
Versions


Bejeweled Warg
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A premium two-drop whose above-rate trampling body snowballs into a 4-power threat or generates Treasure whenever it connects. It is especially strong in Wolves, where its counters quickly enable Ferocious while remaining a serious standalone threat.
Roles
Archetypes
Gameplay notes
When possible, attack before committing other spells so a Treasure can help cast a second spell after combat. Usually put the first counter on Bejeweled Warg to reach 4 power, but choose Treasure when fixing, ramping, or double-spelling is more valuable; trample means even a small blocker may not prevent the trigger.
Key synergies
Bejeweled Warg is a cheap Wolf that helps satisfy the Company's requirement for two other Wolves, while the Company's recurring Wolf tokens provide additional targets for Bejeweled Warg's +1/+1 counters.
Bejeweled Warg can become a 4/3 after its first hit, enabling The Chief Warg's Ferocious attack trigger so subsequent attacks draw cards.
When an equipped Bejeweled Warg deals combat damage to a player, its trigger occurs twice, letting you create two Treasures, place two +1/+1 counters among Wolves, or choose one of each.
The Warg can repeatedly create Treasures through combat damage, and every Treasure it produces increases Smaug's attack-trigger damage.
The counters create a 5/4 trampler that is much more likely to deal combat damage and trigger its Wolf-counter or Treasure ability while also enabling Ferocious.
The permanent counter turns Bejeweled Warg from 3 power into a Ferocious-enabling 4-power threat, while temporary hexproof helps it survive removal and keep generating combat-damage rewards.
Bejeweled Warg can place its combat-damage counter on Rampager because it is a Wolf. Every counter both improves Rampager in combat and increases the size of the Army created when Rampager dies.
Making Bejeweled Warg unblockable guarantees its combat-damage trigger, allowing it to grow every turn or repeatedly produce Treasures.
Galion can turn the trampling Warg from a 3/2 into a base 4/4 attacker, improving its ability to push combat damage through and trigger its choice of a Wolf counter or Treasure.
When Bejeweled Warg connects, its Wolf-specific mode can put a permanent +1/+1 counter on Nighthowl Pursuer, making the evasive Ferocious attacker larger in every subsequent combat.
When Bejeweled Warg hits a player, it can put a +1/+1 counter on Wilderland Scrounger, raising Scrounger to 4 power so it enables its own future Ferocious attacks. Once enabled, Scrounger's team-wide counters make the trampling Warg more likely to connect and trigger again.
Head of the Hunt supplies both a Wolf body and additional Wolf tokens, giving Bejeweled Warg plentiful targets for its combat-damage counter mode; those counters make Head or its tokens more threatening in combat.
Bejeweled Warg can repeatedly create Treasures when it connects, and spending those Treasures causes The Sackville-Bagginses to drain the opponent.













