Sting, Bilbo's Sword
Sting, Bilbo's Sword2
Legendary Artifact — Equipment
Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip 3
rare

Versions

Sting, Bilbo's Sword — Base #178
Base #178
Sting, Bilbo's Sword — #237
#237
Sting, Bilbo's Sword — #273
#273

Sting, Bilbo's Sword

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Two-mana flash Equipment that enters with a +1/+0 hone counter per creature the opponent controls and attaches free to a creature. Cast mid-combat it's a surprise pump that scales with THEIR board — an Equipment that's also a trick.

Roles

Combat TrickRole — Instant-speed effect that swings combat math.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

BG Wolves / FerociousBG Wolves / Ferocious — GolgariMidrange deck about power 4+ creatures (Ferocious). Wolves and pump effects turn on payoffs that reward having a big creature on board.How it plays: Count your reliable Ferocious enablers before valuing payoffs highly. Cheap ways to make a 4-power creature early are gold. Grind-oriented: favors trades and late-game value.GU Elves / LandfallGU Elves / Landfall — SimicElf ramp-tempo deck using Landfall triggers. Extra land drops and land recursion snowball incremental advantages into oversized threats and card flow.How it plays: Extra-land effects are the engine: value them above replacement-level creatures. Hold fetch-style lands to trigger Landfall at the best moment. Can pivot between aggro tempo and ramp endgame.neither hereWU Humans / RecruitWU Humans / Recruit — AzoriusGo-wide Humans deck built around the Recruit mechanic: assemble a board of Human tokens and creatures, then leverage payoffs that reward a large Human count.How it plays: Prioritize cheap Humans and Recruit enablers early, then curve into anthem-style payoffs. Watch for sweepers; commit only as much as you need. Token generation makes chump-blocking and race math favorable.neither hereRW Dwarves / StoriedRW Dwarves / Storied — BorosDwarf tribal deck built around Storied: once you control three or more artifacts, legendaries, and/or Sagas, you have an 'enduring story' for the rest of the game, permanently upgrading your Storied cards.How it plays: Count your artifacts, legendaries, and Sagas when building — you want to turn on the enduring story early and reliably. Equipment counts twice here (artifact + Dwarf tribal support). Once the story is on, it stays on, so cheap enablers that die don't turn it off.BR Goblins / AmassBR Goblins / Amass — RakdosAggressive Goblin tribal deck using Amass to grow an Army while chipping in damage. Sacrifice and death-trigger payoffs convert expendable bodies into value.How it plays: Amass stacks onto a single Army creature, so protect it or diversify threats. Removal-dense colors: use it to clear blockers and keep tempo. Death triggers make trades profitable.neither here

Play around this

Any colors, 2 generic mana open: a blocker (or attacker) can grow by the number of creatures YOU control, mid-combat, at instant speed.

Gameplay notes

The counters snapshot their board when it enters — cast it when they're widest. The free attach only happens on entry; re-equipping later costs 3.

Key synergies

Thorin Oakenshield
Thorin OakenshieldComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Sting is an artifact and legendary permanent that can enter at flash speed. If you have two qualifying permanents, flashing it in after an opponent targets one of your permanents permanently activates enduring story and immediately adds Thorin's ward {1} trigger to that spell or ability.

Dwalin, Weaponmaster
Dwalin, WeaponmasterDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Each time Dwalin enters or attacks, he adds another hone counter to Sting, permanently increasing its power bonus; Sting's free initial attachment also immediately gives Dwalin a well-sized first-strike weapon.

Dáin Ironfoot
Dáin IronfootDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 3/3 — Strong

Sting enters already attached and can carry several hone counters, immediately creating an equipped attacker for Dáin. Double strike effectively applies Sting's potentially large power bonus twice.

Thorin, Mountain-king
Thorin, Mountain-kingDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Sting often carries several hone counters — Thorin attaching it for free turns those counters into immediate creature removal.

Dwarven Mauler
Dwarven MaulerDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Sting's equip 3 drops to 1, so re-equipping it where it's needed stops being a tempo cost.

Iron Hills Blacksmith
Iron Hills BlacksmithDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Hone counters on a double striker count twice — a Sting with three counters adds six damage to the Blacksmith's combat.

Dáin's Company
Dáin's CompanyDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

The Company's enter ability can draw Sting from the top four, and Sting provides a legendary artifact that both strengthens an attacker and contributes efficiently toward an enduring story.

Kíli the Resourceful
Kíli the ResourcefulDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Sting is a legendary artifact that advances Storied and triggers Kíli's draw ability. Because it has flash, it can enter on the opponent's turn and produce another card without competing with Kíli's once-per-turn trigger on your turn.

The Lonely Mountain
The Lonely MountainDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Sting makes The Lonely Mountain enter untapped and counts toward reducing its Dwarf-token activation cost, while also serving as useful Equipment for the Dwarf that land creates.

Iron Hills Stalwart
Iron Hills StalwartDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

The Stalwart's enter ability can move Sting and all of its hone counters to the creature best positioned to attack, bypassing Sting's expensive equip cost.

Vow to Erebor
Vow to EreborDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Vow can move a counter-loaded Sting onto an attacking or blocking Dwarf at instant speed without paying equip {3}, while untapping and pumping that creature for a major combat swing.

