
Long Lake Nuisance
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A strong WU common that combines a 3-power evasive threat with card selection and, when you discard a nonland card, an extra Human token. Its low toughness makes it fragile, but the immediate recruit value keeps it useful even when removed.
Roles
Archetypes
Gameplay notes
Cast it before combat when you need to enable a second-card-drawn payoff. Discard a nonland card when the Human token matters, but do not throw away a useful spell merely to make a 1/1 if discarding an excess land gives better card quality.
Key synergies
After the normal draw for the turn, Long Lake Nuisance's recruit draw is the second card drawn, triggering Bard to place a +1/+1 counter and grant lifelink.
The recruit token is a Human that receives Bard's Company's anthem, while the Company adds repeated recruit triggers and turns the Nuisance into a much sturdier 4/2 flyer.
Bard replaces the recruit draw with two cards and doubles the resulting Human token, so the Nuisance effectively draws two, discards one, and creates two 1/1s when a nonland card is discarded.
Casting Long Lake Nuisance before combat makes its recruit draw your second card of the turn, turning on Toymaker's +3/+0 and first strike trigger immediately.
Long Lake Nuisance can add both itself and a recruited Human token to the battlefield, increasing the Eagle's board-scaled attack while advancing the same WU flying go-wide plan.
Its enters-the-battlefield recruit can provide the second draw needed to trigger the Councillors, with the discard and mill jointly filling the graveyard toward seven cards.
Long Lake Nuisance recruits when it enters, so its draw immediately adds a +1/+1 counter to Ravenhill Flock while supplying another evasive threat and potentially a Human token.
Each chapter can blink Long Lake Nuisance to recruit again, generating repeated filtering and potentially additional Human Soldier tokens.
Long Lake Nuisance contributes three flying power, reducing The Lord of the Eagles to six mana, while its recruit trigger helps maintain resources as the evasive deck builds toward its finisher.








