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Orcrist, Goblin-cleaver
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Three-mana Equipment: +2/+2 trample, and every player hit mints a Treasure per creature you control of a chosen type. In a tribal deck it converts combat damage into an economy. The Equipment deck's crown jewel.
Roles
Archetypes
Gameplay notes
You choose the creature type on each trigger — pick whatever you have most of, tokens included. Trample helps the carrier actually connect.
Key synergies
+2/+2 on a double striker is +4 damage a combat, and connecting means Treasure payouts for each Dwarf you control.
Stack both on one creature: unblockable guarantees Orcrist's combat-damage trigger every single turn, minting Treasures on a threat they can't target.
Bilbo is unblockable, so Orcrist's combat-damage trigger is guaranteed every turn — pick your widest creature type and mint Treasures.
Equip 3 becomes equip 1 — a turn-3 Orcrist onto the Mauler is a 4/3 trample that mints Treasures on contact.
A legendary artifact is a story count AND a weapon Thorin loves to carry — 5/4 trample with ward protection.
Orcrist's Treasure payouts pump Smaug's attack trigger — the two build a Treasure engine that doubles as a clock.
A board of same-type tokens maximizes Orcrist's 'Treasure per creature of the chosen type' payout.








