Desolation of Smaug
Desolation of Smaug2 R R
Sorcery
Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
rare

Versions

Desolation of Smaug — Base #93
Base #93
Desolation of Smaug — #226
#226
Desolation of Smaug — #262
#262

Desolation of Smaug

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Four-mana sweeper: 3 damage to every non-Dragon creature, then four mana that can only cast Dragons. Board wipe plus ramp in one card for Dragon decks; a clean answer to token and Army boards for everyone else.

Roles

RemovalRole — Kills or neutralizes opposing creatures or permanents.RampRole — Accelerates your mana ahead of curve.

Archetypes

Gameplay notes

It hits YOUR non-Dragons too — build or sequence around it. The Dragon mana evaporates at end of step, so have the Dragon in hand when you cast it.

Key synergies

Smaug the Magnificent
Smaug the MagnificentCombo / InteractionA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Sweep the board and immediately deploy Smaug with the ritual mana — he survives (Dragon) and lands on an empty battlefield with haste.

Desert Were-Worm
Desert Were-WormDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

The Worm is a Dragon: it survives the 3-damage sweep, and the four ritual mana can cast it a full two turns early.

Synergy graph

Min strength
Desolation of Smaug ↔ Smaug the Magnificent Combo / Interaction · strength 3/3Desolation of Smaug ↔ Desert Were-Worm Direct Synergy · strength 2/3Desolation of Smaug (this card)
Showing 2 of 2 connections · click a card to explore its graphLine thickness = strength