergies
Hospitality can permanently raise an early creature to 4 power to enable Puppyyyy's Ferocious attack trigger, which then adds another +1/+1 counter to the entire team.
Company naturally supplies the 5-power creature needed for Ferocious and produces a Wolf token every upkeep for Puppyyyy to grow. Puppyyyy also helps satisfy Company's attack restriction: after Company creates a token, Puppyyyy and that token are the two other Wolves it needs.
A four-land Pathmaker satisfies Ferocious for "Puppyyyy", allowing its attacks to put counters on the entire team; those counters help Pathmaker remain threatening even if land development stops.
The Spider turns on Scrounger's Ferocious attack trigger, letting every attack put a +1/+1 counter on the entire team; the Spider itself also grows into an even faster finisher.
Galion reliably enables the Scrounger's Ferocious attack trigger, which places a +1/+1 counter on the entire team. Those counters increase Galion's future copied stats and remain on creatures after Galion changes their base power and toughness.
Duskwatch Hunter can put its enters-the-battlefield counter on Wilderland Scrounger, immediately making it a 4-power creature that enables its own Ferocious attack trigger on the following combat.
Mirkwood can put two +1/+1 counters on Wilderland Scrounger because it is a Wolf, turning it into a self-contained 5-power Ferocious enabler while also fixing both of the archetype's colors.
Casting Wilderland Scrounger while Dancing from Dark to Dawn is in play puts five +1/+1 counters on a creature, guaranteeing a Ferocious enabler for Scrounger's next attack. The enchantment's Bear tokens also provide extra bodies for Scrounger's team-wide counters.
Prowler can become a 4/4 before attackers are declared, cheaply enabling Puppyyyy's first trigger. That trigger then permanently grows both creatures and makes Puppyyyy a self-sustaining 4-power Ferocious enabler.
Head of the Hunt provides 4 power at flash speed to enable the attack trigger, while its removal-conversion ability creates additional Wolf tokens that receive Puppyyyy's team-wide counters.
Both trigger from the same Ferocious attack: Puppyyyy grows the entire board while The Chief Warg draws a card. Puppyyyy's first counter also raises both creatures to 4 power, making future Ferocious attacks much easier to sustain.
With Ferocious enabled, both creatures reward the same attack: Pursuer gets +2/+2 and Puppyyyy adds a permanent +1/+1 counter, making Pursuer a 4/4 menace for that combat and stronger thereafter.
Desert Were-Worm reliably enables Puppyyyy's Ferocious attack trigger, and the Were-Worm's additional combat lets Puppyyyy attack and put a +1/+1 counter on the entire team a second time that turn.
A crewed Great Gilded Boat is a 4-power creature that enables Puppyyyy's Ferocious attack trigger, while the Boat's recruit tokens give Puppyyyy's team-wide +1/+1 counters more bodies to enhance.
Great Ugly-Looking Goblin supplies the 4-power creature needed for Wilderland Scrounger's Ferocious attack trigger, and every creature that receives a +1/+1 counter from that trigger gains menace from the Goblin.
Once another 4-power creature enables both cards, Scrounger's attack trigger grows the entire team while Wargling grants trample, converting the added power into substantially more damage through blockers.
Warg Tactics can turn another 3-power creature into a 4-power Ferocious enabler before Wilderland Scrounger attacks, immediately unlocking Scrounger's team-wide +1/+1 counter trigger.
Rhovanion Rampager can sacrifice a creature as it attacks to grow to 4 power or more before Scrounger's Ferocious trigger checks. Scrounger's counters then further increase Rampager's power, which increases the size of the Goblin Army created when Rampager dies.
Both Wolves reward the same Ferocious attack, with Ravening Warg gaining life while Scrounger permanently grows the team. Scrounger's first trigger also turns itself into a persistent 4-power enabler for both cards.
When Bejeweled Warg hits a player, it can put a +1/+1 counter on Wilderland Scrounger, raising Scrounger to 4 power so it enables its own future Ferocious attacks. Once enabled, Scrounger's team-wide counters make the trampling Warg more likely to connect and trigger again.
Once Ferocious is enabled, Nasty Little Rabbit grows at the beginning of combat and Wilderland Scrounger adds another counter when it attacks, allowing the cheap Rabbit to scale quickly while both cards use the same 4-power enabler.
Beorn reliably enables the Scrounger's Ferocious attack trigger, letting each Scrounger attack place a +1/+1 counter on the entire team.





















