
Versions



My Precious // Allure of Power
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A 3-mana Equipment granting hexproof and unblockable — your best creature becomes untouchable and always connects. Allure of Power is emergency card draw that eats a creature. Flexible and quietly powerful.
Roles
Archetypes
Gameplay notes
Hexproof means the equipped creature dodges all targeted removal — put it on your biggest threat. Allure at instant speed can sacrifice a creature already dying to removal.
Key synergies
Allure of Power sacrifices Gollum to draw two cards, and Gollum's recursion lets you recover and replay him rather than permanently losing the creature used for the additional cost.
Stack both on one creature: unblockable guarantees Orcrist's combat-damage trigger every single turn, minting Treasures on a threat they can't target.
Bilbo can cast Allure of Power from the graveyard when he attacks, reducing its mana cost by {1}; after the Adventure resolves, My Precious can be cast from exile and is also reduced by {1}, extracting both halves from a single graveyard card.
Thorin can attach My Precious without paying its equip cost or 2 life, while also making the newly equipped creature deal damage equal to its power. That creature is then hexproof and unblockable for subsequent attacks.
Bard doubles each extra card draw, so the two cards drawn by Allure of Power become four cards, greatly increasing the return on the sacrificed creature.
Sacrificing a nontoken creature to Allure of Power triggers Part in Friendship, replacing that creature with another creature from the library while Allure still draws two cards.
Fearsome Goblin Pair pays Allure of Power's sacrifice cost to draw two cards, then its death trigger amasses Goblins 4, turning the spell into card advantage without losing meaningful board presence.
My Precious makes an otherwise small creature unblockable, allowing Galion to turn it into a base 4/4 attacker that reliably connects each combat; hexproof also helps preserve that repeatable damage outlet.
My Precious makes its equipped creature unblockable, ensuring that Dáin's double-strike attacker connects in both combat-damage steps, while hexproof protects the enhanced threat.
Sacrificing Rhovanion Rampager to Allure of Power draws two cards and triggers the Rampager to amass Goblins equal to its power, replacing the sacrificed body with a sizable Army.
My Precious entering triggers Kíli's card draw, and once Storied is active Kíli lets its first equip activation each turn cost {0}, bypassing both the {2} mana and 2-life payment.
Allure of Power can sacrifice the Master at instant speed, drawing two cards from the spell plus cards from the Master's death trigger once the relevant graveyards contain seven cards.
Dwarven Mauler removes the {2} mana from My Precious's equip cost, leaving only the 2-life payment; this makes it easy to move hexproof and unblockability onto the Mauler without losing mana tempo.
Allure of Power draws two cards, triggering Ravenhill Flock twice and immediately giving it two +1/+1 counters; My Precious can then make the growing flying threat hexproof and unblockable.
Allure of Power supplies the second card drawn in a turn, triggering Bard to place a +1/+1 counter and grant lifelink, which helps offset the Equipment's repeated 2-life equip payments.
Allure of Power draws two cards, guaranteeing a Master's Councillors trigger even when cast on an opponent's turn, and the resulting mill helps unlock the Councillors' power bonus.
Dwalin repeatedly puts hone counters on My Precious, turning its protected unblockable creature into an increasingly powerful clock rather than merely an evasive threat.
Both Allure of Power and the later casting of My Precious are noncreature spells, so the Adventure card can trigger Bothersome Noisemaker twice across its two halves to grow or create a Goblin Army.
Iron Hills Stalwart can attach My Precious to any creature when it enters, bypassing the Equipment's mana and life costs and immediately setting up a protected, unblockable attacker.
Casting Allure of Power before combat ensures that at least two cards have been drawn that turn, enabling Lake-town Toymaker to grant another creature +3/+0 and first strike.
Allure of Power draws two cards at once, reliably triggering Lakeshore Apothecary's second-card ability and adding a +1/+1 counter.
When used on a Dwarf, Vow to Erebor can attach My Precious at instant speed without paying its equip cost or 2 life, protecting the Dwarf with hexproof while the untap and pump improve combat.
Allure of Power guarantees that a creature dies as part of its cost, reducing Dreaded Bat-Cloud to {1}{B}; this enables a compact turn where you cash in a creature, draw two cards, and deploy a 4/2 flying deathtoucher.
























