Long Lake Nuisance
Long Lake Nuisance3 U
Creature — Bird
Flying When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
common3/1

Long Lake Nuisance

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

A strong WU common that combines a 3-power evasive threat with card selection and, when you discard a nonland card, an extra Human token. Its low toughness makes it fragile, but the immediate recruit value keeps it useful even when removed.

Roles

CreatureRole — Mainly provides a body on the board.EvasionRole — Hard to block — flying, menace, unblockable, and similar.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Gameplay notes

Cast it before combat when you need to enable a second-card-drawn payoff. Discard a nonland card when the Human token matters, but do not throw away a useful spell merely to make a 1/1 if discarding an excess land gives better card quality.

Key synergies

Bard the Bowman
Bard the BowmanEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

After the normal draw for the turn, Long Lake Nuisance's recruit draw is the second card drawn, triggering Bard to place a +1/+1 counter and grant lifelink.

Bard's Company
Bard's CompanyDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

The recruit token is a Human that receives Bard's Company's anthem, while the Company adds repeated recruit triggers and turns the Nuisance into a much sturdier 4/2 flyer.

Bard, King of Dale
Bard, King of DaleComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Bard replaces the recruit draw with two cards and doubles the resulting Human token, so the Nuisance effectively draws two, discards one, and creates two 1/1s when a nonland card is discarded.

Lake-town Toymaker
Lake-town ToymakerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Casting Long Lake Nuisance before combat makes its recruit draw your second card of the turn, turning on Toymaker's +3/+0 and first strike trigger immediately.

Eagle of the Great Shelf
Eagle of the Great ShelfArchetype SynergyBoth play complementary roles in the same Limited archetype.Synergy strength 2/3 — Meaningful

Long Lake Nuisance can add both itself and a recruited Human token to the battlefield, increasing the Eagle's board-scaled attack while advancing the same WU flying go-wide plan.

Master's Councillors
Master's CouncillorsEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Its enters-the-battlefield recruit can provide the second draw needed to trigger the Councillors, with the discard and mill jointly filling the graveyard toward seven cards.

Ravenhill Flock
Ravenhill FlockDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Long Lake Nuisance recruits when it enters, so its draw immediately adds a +1/+1 counter to Ravenhill Flock while supplying another evasive threat and potentially a Human token.

Roll-Roll-Roll-Roll
Roll-Roll-Roll-RollDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Each chapter can blink Long Lake Nuisance to recruit again, generating repeated filtering and potentially additional Human Soldier tokens.

The Lord of the Eagles
The Lord of the EaglesDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Long Lake Nuisance contributes three flying power, reducing The Lord of the Eagles to six mana, while its recruit trigger helps maintain resources as the evasive deck builds toward its finisher.

Synergy graph

Min strength
Eagle of the Great Shelf ↔ Bard's Company Direct Synergy · strength 3/3Master's Councillors ↔ Bard the Bowman Mechanic Synergy · strength 2/3Ravenhill Flock ↔ Bard, King of Dale Enabler → Payoff · strength 2/3The Lord of the Eagles ↔ Eagle of the Great Shelf Archetype Synergy · strength 1/3Bard the Bowman ↔ Bard's Company Enabler → Payoff · strength 3/3Bard the Bowman ↔ Bard, King of Dale Direct Synergy · strength 2/3Master's Councillors ↔ Bard, King of Dale Build-Around · strength 2/3Bard's Company ↔ Bard, King of Dale Combo · strength 3/3Bard's Company ↔ Roll-Roll-Roll-Roll Direct Synergy · strength 2/3Bard the Bowman ↔ Ravenhill Flock Mechanic Synergy · strength 2/3Master's Councillors ↔ Bard's Company Enabler → Payoff · strength 3/3Lake-town Toymaker ↔ Bard's Company Enabler → Payoff · strength 3/3Eagle of the Great Shelf ↔ Bard, King of Dale Build-Around · strength 2/3Bard the Bowman ↔ Lake-town Toymaker Mechanic Synergy · strength 2/3Master's Councillors ↔ Lake-town Toymaker Mechanic Synergy · strength 2/3Ravenhill Flock ↔ Bard's Company Enabler → Payoff · strength 3/3The Lord of the Eagles ↔ Ravenhill Flock Enabler → Payoff · strength 2/3Bard, King of Dale ↔ Lake-town Toymaker Enabler → Payoff · strength 2/3Long Lake Nuisance ↔ Bard the Bowman Enabler → Payoff · strength 3/3Long Lake Nuisance ↔ Bard's Company Direct Synergy · strength 3/3Long Lake Nuisance ↔ Bard, King of Dale Combo · strength 3/3Long Lake Nuisance ↔ Lake-town Toymaker Enabler → Payoff · strength 2/3Long Lake Nuisance ↔ Eagle of the Great Shelf Archetype Synergy · strength 2/3Long Lake Nuisance ↔ Master's Councillors Enabler → Payoff · strength 2/3Long Lake Nuisance ↔ Ravenhill Flock Direct Synergy · strength 2/3Long Lake Nuisance ↔ Roll-Roll-Roll-Roll Direct Synergy · strength 2/3Long Lake Nuisance ↔ The Lord of the Eagles Direct Synergy · strength 2/3Long Lake Nuisance (this card)
Showing 27 of 27 connections · click a card to explore its graphLine thickness = strength