Orcrist, Goblin-cleaver
Orcrist, Goblin-cleaver3
Legendary Artifact — Equipment
Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip 3
mythic

Versions

Orcrist, Goblin-cleaver — Base #177
Base #177
Orcrist, Goblin-cleaver — #236
#236
Orcrist, Goblin-cleaver — #272
#272

Orcrist, Goblin-cleaver

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Three-mana Equipment: +2/+2 trample, and every player hit mints a Treasure per creature you control of a chosen type. In a tribal deck it converts combat damage into an economy. The Equipment deck's crown jewel.

Roles

Build-AroundRole — Worth warping your deckbuilding to support.PayoffRewards you when the archetype's condition is met — only as good as your enabler count.

Archetypes

WU Humans / RecruitWU Humans / Recruit — AzoriusGo-wide Humans deck built around the Recruit mechanic: assemble a board of Human tokens and creatures, then leverage payoffs that reward a large Human count.How it plays: Prioritize cheap Humans and Recruit enablers early, then curve into anthem-style payoffs. Watch for sweepers; commit only as much as you need. Token generation makes chump-blocking and race math favorable.BR Goblins / AmassBR Goblins / Amass — RakdosAggressive Goblin tribal deck using Amass to grow an Army while chipping in damage. Sacrifice and death-trigger payoffs convert expendable bodies into value.How it plays: Amass stacks onto a single Army creature, so protect it or diversify threats. Removal-dense colors: use it to clear blockers and keep tempo. Death triggers make trades profitable.BG Wolves / FerociousBG Wolves / Ferocious — GolgariMidrange deck about power 4+ creatures (Ferocious). Wolves and pump effects turn on payoffs that reward having a big creature on board.How it plays: Count your reliable Ferocious enablers before valuing payoffs highly. Cheap ways to make a 4-power creature early are gold. Grind-oriented: favors trades and late-game value.GU Elves / LandfallGU Elves / Landfall — SimicElf ramp-tempo deck using Landfall triggers. Extra land drops and land recursion snowball incremental advantages into oversized threats and card flow.How it plays: Extra-land effects are the engine: value them above replacement-level creatures. Hold fetch-style lands to trigger Landfall at the best moment. Can pivot between aggro tempo and ramp endgame.RW Dwarves / StoriedRW Dwarves / Storied — BorosDwarf tribal deck built around Storied: once you control three or more artifacts, legendaries, and/or Sagas, you have an 'enduring story' for the rest of the game, permanently upgrading your Storied cards.How it plays: Count your artifacts, legendaries, and Sagas when building — you want to turn on the enduring story early and reliably. Equipment counts twice here (artifact + Dwarf tribal support). Once the story is on, it stays on, so cheap enablers that die don't turn it off.enabler + payoff here

Gameplay notes

You choose the creature type on each trigger — pick whatever you have most of, tokens included. Trample helps the carrier actually connect.

Key synergies

Iron Hills Blacksmith
Iron Hills BlacksmithDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

+2/+2 on a double striker is +4 damage a combat, and connecting means Treasure payouts for each Dwarf you control.

My Precious // Allure of Power
My Precious // Allure of PowerCombo / InteractionA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Stack both on one creature: unblockable guarantees Orcrist's combat-damage trigger every single turn, minting Treasures on a threat they can't target.

Bilbo, Luckwearer // Burglar's Plot
Bilbo, Luckwearer // Burglar's PlotCombo / InteractionA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Bilbo is unblockable, so Orcrist's combat-damage trigger is guaranteed every turn — pick your widest creature type and mint Treasures.

Dwarven Mauler
Dwarven MaulerDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Equip 3 becomes equip 1 — a turn-3 Orcrist onto the Mauler is a 4/3 trample that mints Treasures on contact.

Thorin Oakenshield
Thorin OakenshieldMechanic SynergyBoth care about the same set mechanic.Synergy strength 2/3 — Meaningful

A legendary artifact is a story count AND a weapon Thorin loves to carry — 5/4 trample with ward protection.

Smaug the Magnificent
Smaug the MagnificentDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Orcrist's Treasure payouts pump Smaug's attack trigger — the two build a Treasure engine that doubles as a clock.

An Unexpected Party // At the Door
An Unexpected Party // At the DoorDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

A board of same-type tokens maximizes Orcrist's 'Treasure per creature of the chosen type' payout.

Synergy graph

Min strength
Iron Hills Blacksmith ↔ Thorin Oakenshield Mechanic Synergy · strength 2/3Orcrist, Goblin-cleaver ↔ Iron Hills Blacksmith Direct Synergy · strength 3/3Orcrist, Goblin-cleaver ↔ My Precious // Allure of Power Combo / Interaction · strength 3/3Orcrist, Goblin-cleaver ↔ Bilbo, Luckwearer // Burglar's Plot Combo / Interaction · strength 3/3Orcrist, Goblin-cleaver ↔ Dwarven Mauler Direct Synergy · strength 2/3Orcrist, Goblin-cleaver ↔ Thorin Oakenshield Mechanic Synergy · strength 2/3Orcrist, Goblin-cleaver ↔ Smaug the Magnificent Direct Synergy · strength 2/3Orcrist, Goblin-cleaver ↔ An Unexpected Party // At the Door Direct Synergy · strength 2/3Orcrist, Goblin-cleaver (this card)
Showing 8 of 8 connections · click a card to explore its graphLine thickness = strength