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The Misty Mountains Cold
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Three-mana Saga that makes a Treasure every chapter and converts four banked Treasures into a 6/6 flying Dragon. Ramp, fixing, and a win condition in one card — but only if you resist cracking the Treasures.
Roles
Archetypes
Gameplay notes
Spending Treasures delays or denies the Dragon — decide early whether this copy is ramp or a threat. Other Treasure sources accelerate the Dragon check.
Key synergies
Smaug counts Treasures for attack damage and adds one per upkeep — together they hit the four-Treasure Dragon threshold while making Smaug hit harder.
The Saga and its first Treasure are two qualifying permanents; Bombur is the third as a legendary, so these cards can establish an enduring story immediately while the Saga continues producing artifacts.
The Saga creates a Treasure on each chapter, so after Fateful Discovery resolves it can generate a card every turn while also progressing toward its Dragon payoff.
Bard doubles each Treasure the Saga creates, so its first two chapters produce four Treasures total and transform it into the 6/6 Dragon two turns earlier than normal.
A guaranteed Treasure token every turn is exactly the steady token stream Belladonna wants — and it works even with no creatures.
A Treasure every chapter means a drain every turn — though cracking them delays the Saga's Dragon, so choose which payoff you're playing for.
One Saga plus its Treasure tokens can complete Thorin's three-permanent story requirement almost single-handedly.
The repeated Treasure production helps bridge from casting the five-mana Adventure to paying seven mana for Smaug, while also supporting a removal-heavy deck that wants multiple flying finishers.
The Saga steadily supplies Treasures that turn later spells into cantrips through Smaug, while both cards contribute powerful flying Dragons to a Treasure-focused game plan.
The Saga's Treasures help accelerate to seven mana, and any Treasures left after producing its Dragon can be sacrificed to the Giant for 4 damage.
Dori supplies an additional Treasure without requiring one to be spent, letting the Saga reach four Treasures and create its Dragon on chapter III instead of chapter IV.
The Dog's enters-the-battlefield Treasure provides the extra saved Treasure needed for the Saga to reach its Dragon threshold on chapter III while also supplying a defensive body.
Orcrist can create multiple Treasures from one successful hit, accelerating the Saga's four-Treasure transformation; the Saga's ramp helps pay Orcrist's casting and equip costs without consuming those newly created Treasures.
The Saga, its first Treasure, and legendary Dáin are three qualifying permanents, immediately establishing an enduring story and turning on Dáin's attack tax while the Saga continues toward its Dragon.
The Saga can create a 6/6 Dragon token, which is immune to Desolation's damage and lets you sweep away non-Dragon creatures while retaining a large flying threat.