Glamdring, Foe-hammer // Gleam of Death
Glamdring, Foe-hammer // Gleam of DeathComboA specific, particularly strong two-card interaction.Synergy strength 2/3 — Meaningful

Equipping Sting and Glamdring to the same creature makes Sting's hone counters increase that creature's power, which directly increases Glamdring's cost reduction for instant and sorcery spells.

Synergy graph

Min strength
Thorin, Mountain-king ↔ Dáin's Company Enabler → Payoff · strength 2/3Thorin, Mountain-king ↔ Dwalin, Weaponmaster Enabler → Payoff · strength 3/3Thorin, Mountain-king ↔ Kíli the Resourceful Archetype Synergy · strength 2/3Thorin, Mountain-king ↔ Glamdring, Foe-hammer // Gleam of Death Direct Synergy · strength 2/3Dáin's Company ↔ Dwalin, Weaponmaster Enabler → Payoff · strength 2/3Dáin's Company ↔ Dáin Ironfoot Archetype Synergy · strength 2/3Dáin's Company ↔ Vow to Erebor Direct Synergy · strength 2/3Dáin's Company ↔ Iron Hills Blacksmith Enabler → Payoff · strength 2/3Dáin's Company ↔ Kíli the Resourceful Combo · strength 3/3Dwalin, Weaponmaster ↔ Dáin Ironfoot Combo · strength 3/3Dwalin, Weaponmaster ↔ Iron Hills Blacksmith Enabler → Payoff · strength 3/3Dwalin, Weaponmaster ↔ Kíli the Resourceful Archetype Synergy · strength 2/3Dwarven Mauler ↔ Thorin, Mountain-king Direct Synergy · strength 2/3Dwarven Mauler ↔ Dáin's Company Tribal Synergy · strength 2/3Dwarven Mauler ↔ Dwalin, Weaponmaster Archetype Synergy · strength 2/3Dwarven Mauler ↔ Vow to Erebor Combo · strength 3/3Dwarven Mauler ↔ Iron Hills Blacksmith Enabler → Payoff · strength 2/3Dwarven Mauler ↔ Kíli the Resourceful Enabler → Payoff · strength 2/3Dwarven Mauler ↔ Glamdring, Foe-hammer // Gleam of Death Combo · strength 3/3Dáin Ironfoot ↔ Thorin, Mountain-king Archetype Synergy · strength 2/3Dáin Ironfoot ↔ Dwarven Mauler Direct Synergy · strength 2/3Dáin Ironfoot ↔ The Lonely Mountain Enabler → Payoff · strength 2/3Thorin Oakenshield ↔ Dáin Ironfoot Combo · strength 3/3Thorin Oakenshield ↔ Kíli the Resourceful Mechanic Synergy · strength 2/3Vow to Erebor ↔ Dáin Ironfoot Combo · strength 2/3Vow to Erebor ↔ Iron Hills Blacksmith Combo · strength 3/3Iron Hills Blacksmith ↔ Thorin, Mountain-king Combo · strength 3/3Iron Hills Blacksmith ↔ Dáin Ironfoot Enabler → Payoff · strength 3/3Iron Hills Blacksmith ↔ Thorin Oakenshield Mechanic Synergy · strength 2/3Iron Hills Blacksmith ↔ The Lonely Mountain Enabler → Payoff · strength 2/3Iron Hills Blacksmith ↔ Iron Hills Stalwart Direct Synergy · strength 2/3The Lonely Mountain ↔ Kíli the Resourceful Enabler → Payoff · strength 3/3Iron Hills Stalwart ↔ Dáin Ironfoot Direct Synergy · strength 3/3Iron Hills Stalwart ↔ Kíli the Resourceful Enabler → Payoff · strength 2/3Kíli the Resourceful ↔ Dáin Ironfoot Combo · strength 3/3Kíli the Resourceful ↔ Iron Hills Blacksmith Enabler → Payoff · strength 2/3Glamdring, Foe-hammer // Gleam of Death ↔ Kíli the Resourceful Direct Synergy · strength 2/3Sting, Bilbo's Sword ↔ Thorin Oakenshield Combo · strength 3/3Sting, Bilbo's Sword ↔ Dwalin, Weaponmaster Direct Synergy · strength 3/3Sting, Bilbo's Sword ↔ Dáin Ironfoot Direct Synergy · strength 3/3Sting, Bilbo's Sword ↔ Thorin, Mountain-king Direct Synergy · strength 2/3Sting, Bilbo's Sword ↔ Dwarven Mauler Direct Synergy · strength 2/3Sting, Bilbo's Sword ↔ Iron Hills Blacksmith Direct Synergy · strength 2/3Sting, Bilbo's Sword ↔ Dáin's Company Direct Synergy · strength 2/3Sting, Bilbo's Sword ↔ Kíli the Resourceful Direct Synergy · strength 2/3Sting, Bilbo's Sword ↔ The Lonely Mountain Direct Synergy · strength 2/3Sting, Bilbo's Sword ↔ Iron Hills Stalwart Direct Synergy · strength 2/3Sting, Bilbo's Sword ↔ Vow to Erebor Direct Synergy · strength 2/3Sting, Bilbo's Sword ↔ Glamdring, Foe-hammer // Gleam of Death Combo · strength 2/3Sting, Bilbo's Sword (this card)
Showing 49 of 49 connections · click a card to explore its graphLine thickness = strength