
Iron Hills Stalwart
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A sturdy five-mana 4/5 with reach and trample that also saves an equip activation or immediately upgrades an attacker. It is a strong common curve-topper in Equipment-heavy Dwarf decks and still a respectable defensive body elsewhere.
Roles
Archetypes
Gameplay notes
When possible, move Equipment from a creature that has already attacked or cannot profitably attack onto Stalwart or another immediate attacker. The attachment is optional, so leave Equipment where it is if moving it would weaken your current combat.
Key synergies
Stalwart can attach Dáin's Axe or another Equipment without paying equip mana, making it an equipped attacker that receives double strike from Dáin; trample makes that double-strike damage especially difficult to contain.
Iron Hills Stalwart entering triggers Kíli's card draw as a Dwarf, while its free attachment ability immediately makes use of the Equipment that helps enable Kíli's Storied ability.
Stalwart bypasses Orcrist's expensive equip cost and becomes a 6/7 trampler, making it much more likely to deal combat damage and trigger Orcrist's Treasure production.
With an enduring story, Bifur doubles Stalwart's Dwarf triggered ability, allowing two Equipment to be attached for free and creating a heavily upgraded attacker without paying either equip cost.
The Stalwart can attach the Blacksmith's Axe for free when it enters, saving the Axe's equip cost and immediately converting the Blacksmith into a four-damage double-strike attacker.
Iron Hills Stalwart can attach My Precious to any creature when it enters, bypassing the Equipment's mana and life costs and immediately setting up a protected, unblockable attacker.
The Stalwart's enter ability can move Sting and all of its hone counters to the creature best positioned to attack, bypassing Sting's expensive equip cost.






