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Orcrist, Goblin-cleaver
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Three-mana Equipment: +2/+2 trample, and every player hit mints a Treasure per creature you control of a chosen type. In a tribal deck it converts combat damage into an economy. The Equipment deck's crown jewel.
Roles
Archetypes
Gameplay notes
You choose the creature type on each trigger — pick whatever you have most of, tokens included. Trample helps the carrier actually connect.
Key synergies
+2/+2 on a double striker is +4 damage a combat, and connecting means Treasure payouts for each Dwarf you control.
Bilbo is unblockable, so Orcrist's combat-damage trigger is guaranteed every turn — pick your widest creature type and mint Treasures.
Stack both on one creature: unblockable guarantees Orcrist's combat-damage trigger every single turn, minting Treasures on a threat they can't target.
Orcrist triggers Kíli's Equipment-enter draw ability, helps establish an enduring story, and can then be equipped for {0} once the story is active, eliminating Orcrist's largest tempo cost.
Each Dwalin attack adds a hone counter to Orcrist, permanently increasing the equipped creature's power and making its trample damage—and therefore its Treasure trigger—progressively harder to stop.
Bard doubles every Treasure token Orcrist would create, turning one successful hit from a wide tribal board into an enormous mana advantage.
Thorin attaches Orcrist without paying equip {3}, then the newly equipped creature deals damage using its Orcrist-boosted power, often clearing a blocker so it can connect and generate Treasures.
Making Orcrist's equipped creature unblockable guarantees its combat-damage trigger, allowing even a small tribal creature to produce the full Treasure payout.
Every Treasure created by Orcrist is an artifact entering under your control, so a single tribal payout can trigger Fateful Discovery several times and draw several cards.
Orcrist's +2/+2 and trample are especially dangerous with Dáin's double strike, and dealing damage in both combat-damage steps triggers Orcrist twice to create two batches of Treasures.
Beorn continually converts creatures into Bears and rewards building a large Bear board; an Orcrist-equipped attacker can then choose Bear and create a Treasure for every Bear you control.
Fíli repeatedly adds Dwarf tokens to the battlefield, increasing Orcrist's Treasure payout when its equipped attacker chooses Dwarf; Orcrist also helps enable Fíli's Storied bonuses as a legendary artifact.
The Notary Hobbits immediately provide three Halflings, giving an Orcrist-equipped attacker a substantial Treasure payout by choosing Halfling, while Orcrist's stat boost and trample help one of the small bodies connect.
Equip 3 becomes equip 1 — a turn-3 Orcrist onto the Mauler is a 4/3 trample that mints Treasures on contact.
A board of same-type tokens maximizes Orcrist's 'Treasure per creature of the chosen type' payout.
Dáin's Company can find Orcrist from the top four cards while also adding another Dwarf to increase Orcrist's eventual Dwarf-based Treasure payout.
A legendary artifact is a story count AND a weapon Thorin loves to carry — 5/4 trample with ward protection.
Orcrist's Treasure payouts pump Smaug's attack trigger — the two build a Treasure engine that doubles as a clock.
Orcrist can produce several Treasures from one hit, supplying repeated Treasure mana for Smaug's ability to turn spells cast with that mana into cards.
A successful hit can create several Treasure tokens simultaneously based on your largest creature type, quickly advancing Belladonna through life gain, card draw, and the team-wide counter reward.
Stalwart bypasses Orcrist's expensive equip cost and becomes a 6/7 trampler, making it much more likely to deal combat damage and trigger Orcrist's Treasure production.
Moving Orcrist onto an attacking Dwarf at instant speed bypasses equip {3}, adds +2/+2 and trample after blocks are chosen, and can help the creature connect to generate Treasures.
Orcrist can create multiple Treasures from one successful hit, accelerating the Saga's four-Treasure transformation; the Saga's ramp helps pay Orcrist's casting and equip costs without consuming those newly created Treasures.
Orcrist can create multiple Treasures after combat damage, supplying mana tokens whose later sacrifices each trigger The Sackville-Bagginses.

























